I know this is a reference to Dire Mole, but now I got the idea of a mech version of Dire Frenzy in my head. And I want it. Shuffling fused mechs into my deck sounds awesome.
Hmmmmm...If you fuse a Nightmare Amalgam, will that minion be considered a beast and mech? If so, Dire Frenzy can make some pretty insane beast-mechs.
It keeps all of it's tags. The minion on board is the "base". So every other fused magnetic minion will work as a buff. So this should 100% work and that is 100% scary as shit. I am fucking excited about this.
I don't think Dire Frenzy shuffles minions with other enchantments attached, does it? It only applies a +3/+3 enchantment on the vanilla minions shuffled into the deck. Not that scary.
I know this is a reference to Dire Mole, but now I got the idea of a mech version of Dire Frenzy in my head. And I want it. Shuffling fused mechs into my deck sounds awesome.
Hmmmmm...If you fuse a Nightmare Amalgam, will that minion be considered a beast and mech? If so, Dire Frenzy can make some pretty insane beast-mechs.
It keeps all of it's tags. The minion on board is the "base". So every other fused magnetic minion will work as a buff. So this should 100% work and that is 100% scary as shit. I am fucking excited about this.
I don't think Dire Frenzy shuffles minions with other enchantments attached, does it? It only applies a +3/+3 enchantment on the vanilla minions shuffled into the deck. Not that scary.
Good point. It stills creates good base mechs for future fuses.
it's a mech too,huh? if this card is really popular you might wanna run it.. it has other uses too! (doomsayers, stonehills,clerics,acolytes,,void walkers(if zoo continues being popular) totems. etc)
This could enable so many shenanigans. If there are some really strong or even moderately strong 3 mana magnetic cards this could snowball like crazy. You know how hard it is to destroy a five health minion on turn 2-3? Almost impossible. This could be very very dangerous. Also, is this a lot of stats for a minion with no downside.
A lot of people will look at this one as a very sticky turn 2 buff/magnetic target, but I think it's just a too good scenario in Hearthstone. I mean, what if you play this and draw no buff ? What if in late game you need to play a threat but you topdeck this ? Scenarios like these are common in Hearthstone, you know ?
This minion is no good standalone minion due to non-premium stats (which makes it a terrible arena pick) and has limited uses (buff decks like magnetic mech decks or combo priest or quest paladin). Not to mention that it's nothing like Dire Mole (this one has premium stats) and it's vulnerable to Scorp-o-matic and premium-stated 2-drops.
I think it will see some play in early meta before decklists become more optimized and this minion becomes expandable.
Nice design, can’t be abused by aggro but makes it so that it will always stick on board for buffs. Could cause unbelievable snowballs tho, and not a fan of curvestone. Will need to see what cheap buffers they will put out.
On it's face, this card is somewhat insane. We're getting 6 stats for two mana, a very rare deal indeed. Look at Vulgar Homunculus and this is the same stats with a slightly worse array but no drawback. Additionally, all Magnetic cards are good because they effectively all have Choose One - in this case, choose between a 1/5 mech for two, or the ability to give a mech +1/+5 for two.
The issue, of course, is that a 1/5 is muuuuch worse than a 2/4, and even often less impactful than a 2/3 or 3/2. This means to be effective, this card requires combo play. The idea of Lady in White Mech Priest or Mech Combo Priest is spicy indeed, but we'll need to see if there are enough Mechs to make this card relevant as either a buff target or as a buff itself for any other classes.
"Or give a mech 1/5 for 2"
This isnt magnetic, but technically true. it's just the 1/5 can trade before the magnetic minion magnetizes to it.
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*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
We all know the REAL purpose. But it seems good for new players since it's not a bad early drop for very very small collections. Just like Black Cat, it's good stats for the mana cost so you don't even need the extra card draw.
I don't think Dire Frenzy shuffles minions with other enchantments attached, does it? It only applies a +3/+3 enchantment on the vanilla minions shuffled into the deck. Not that scary.
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Good point. It stills creates good base mechs for future fuses.
it's a mech too,huh? if this card is really popular you might wanna run it.. it has other uses too! (doomsayers, stonehills,clerics,acolytes,,void walkers(if zoo continues being popular) totems. etc)
This could enable so many shenanigans. If there are some really strong or even moderately strong 3 mana magnetic cards this could snowball like crazy. You know how hard it is to destroy a five health minion on turn 2-3? Almost impossible. This could be very very dangerous. Also, is this a lot of stats for a minion with no downside.
Ok... Inner Fire Mech Priest then with this and Unpowered Steambot .
A lot of people will look at this one as a very sticky turn 2 buff/magnetic target, but I think it's just a too good scenario in Hearthstone. I mean, what if you play this and draw no buff ? What if in late game you need to play a threat but you topdeck this ? Scenarios like these are common in Hearthstone, you know ?
This minion is no good standalone minion due to non-premium stats (which makes it a terrible arena pick) and has limited uses (buff decks like magnetic mech decks or combo priest or quest paladin). Not to mention that it's nothing like Dire Mole (this one has premium stats) and it's vulnerable to Scorp-o-matic and premium-stated 2-drops.
I think it will see some play in early meta before decklists become more optimized and this minion becomes expandable.
Arena experiences:
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Nice design, can’t be abused by aggro but makes it so that it will always stick on board for buffs. Could cause unbelievable snowballs tho, and not a fan of curvestone. Will need to see what cheap buffers they will put out.
Its stats are on the same line as Dire Mole. It is still unusual to see such a high-value minion be a Neutral one.
So far, there are no Magnetic cards I want to combine with this, but this card could prove useful if I had enough easy ways to buff its attack.
As it stands this is playable to very good after we see more this may become meta defining depending what we see released.
OP.
Sigh... I know dude, read both posts again, please.
"Or give a mech 1/5 for 2"
This isnt magnetic, but technically true. it's just the 1/5 can trade before the magnetic minion magnetizes to it.
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
We all know the REAL purpose. But it seems good for new players since it's not a bad early drop for very very small collections. Just like Black Cat, it's good stats for the mana cost so you don't even need the extra card draw.
very solid card but need more support/synergy because itself isn't something amazing,no one will sacrifice keleseth or baku for this
i see this card as a "buff your mech and give it +1/+5 for 2 mana"?
oh))) its not magnetic)))
I mean, we still have a lot of expansion to go we we'll see.
Edit: I look forward to there being more. I wanna try mech hunter out a bit.
Overwatch Doomsday reference? Anyone? Ok, nevermind.
I bet this card ends up in almost every deck.
Please don't tell my girlfriend about my card collection...
It’s good bois