This card will be great in a control paladin i was working on. With the right mechs this can win games by itself against aggro (if you survive long enough that is)
Val'anyr buff on a magnetic mech can be passed over via magnetic, which will be rebuffed via Kangor's Endless Army -> multiple Val'anyr buffs running. Look out for midrange pala!
I wouldn't be so sure about the Val'anyr buff coming back with this. Yes, you can pass it on using a Magnetic effect, but the Val'anyr effect itself is not a Magnetic upgrade, and the card states these mininons rez with their Magnetic upgrades. So it may not resurrect with the weapon buff and deathrattle. But if it does... nice! I'm all for anything Paladin that isn't Odd Paladin and actually like playing a Val'anyr Paladin in Wild with things like Dopplegangster and Echoing Ooze creating endless Val'anyrs! Also Saronite Chain Gang.
This card really depends on the rest of the set and the meta. It is a strong card but it can be hard countered if there isn't a lot of mechs. Overall, I like it. I am sorta glad that the Paladin got it instead of another class that could make it much better use of it (like Priest)
Just imagine having already played V-07-TR-0N who has already been buffed by magnetic, but didn't survive, then being lucky enough for this spell to bring him back.
V-07-TR-0N has charge and Mega windfury so he only needs +3 attack to be a OTK.
Yeah, because Harvest Golems and Zilliax are defnitely enough , and fit perfectly into a aggro deck (wich btw, odd has to be since all aoe spells and heal/taunts are even).
No , Mechs seem generally slow and more defensive oriented. Also Annoy-o-Module and Upgradeable Framebot (with Call to Arms?) are one of the best Mechs so far. With the mana distribution i doubt we will see Mechs in a Genn or Baku deck.
I can see a midrange mech decks with tons of minions and buffs. This tops off the power curve for when your opponent has dealt with your big mechs several times and may not be able to deal with you resummoning THREE OF THEM, some which may be buffed.
I hope we see some sticky mechs that make clearing such a board annoying.
Mech'Cthun is most likely a thing due to the teaser pictures and if there are some other big mechs in this expansion it might be good enough to play it as nzoth 2.0 without any other mechs but I think midrange or spiteful paladin might test it.
Call to Arms/Lay on Hands + Kangors Endless Army + Spiteful Summoner + Grand Archivist might work
Solid N'Zoth type card. Just put it into any mech deck and it's all right.
This card will be great in a control paladin i was working on. With the right mechs this can win games by itself against aggro (if you survive long enough that is)
Arena experiences:
Great value/tempo card for control decks.
Paladin control need this.
I wouldn't be so sure about the Val'anyr buff coming back with this. Yes, you can pass it on using a Magnetic effect, but the Val'anyr effect itself is not a Magnetic upgrade, and the card states these mininons rez with their Magnetic upgrades. So it may not resurrect with the weapon buff and deathrattle. But if it does... nice! I'm all for anything Paladin that isn't Odd Paladin and actually like playing a Val'anyr Paladin in Wild with things like Dopplegangster and Echoing Ooze creating endless Val'anyrs! Also Saronite Chain Gang.
Looks incredibly powerful, since the expansion is about mechs, there will probably be many common mechs to build around(also).
This card cannot be rated fairly until we know the entire set. Playable for now will change rating later
Paladins own Guhldanish refill ^^
Exactly what I was looking for in a Control/Midrange type of deck.
This card really depends on the rest of the set and the meta.
It is a strong card but it can be hard countered if there isn't a lot of mechs.
Overall, I like it. I am sorta glad that the Paladin got it instead of another class that could make it much better use of it (like Priest)
Finally some late game value for paladin. The "keeping magnetic buffs" can be kind of insane, with the right mechs.
Just imagine having already played V-07-TR-0N who has already been buffed by magnetic, but didn't survive, then being lucky enough for this spell to bring him back.
V-07-TR-0N has charge and Mega windfury so he only needs +3 attack to be a OTK.
Was it ever not great?!?! Kappa
Odd mech Paly?
That's one main reason to play Zilliax. Huge swing lifesteal!
I like elementals and totems.
Big paladin
lul
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Needs more mech pieces before a fair assessment can be made
Yeah, because Harvest Golems and Zilliax are defnitely enough , and fit perfectly into a aggro deck (wich btw, odd has to be since all aoe spells and heal/taunts are even).
No , Mechs seem generally slow and more defensive oriented. Also Annoy-o-Module and Upgradeable Framebot (with Call to Arms?) are one of the best Mechs so far. With the mana distribution i doubt we will see Mechs in a Genn or Baku deck.
I can see a midrange mech decks with tons of minions and buffs. This tops off the power curve for when your opponent has dealt with your big mechs several times and may not be able to deal with you resummoning THREE OF THEM, some which may be buffed.
I hope we see some sticky mechs that make clearing such a board annoying.
I already love it. I love playing midrange/control style paladin decks.
Mech'Cthun is most likely a thing due to the teaser pictures and if there are some other big mechs in this expansion it might be good enough to play it as nzoth 2.0 without any other mechs but I think midrange or spiteful paladin might test it.
Call to Arms/Lay on Hands + Kangors Endless Army + Spiteful Summoner + Grand Archivist might work
looking forward to playing some mech paladin with this, bring on more decent mechs.
Rumors are carried by haters, spread by fools, and accepted by idiots.