The stats are trash (11 for 7 mana when 14 is barely acceptable sometimes) and it's too expensive to play on another important Mech to save it from spells. Unless they bring a Target Dummy thing with this expansion, this card is just bad.
So i'm looking at this less in terms of stats as for the cost of 7 mana those stats are horrible. However i'm looking at it more as the last piece in a heavily upgraded mech where now you can't touch a giant hulking monstrosity with spells. Still dies to minion affects and poisonous, but yeah I see it more as protecting a big valuable mech... it just kind of fails at it because most silence cards aren't spells.
If you attach this to a minion who has an huge effect such as taunt or on-going effect (which is unknown since warrior legendary mech is hiding), then this card is playable. Otherwise, this card can only be good if generated by Dr.Boom hero card or random minion generate from Gorillabot A-3 or another minion.
Big minions are always bad, never seen non-legendary minion viable other than Primordial Drake and very few. This is the reason why this card is so bad. Blizzard is afraid to make big minions too good.
I need to see more mechs b/c, unless there is a low mana mech with taunt, this mech is massively understat-ed. The 'can be targeted' minions are fairly pointless if they don't have taunt or a high attack value... especially for 7 mana. Right now... just a bad card/free 100 dust.
horrible card. I call it. Warrior will be another 4 month in the dumpster tier
You can't predict that Warrior will be in the dumpster tier if you have no idea what "Dr.Boom, Mad Genius" hero card can do for the class (Just like people predicting Shaman in the trash tier before they even see the potential of Hagatha the Witch).
Other than that, it feels more like broken if you can attach it to a taunt mech, win-more if you attach it to a threat mech (probably with a Zilliax-fused mech), and useless otherwise.
We might be thinking about this the wrong way around. Yes, this having magnetic makes it possible to add to another mech, but this might be the card you want to play your other magnetic cards onto instead. Silence doesn't do anything in that case, it stays a mech ready for buffs. You need to silence it AND kill it. Suddenly your opponent spent two resources to get rid of it.
Since we now know that warrior, hunter and paladin will be mech classes, it also seems more likely that dr boom somehow generates magnetic minions.
Why couldn't it have had Taunt? I know, I know, Mechwarper and all that, but we need a good Mech package to support this.
My thoughts exactly. If it had taunt it would be a solid constructed card, but without it it's gonna be hard pressed to see play. By maybe you just attach it to a mech with taunt already so it doesn't matter? The play-ability of this card is going to depend a lot on the mechs that come out this expansion I feel.
If only it had taunt I'd say it's good. I think it only works if mech magnets are very good in which case it's alright since it enables more magnets piled on to one minion.
Warrior future totally depends on the power of its new hero card, and maybe its legendary spell. So I dont really care if this card turn out good or bad.
However, Warrior is capable of drop a 7 mana do nothing on board. If this survive for 1 turn due to Exclusive, then it can be buff various way the next turn and become nightmare for the other player
If they give another mechwarper type card to Warrior, this card becomes a must have in any mechWarrior deck; only question is will it have enough burst to rush down control or enough value to last longer. Seems entirely dependant on the hero card which is a scary thought.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Lots of health + Magnetic + Can't be targeted by spells or hero powers = pretty ok, but depends on what other cards are coming out
But 7 mana, for a 3/8 is a bit ehhhh, but i still think it is playable probs.
The probability is that they compared this with Spikeridge Steed, 2/6 taunt spell for 6.
So a 2/6 Taunt spell that spawns a 2/6 Taunt beast on death. Able to be countered by Counterspell or Spellbender.
Compared to a Card that can either be played as a regular minion or a 3/8 Can't be targeted by hero abilities or spells (please make a keyword for this) buff on an existing mech minion.
The pros is that you gain 1 attack and 2 health extra for 1 mana more and more problematic to remove, it can also not be stopped from playing like a counterspell, excepte maybe if Snipe or other secrets triggered on minion play will affect how much it will it will buff its target. Other con is that it doesn't have taunt so it can by bypassed and ignored in many cases.
Currently pretty mediocre until some new usable mechs comes along, awaiting more cards to be reveled.
The stats are trash (11 for 7 mana when 14 is barely acceptable sometimes) and it's too expensive to play on another important Mech to save it from spells. Unless they bring a Target Dummy thing with this expansion, this card is just bad.
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well I hope this card isn't the outline of what they have in store for warrior this expansion, cards can only get better than this right....xD
Rumors are carried by haters, spread by fools, and accepted by idiots.
So i'm looking at this less in terms of stats as for the cost of 7 mana those stats are horrible. However i'm looking at it more as the last piece in a heavily upgraded mech where now you can't touch a giant hulking monstrosity with spells. Still dies to minion affects and poisonous, but yeah I see it more as protecting a big valuable mech... it just kind of fails at it because most silence cards aren't spells.
If you attach this to a minion who has an huge effect such as taunt or on-going effect (which is unknown since warrior legendary mech is hiding), then this card is playable. Otherwise, this card can only be good if generated by Dr.Boom hero card or random minion generate from Gorillabot A-3 or another minion.
Big minions are always bad, never seen non-legendary minion viable other than Primordial Drake and very few. This is the reason why this card is so bad. Blizzard is afraid to make big minions too good.
I like elementals and totems.
This card could take games by itself I guess..
So glad this is Warrior only
Imagine this with Iron Sensei
Then again, you can team it with Junkbot
Is it mandatory for warrior to get boring epics everytime?
I need to see more mechs b/c, unless there is a low mana mech with taunt, this mech is massively understat-ed. The 'can be targeted' minions are fairly pointless if they don't have taunt or a high attack value... especially for 7 mana. Right now... just a bad card/free 100 dust.
You can't predict that Warrior will be in the dumpster tier if you have no idea what "Dr.Boom, Mad Genius" hero card can do for the class (Just like people predicting Shaman in the trash tier before they even see the potential of Hagatha the Witch).
Arena experiences:
If only this had Taunt (remember Blackhowl Gunspire)
Other than that, it feels more like broken if you can attach it to a taunt mech, win-more if you attach it to a threat mech (probably with a Zilliax-fused mech), and useless otherwise.
Arena experiences:
We might be thinking about this the wrong way around. Yes, this having magnetic makes it possible to add to another mech, but this might be the card you want to play your other magnetic cards onto instead. Silence doesn't do anything in that case, it stays a mech ready for buffs. You need to silence it AND kill it. Suddenly your opponent spent two resources to get rid of it.
Since we now know that warrior, hunter and paladin will be mech classes, it also seems more likely that dr boom somehow generates magnetic minions.
I’m hoping Boom is 8 or 9 mana and synergizes with this card. Maybe the hero power is a magantized boom bot with random effect.
the stats are just to low for this to see real play.
My thoughts exactly. If it had taunt it would be a solid constructed card, but without it it's gonna be hard pressed to see play. By maybe you just attach it to a mech with taunt already so it doesn't matter? The play-ability of this card is going to depend a lot on the mechs that come out this expansion I feel.
Why does Vicious Fledgling exist
If only it had taunt I'd say it's good. I think it only works if mech magnets are very good in which case it's alright since it enables more magnets piled on to one minion.
Its 11 stat points are worth 5 mana, so Blizzard values its two effects at 1 mana each, which seems exorbitant.
Then again, this card could make my Mechs nigh impossible to remove, so perhaps the high cost is a safeguard against this happening too easily.
Warrior future totally depends on the power of its new hero card, and maybe its legendary spell. So I dont really care if this card turn out good or bad.
However, Warrior is capable of drop a 7 mana do nothing on board. If this survive for 1 turn due to Exclusive, then it can be buff various way the next turn and become nightmare for the other player
If they give another mechwarper type card to Warrior, this card becomes a must have in any mechWarrior deck; only question is will it have enough burst to rush down control or enough value to last longer. Seems entirely dependant on the hero card which is a scary thought.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
good call after seeing 1.5 warrior cards (one of them is a hero card)
The probability is that they compared this with Spikeridge Steed, 2/6 taunt spell for 6.
So a 2/6 Taunt spell that spawns a 2/6 Taunt beast on death. Able to be countered by Counterspell or Spellbender.
Compared to a Card that can either be played as a regular minion or a 3/8 Can't be targeted by hero abilities or spells (please make a keyword for this) buff on an existing mech minion.
The pros is that you gain 1 attack and 2 health extra for 1 mana more and more problematic to remove, it can also not be stopped from playing like a counterspell, excepte maybe if Snipe or other secrets triggered on minion play will affect how much it will it will buff its target. Other con is that it doesn't have taunt so it can by bypassed and ignored in many cases.
Currently pretty mediocre until some new usable mechs comes along, awaiting more cards to be reveled.