it's okay. I really hope it doesn't see play because mechs were super un-fun to play against in the past. The lifesteal on it is completely useless because health gain isn't important in an aggressive tempo deck which mech decks are, but the divine shield and +3 is really good. You gotta ask yourself, would odd paladin run a card like this if it was just "5 mana: give a minion +3 +2 and divine shield rush.
I doubt mech decks will be THAT great in the meta though because taunt druid and cube-warlock are still very popular and both decks hard counter any deck that focuses on playing minions on the board every turn.
Too early to predict it. We just miss too many cards, and for example the Dr Boom Hero card effect, if it generate infinite value like rexxar DK and (partially) Hagata, can give control warrior the upper hand to shine again.
This is actually crazy! Think of a pala-mech aggro deck for example, on turn 5 you play this next to your mech giving it OMEGATAUNT basicly. It can trade into the opponents big minion and heal you up too, the same for playing for example the new 2 mana 1/5 and this on turn 7 for a 7 mana 4/7 rush, divine shield, taunt and divine shield! That is OP! this could fit in aggro as a buff and protect your minions and also in a control deck (preferably warlock) trading off, healing and getting a huge taunt. The potential is huge with the right mechs. Dont underestimate it!! I look forward to getting this golden as my preorder :D
This card gonna be one of the most broken thing ever for Priest.
7 mana OTK with Zilliax + Shadow Boxer.
That combo actually looks very scary to me. You dont even have to run it in a dedicated mech deck and the lower your hero is, the more dmg you deal. Damn.
This card gonna be one of the most broken thing ever for Priest.
7 mana OTK with Zilliax + Shadow Boxer.
That combo actually looks very scary to me. You dont even have to run it in a dedicated mech deck and he lower your hero is, the more dmg you deal. Damn.
And the damage isn't the only thing. It's a two card reno :o
Was looking forward to playing this in a rogue deck. I see only warrior, Hunter and Paladin are getting class specific cards, so hopefully I can build some synergy with whatever the Vanilla ones are and any other lower cost mech's we have in rotation right now.
Although these three classes are getting the most mech love, I'm positive there will be enough in the vanilla set to let other classes play with Magnetic as well.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
Without Magnetic, this would be pretty bad, but being able to put these stats and effects on a mech you already have on board seems really powerful to me. Going to need to see some good 3 and 4 drop mechs though.
I want to make an odd rogue with some mechs in. this dude would be perfect if I can find some 1 or 2 drop mechs that are speedy.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
you don't need to protect any glinda, after this combo you win against anything that isn't a full, unconditional board clear. or an otk combo.. that being said such cards are everywhere in wild.. on the other hand this combo took you 3 cards, you cleared the board and healed to full hp so even if cleared you still got a huge advantage.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
Thats a pretty slick combo, and you really don't need to devout your whole deck to mechs to make it work
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
No need to do that I think. That combo can be play in the same turn you drop Glindar.Also Zilliax already came with "Taunt" meaning your entire board is Taunt + Divine Shield + Rush + Lifesteal. 10 mana Fill your board with extremely powerful minion + clear enemy board + maybe fully heal you + huge treat that enemy have to deal with or else you gonna kill your opponent next turn. It actually scarier than Gul'Dan.
Very good card. Even if you don´t have a mech on board, you can use it for the keywords to help your Corpsetaker for instance.
But if you have 1 or more mechs on board, this is a fantastic buff. The only thing i´m not sure about is the Rush keyword ... if i have a mech on board, and i magnetize Zilliax onto it ... can it still attack face or only minions because of the magnetized rush ?
If it behaves like Houndmaster Shaw , the mgnetised should be able to attack face or minions.
Its more like a buff in that case, The Rush keyword comes only in play if it’s played by itself ( or on a mech you played that turn)
I wonder if Mechs are good in Hunter, you would discover Zilliax regularly from Stonehill Defender.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
You don't need to protect glinda, you can play everything in one turn. Glinda, alle the mech warpers and any neutral mech with magnetic.
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
No need to do that I think. That combo can be play in the same turn you drop Glindar.Also Zilliax already came with "Taunt" meaning your entire board is Taunt + Divine Shield + Rush + Lifesteal. 10 mana Fill your board with extremely powerful minion + clear enemy board + maybe fully heal you + huge treat that enemy have to deal with or else you gonna kill your opponent next turn. It actually scarier than Gul'Dan.
Exactly, it can all be played in one turn. This is the expansion that can really screw with the wild meta
This card gonna be one of the most broken thing ever for Priest.
7 mana OTK with Zilliax + Shadow Boxer.
That combo actually looks very scary to me. You dont even have to run it in a dedicated mech deck and he lower your hero is, the more dmg you deal. Damn.
And the damage isn't the only thing. It's a two card reno :o
Well yes, that was kinda what i meant by "you dont even have to run it in a dedicated mech deck", you can use it in Quest-Deathrattle or whatever.
Too early to predict it. We just miss too many cards, and for example the Dr Boom Hero card effect, if it generate infinite value like rexxar DK and (partially) Hagata, can give control warrior the upper hand to shine again.
This is actually crazy! Think of a pala-mech aggro deck for example, on turn 5 you play this next to your mech giving it OMEGATAUNT basicly. It can trade into the opponents big minion and heal you up too, the same for playing for example the new 2 mana 1/5 and this on turn 7 for a 7 mana 4/7 rush, divine shield, taunt and divine shield! That is OP! this could fit in aggro as a buff and protect your minions and also in a control deck (preferably warlock) trading off, healing and getting a huge taunt. The potential is huge with the right mechs. Dont underestimate it!! I look forward to getting this golden as my preorder :D
Smorc em
Oh and btw since Hunter will be a mech class, with Emeriss this will be 6/4...
This card gonna be one of the most broken thing ever for Priest.
7 mana OTK with Zilliax + Shadow Boxer.
That combo actually looks very scary to me. You dont even have to run it in a dedicated mech deck and the lower your hero is, the more dmg you deal. Damn.
- Click Here To Join Us On Discord! -
And the damage isn't the only thing. It's a two card reno :o
Was looking forward to playing this in a rogue deck. I see only warrior, Hunter and Paladin are getting class specific cards, so hopefully I can build some synergy with whatever the Vanilla ones are and any other lower cost mech's we have in rotation right now.
Although these three classes are getting the most mech love, I'm positive there will be enough in the vanilla set to let other classes play with Magnetic as well.
Welkome in wild, 3 card combo
Glinda Crowskin (6) + Mechwarper (2) + Mechwarper (1) every mechwarper costs 0 from no on. Then buff your mechwarpers infinitly with Zilliax (because it's free! If you have at least 5 mechwarpers)
I want to make an odd rogue with some mechs in. this dude would be perfect if I can find some 1 or 2 drop mechs that are speedy.
ah that sounds awesome. I am a huge fan of Glinda as well. I may have to try this one out and start playing Wild.
PS: in order to protect your glinda though, might be worth adding some taunts with magnetic. You can always just copy her back into the deck with baleful as a security measure though.
I reckon for this combo though you'd need to protect glinda and some of the targets for magnetic the following turn.
you don't need to protect any glinda, after this combo you win against anything that isn't a full, unconditional board clear. or an otk combo.. that being said such cards are everywhere in wild.. on the other hand this combo took you 3 cards, you cleared the board and healed to full hp so even if cleared you still got a huge advantage.
Thats a pretty slick combo, and you really don't need to devout your whole deck to mechs to make it work
No need to do that I think. That combo can be play in the same turn you drop Glindar.Also Zilliax already came with "Taunt" meaning your entire board is Taunt + Divine Shield + Rush + Lifesteal. 10 mana Fill your board with extremely powerful minion + clear enemy board + maybe fully heal you + huge treat that enemy have to deal with or else you gonna kill your opponent next turn. It actually scarier than Gul'Dan.
oops
Thats not an OTK, the loop ends when you are 100% health
Ah... I see potential OTKs with this card in WILD
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
If it behaves like Houndmaster Shaw , the mgnetised should be able to attack face or minions.
Its more like a buff in that case, The Rush keyword comes only in play if it’s played by itself ( or on a mech you played that turn)
I wonder if Mechs are good in Hunter, you would discover Zilliax regularly from Stonehill Defender.
You don't need to protect glinda, you can play everything in one turn. Glinda, alle the mech warpers and any neutral mech with magnetic.
Exactly, it can all be played in one turn. This is the expansion that can really screw with the wild meta
Well yes, that was kinda what i meant by "you dont even have to run it in a dedicated mech deck", you can use it in Quest-Deathrattle or whatever.
- Click Here To Join Us On Discord! -