Like all weapons, it's a big loss if you get hit by an ooze. I'm skeptical. Also, if your opponent isn't really playing a minion based deck, what do you get out of it?
Like all weapons, it's a big loss if you get hit by an ooze. I'm skeptical. Also, if your opponent isn't really playing a minion based deck, what do you get out of it?
Like all weapons, it's a big loss if you get hit by an ooze. I'm skeptical. Also, if your opponent isn't really playing a minion based deck, what do you get out of it?
Same scenario with every weapon, haha. Like as if that attack numbers matter for control warrior.
I want this card to be good, because it creates interesting game play opportunities. Imagine you're playing against a warrior and they have this weapon on board, how do you proceed? It's actually quiet interesting.
The unfortunate reality is this is being released at the same time as Magnetic which is a direct counter to betrayal-like cards. Seems odd that they'd release this card in the same set as a mechanic that counters it.
This is not half a betrayal. It is a full betrayal. With betrayal, one minion attacks one or two other minions but does not get damaged back. With this, two minions deal damage to each other. Either way, two minions get damaged.
Positioning cards don't see play unless they're broken (Meteor)
This is half a Betrayal, with 3 charges (1 per turn), for 5 mana.
It's not broken, it's very slow, easier to play around than betrayal, and once it's equipped, even easier to play around.
It won't see play. Unless it counters some T1 shit.
This not as good as Betrayal stuff has me confused. How is it a half a betrayal?
Don't get me wrong, I don't think it'll see much competitive play either. For the first reasons you stated. It's weak to the same thing Betrayal is, low attack high health minions and good minion placement. Which means it won't be competitive, in my eyes.
But it's better than betrayal in many ways (worse in few).
This is essentially a better gorehowl as with gorehowl you only ever really use it on minions and this weapon does the same BUT it can also kill 2 minions per swing and is cheaper than gorehowl so i think this'l be a one of in control warrior
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Oh? Didn't you know? Yogg-Saron, Hope's End never dies, not even when he's moved to wild due to his new cult member and my newest favorite card Toki, Time Tinker!
I think people are seriously underrating this card. Sudden Betrayal isn't a great card, but being able to choose targets, and being able to do that three times, is incredible. In the dream circumstance, you take out 6 Giants. More reasonably, you remove three threats and damage three more. Gorehowl can usually remove three threats before the attack gets to low, so they're comparable in power level, but Supercollider costs two less. It honestly seems really strong
You can decide which minion it attacks in a sense, since it doesn't matter which minion is actually doing the attacking, the result is the same. For instance, if there are 3 minions on board, you swing into the outside minion instead of the inside one. Of course that dictates how much damage you take. It's a neat design, even if it doesn't see play. It forces people to think of positioning.
I think people are seriously underrating this card. Sudden Betrayal isn't a great card, but being able to choose targets, and being able to do that three times, is incredible. In the dream circumstance, you take out 6 Giants. More reasonably, you remove three threats and damage three more. Gorehowl can usually remove three threats before the attack gets to low, so they're comparable in power level, but Supercollider costs two less. It honestly seems really strong
Yeah this, I've spent some time messing around with sudden betrayal, it's sometimes completely uselss, but sometimes absolutely brutal at 2 mana, usually when you are playing against someone who is bad and doesn't play around it. Harder to play around the collider and you get three charges. Not saying it's going to be great but to write it off as bad is a mitsake.
I have been waiting so long for control warrior to come back. Odd quest did reasonably but it still can't catch up to all the other classes. I just really hope the new hero card will be good.
I think people are seriously underrating this card. Sudden Betrayal isn't a great card, but being able to choose targets, and being able to do that three times, is incredible. In the dream circumstance, you take out 6 Giants. More reasonably, you remove three threats and damage three more. Gorehowl can usually remove three threats before the attack gets to low, so they're comparable in power level, but Supercollider costs two less. It honestly seems really strong
Nope, they aren't. And you don't remove threads. Instead position will matter more. A good player will not be affected by this card at all, against bad players, you already can win with weapons that actually remove a minion instead of hoping that it removes a minion.
And it's a fricking 1/3 weapon that does 3 face damage over 3 turns if necessary: no, that's not a good statline.
And if the enemy only has 1 big minion, then it's completely useless compared to a weapon that might deal enough damage to remove it.
Potentially takes out two minions per swing, but complete garbage if the enemy board doesn't line up, so I think it kinda sucks. CW already has a lot of removal tools, this is not something I see them needing at the moment.
I think people are seriously underrating this card. Sudden Betrayal isn't a great card, but being able to choose targets, and being able to do that three times, is incredible. In the dream circumstance, you take out 6 Giants. More reasonably, you remove three threats and damage three more. Gorehowl can usually remove three threats before the attack gets to low, so they're comparable in power level, but Supercollider costs two less. It honestly seems really strong
Nope, they aren't. And you don't remove threads. Instead position will matter more. A good player will not be affected by this card at all, against bad players, you already can win with weapons that actually remove a minion instead of hoping that it removes a minion.
And it's a fricking 1/3 weapon that does 3 face damage over 3 turns if necessary: no, that's not a good statline.
And if the enemy only has 1 big minion, then it's completely useless compared to a weapon that might deal enough damage to remove it.
Like all weapons, it's a big loss if you get hit by an ooze. I'm skeptical. Also, if your opponent isn't really playing a minion based deck, what do you get out of it?
Like all weapons, it's a big loss if you get hit by an ooze. I'm skeptical. Also, if your opponent isn't really playing a minion based deck, what do you get out of it?
Same scenario with every weapon, haha. Like as if that attack numbers matter for control warrior.
I like elementals and totems.
I want this card to be good, because it creates interesting game play opportunities. Imagine you're playing against a warrior and they have this weapon on board, how do you proceed? It's actually quiet interesting.
The unfortunate reality is this is being released at the same time as Magnetic which is a direct counter to betrayal-like cards. Seems odd that they'd release this card in the same set as a mechanic that counters it.
This is not half a betrayal. It is a full betrayal. With betrayal, one minion attacks one or two other minions but does not get damaged back. With this, two minions deal damage to each other. Either way, two minions get damaged.
This not as good as Betrayal stuff has me confused. How is it a half a betrayal?
Don't get me wrong, I don't think it'll see much competitive play either. For the first reasons you stated. It's weak to the same thing Betrayal is, low attack high health minions and good minion placement. Which means it won't be competitive, in my eyes.
But it's better than betrayal in many ways (worse in few).
This is essentially a better gorehowl as with gorehowl you only ever really use it on minions and this weapon does the same BUT it can also kill 2 minions per swing and is cheaper than gorehowl so i think this'l be a one of in control warrior
Oh? Didn't you know? Yogg-Saron, Hope's End never dies, not even when he's moved to wild due to his new cult member and my newest favorite card Toki, Time Tinker!
I think people are seriously underrating this card. Sudden Betrayal isn't a great card, but being able to choose targets, and being able to do that three times, is incredible. In the dream circumstance, you take out 6 Giants. More reasonably, you remove three threats and damage three more. Gorehowl can usually remove three threats before the attack gets to low, so they're comparable in power level, but Supercollider costs two less. It honestly seems really strong
You can decide which minion it attacks in a sense, since it doesn't matter which minion is actually doing the attacking, the result is the same. For instance, if there are 3 minions on board, you swing into the outside minion instead of the inside one. Of course that dictates how much damage you take. It's a neat design, even if it doesn't see play. It forces people to think of positioning.
this is a worse betrayal and we all know how much betrayal sees play.
In what way?
Yeah this, I've spent some time messing around with sudden betrayal, it's sometimes completely uselss, but sometimes absolutely brutal at 2 mana, usually when you are playing against someone who is bad and doesn't play around it. Harder to play around the collider and you get three charges. Not saying it's going to be great but to write it off as bad is a mitsake.
Surprised no one has brought up the value when you Upgrade this puppy.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I did, but since everyone dismisses it as trash anyway :(
I have been waiting so long for control warrior to come back. Odd quest did reasonably but it still can't catch up to all the other classes. I just really hope the new hero card will be good.
Nope, they aren't. And you don't remove threads. Instead position will matter more. A good player will not be affected by this card at all, against bad players, you already can win with weapons that actually remove a minion instead of hoping that it removes a minion.
And it's a fricking 1/3 weapon that does 3 face damage over 3 turns if necessary: no, that's not a good statline.
And if the enemy only has 1 big minion, then it's completely useless compared to a weapon that might deal enough damage to remove it.
Potentially takes out two minions per swing, but complete garbage if the enemy board doesn't line up, so I think it kinda sucks. CW already has a lot of removal tools, this is not something I see them needing at the moment.
Disagree.
I feel like everyone is only thinking of full health minions. Many times they will be damaged from trades.
IMO this weapon will remove a large minion more often than not, and also synergizes with execute.
very good with Warpath