I think the drawback of giving your opponent 2 mana crystals will prove to be too big to justify this card. Getting mana is just universally good. Maybe some of the other projects have a downside you can mitigate or turn to your advantage. This downside just seems too hard to overcome. You are counting on your deck being greedier than your opponent's deck. And that's far from guaranteed. Some of your opponents will also have UI in their deck.
I mostly agree with this. It's incredibly situational where you play this. Your hand has to already support it with UI or something. Part of what makes getting big creatures out early is that your opponent can't deal with them yet. But you just ramped them into removal options :(
One situation where I can see the card being decent is right after a living roots turn. Using this to get you some extra mana to buff your your 2/2's the turn after. Of course the question is, do you run this card in a deck like that along side innervate or just run innervate?
Edit: I have decided that depending what else we see from the "omega" effect this card might be really good.
I think this one is probably playable - but it isn't obvious. I'm not sure where the math goes.
- You accelerate your opponent 2 mana. This is terrible and might be enough to kill the card. - You ramp 2 mana. And gain 1 extra mana for the turn. This is pretty good. - On balance, I still think that you come out behind by an amount that matters.
But, It accelerates games very quickly. As long as UI and Plauge are in the game, the Druid can win that accelerated game.
No. Not broken at all. This could be a coin. If it's not a coin (which is probably considered best case) you ramp both players by the same amount and get a coin. I'd say this card is not by much better than Innervate and a common for a reason.
Yeah... So what? You can redraw your hand and summon a 5/5. Sweet dude. And just for an UI you used your perfect ramp hand and ramped your opponent. But why?
At least I think you were talking about UI, not SP.
No. Not broken at all. This could be a coin. If it's not a coin (which is probably considered best case) you ramp both players by the same amount and get a coin. I'd say this card is not by much better than Innervate and a common for a reason.
It's all about greed right. If you are ramp druid and playing a greedier deck than your opponent then I think this is a good card. If you are against control or other equally greedy decks it's a double edge sword for sure. If anything I think it'll see some play, if not this expansion in future expansions, in some combo deck where getting to 10 mana is priority.
So this card is going to be either crazy good and meta-defining or meh. Simply put, if this is crazy good and in every single Druid deck, then Druid is the new super greed deck. That means that other decks will start to play greedier as well. Mirror matches will be whomever has the greediest most powerful minion in their hand or who has the UI.
If every Druid does play this, then Aggro Paladin will love it. Go ahead, ramp me up. Then I play Divine Favor AFTER you play your UI. Druid is going to have a hard time clearing a wide board against aggro.
I do think its powerful, but this is the next Spiteful Summoner or Barnes card. Its very RNG based because your top decks and opening hands will outright win you games or not. This WILL be played, but how will the Meta adapt to it?
Not that hard to counter a flappy bird when you have 4 mana on turn 2... warlock Spellstone, Swipe, Hellfire, Kill Command, Eaglehorn bow, Flanking strike, Spellbreaker, Saronite chain Gang, Eviscerate, Ironbeak Owl, Rogue HP + deadly poison, Hex, eel+ vicious scale hide, fireball, polymorph, slam + execute, duskbreaker...
Not that hard to counter a flappy bird when you have 4 mana on turn 2... warlock Spellstone, Swipe, Hellfire, Kill Command, Eaglehorn bow, Flanking strike, Spellbreaker, Saronite chain Gang, Eviscerate, Ironbeak Owl, Rogue HP + deadly poison, Hex, eel+ vicious scale hide, fireball, polymorph, slam + execute, duskbreaker...
My post is a reference to South Park making fun of stupid plans. I am completely aware of easy removal possibilities.
So this card is going to be either crazy good and meta-defining or meh. Simply put, if this is crazy good and in every single Druid deck, then Druid is the new super greed deck. That means that other decks will start to play greedier as well. Mirror matches will be whomever has the greediest most powerful minion in their hand or who has the UI.
If every Druid does play this, then Aggro Paladin will love it. Go ahead, ramp me up. Then I play Divine Favor AFTER you play your UI. Druid is going to have a hard time clearing a wide board against aggro.
I do think its powerful, but this is the next Spiteful Summoner or Barnes card. Its very RNG based because your top decks and opening hands will outright win you games or not. This WILL be played, but how will the Meta adapt to it?
It's biggest benefit is getting to make use of a chunk of the mana first. Pair that with other ramp and it can be pretty devastating. For example if a druid has ramped up two mana previously then by turn five they can take a 10 mana turn on turn 6 (if they have both Biology Projects).
Something else people haven't mentioned (well that I have read anyway) is that it's not a dead draw beyond turn 10. It is a functional Innervate at that point.
While it may ramp both players the druid's opponent is still, theoretically, behind the druid if any other ramp was played. Regular ramp to hopefully establish a board presence then this to ramp into whatever it is the druid wants to do. I don't know if Treants will be good enough to be a real deck but for you can ramp out a very early Living Mana. Sure they may have an answer for them since you ramped them as well but just removing the treants is a far more dubious proposition when the opponent could potentially be sitting on a Mulchmuncher.
1 mana pre-nerf permanent Innervate which the Druid is likely to abuse (who cares about its drawback?) on the same turn...? Yeah, it might be drawn too late but if it comes at the right time, oh boy.
First of all when you are talking about pre nerf innervate, it should have 2 mana gaining since you pay 1 mana you only get 2 mana. Second it isn’t permanent since you can only get 10 mana crystals.
I honestly think this card is scary from the perspective of playing against druid next month. More ramp, I mean will we even be able to counter this? I don't know, I guess we will have to wait and see what else gets added.
I don't think you can really counter yet more ramp though, unless they give us a tech card that burns spells from hand like how dirty rat worked for minions.
Does this card give you excess mana? Does it give them excess mana? If it only gives you excess mana any wagers on how soon this card and UI gets nerfed?
Does this card give you excess mana? Does it give them excess mana? If it only gives you excess mana any wagers on how soon this card and UI gets nerfed?
I doubt it. Cards only give excess mana when at 10 mana there are 0 other uses for them. This is still a functional innervate beyond maxed out mana crystals.
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I mostly agree with this. It's incredibly situational where you play this. Your hand has to already support it with UI or something. Part of what makes getting big creatures out early is that your opponent can't deal with them yet. But you just ramped them into removal options :(
One situation where I can see the card being decent is right after a living roots turn. Using this to get you some extra mana to buff your your 2/2's the turn after. Of course the question is, do you run this card in a deck like that along side innervate or just run innervate?
Edit: I have decided that depending what else we see from the "omega" effect this card might be really good.
No. Not broken at all. This could be a coin. If it's not a coin (which is probably considered best case) you ramp both players by the same amount and get a coin. I'd say this card is not by much better than Innervate and a common for a reason.
Sure you ramp your opponent too, but being able to play Spreading plague on turn 3 will counter your opponents wide board
Yeah... So what? You can redraw your hand and summon a 5/5. Sweet dude. And just for an UI you used your perfect ramp hand and ramped your opponent. But why?
At least I think you were talking about UI, not SP.
Oh boi thats good
It's all about greed right. If you are ramp druid and playing a greedier deck than your opponent then I think this is a good card. If you are against control or other equally greedy decks it's a double edge sword for sure. If anything I think it'll see some play, if not this expansion in future expansions, in some combo deck where getting to 10 mana is priority.
So this card is going to be either crazy good and meta-defining or meh. Simply put, if this is crazy good and in every single Druid deck, then Druid is the new super greed deck. That means that other decks will start to play greedier as well. Mirror matches will be whomever has the greediest most powerful minion in their hand or who has the UI.
If every Druid does play this, then Aggro Paladin will love it. Go ahead, ramp me up. Then I play Divine Favor AFTER you play your UI. Druid is going to have a hard time clearing a wide board against aggro.
I do think its powerful, but this is the next Spiteful Summoner or Barnes card. Its very RNG based because your top decks and opening hands will outright win you games or not. This WILL be played, but how will the Meta adapt to it?
Not that hard to counter a flappy bird when you have 4 mana on turn 2... warlock Spellstone, Swipe, Hellfire, Kill Command, Eaglehorn bow, Flanking strike, Spellbreaker, Saronite chain Gang, Eviscerate, Ironbeak Owl, Rogue HP + deadly poison, Hex, eel+ vicious scale hide, fireball, polymorph, slam + execute, duskbreaker...
My post is a reference to South Park making fun of stupid plans. I am completely aware of easy removal possibilities.
It's biggest benefit is getting to make use of a chunk of the mana first. Pair that with other ramp and it can be pretty devastating. For example if a druid has ramped up two mana previously then by turn five they can take a 10 mana turn on turn 6 (if they have both Biology Projects).
Something else people haven't mentioned (well that I have read anyway) is that it's not a dead draw beyond turn 10. It is a functional Innervate at that point.
While it may ramp both players the druid's opponent is still, theoretically, behind the druid if any other ramp was played. Regular ramp to hopefully establish a board presence then this to ramp into whatever it is the druid wants to do. I don't know if Treants will be good enough to be a real deck but for you can ramp out a very early Living Mana. Sure they may have an answer for them since you ramped them as well but just removing the treants is a far more dubious proposition when the opponent could potentially be sitting on a Mulchmuncher.
Hard to judge, incredibly meta dependent. Could be broken, could be complete garbage.
First of all when you are talking about pre nerf innervate, it should have 2 mana gaining since you pay 1 mana you only get 2 mana. Second it isn’t permanent since you can only get 10 mana crystals.
Druid already has a lot of ramp, giving your opponent 2 mana for the rest of the game is too dangerous.
LOL did you noticed that at turn 3-4 with good hand and at turn 2 with perfect hand you can use Ultimate infestation?
Leper Gnome
I honestly think this card is scary from the perspective of playing against druid next month. More ramp, I mean will we even be able to counter this? I don't know, I guess we will have to wait and see what else gets added.
I don't think you can really counter yet more ramp though, unless they give us a tech card that burns spells from hand like how dirty rat worked for minions.
Noobs be noobs. Don't understand how getting mana first works and how much druid loves ramp.
Carpe Diem - Seize the day
Does this card give you excess mana? Does it give them excess mana? If it only gives you excess mana any wagers on how soon this card and UI gets nerfed?
Carpe Diem - Seize the day
Vicious Fledgeling on turn 1
I doubt it. Cards only give excess mana when at 10 mana there are 0 other uses for them. This is still a functional innervate beyond maxed out mana crystals.