Druis is the top class right now (alongside or maybe even better than warlock) giving druid even MORE tools to get insane isn't a good choice.. it ramps your opponent.. yeah.. but if your opponent isn't druid they don't have UI, and we saw how good is UI.
if the ladder is mostly druids though.. you probably don't want this card though.. but it will be mostly druids,,
can druids NOT be at the top ONE expansion please?
Blizzard logic: release this card then nerf UI they won't nerf this card or any other ramp but UI in the next round of nerfs (KOFT sold enough packs by now)
If this card is gonna see meta-tier play depends on the cards coming for Druid. I can totally see Blizzard welcoming our new druidish Overloads *shrug*
So for example you can project bio and doomsayer on turn 1, blocking your opponents next turn
Then druid has the draw / ramp to really abuse the situation
I think its probably OP and if it doesn't get nerfed. It will be the reason UI or another strong draw card does
Oh shit. I didn't notice that, you are right. This is T1 "play a card and immediately have two more mana to spend, have 3 next turn." You could very easily play Nourish on turn two with this.
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Yes yes, I know you need to have the perfect mulligan, I know you will spend all your cards and depend on the topdeck on t2, and I know the opponent will have a great ramp by having 6 mana after that play but... 9 mana t2 just feels insane.
nice art, but don't get all the whining from people about this card, yes it's good that you get 2 mana crystals, but you're also giving 2 to your opponent and depending on what their playing you'll just be helping them too, maybe it won't matter because druid will still be able to ramp even faster anyways, we'll see.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Its literally skipping two turns when playied on turn 1. You just jump over an early game into turn 4. Now almost every control druid wants to play wild growth on T2 and oaken summons on T3. Imagine he can now play oaken summons on T2 without even using coin. And it doesnt matters that opponent also gets the crystals. Most od druids have bad early game and the more mana he gets the easier game is for him. This card is totally op and i cant wait to play togwaggle druid on next expansion.
With Omega cards, I will assume this prolly will be good. Big druid might finally come to fruition in consistency (or malygos might return).
The question is the draw back too much against swarm decks, druids may need to run more of their AoE (or even need more of it) to compete.
With taunts as they are, and with the amount of big support already present, we could be seeing some potential combo/control shenanigans again out of druid
afterwords, it's innervate without the nerf if you have at least 1 mana to spare before hand.
RAMP DRUID LETS GO!
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*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
I mean this would be strong as the druid legendary spell. It being a common, I'm thinking every class could abuse it with specific decks. Now give it to druid with the insane ramp and card draw...
So... does it give you empty mana crystals or 2 to play with? Can a turn 1 druid hypothetically get 7 mana crystals?
Either way, druid will be super powerful until UI rotates with this card. They can go ramp, and outlast the opponents initial turns and start answering with big taunts and threats.
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You gain 2 FULL mana crystals too?
it's more insane than I thought it was..
Druis is the top class right now (alongside or maybe even better than warlock) giving druid even MORE tools to get insane isn't a good choice.. it ramps your opponent.. yeah.. but if your opponent isn't druid they don't have UI, and we saw how good is UI.
if the ladder is mostly druids though.. you probably don't want this card though.. but it will be mostly druids,,
can druids NOT be at the top ONE expansion please?
Blizzard logic: release this card then nerf UI they won't nerf this card or any other ramp but UI in the next round of nerfs (KOFT sold enough packs by now)
1. Play coin.
2. Play Biology Project
3. Play flappy bird
4. ???
5. Profit.
If this card is gonna see meta-tier play depends on the cards coming for Druid. I can totally see Blizzard welcoming our new druidish Overloads *shrug*
Absolute broken, Druidstone continues.
Druid gets more ramp :D :D along with the opponent this time but still, they can't catch-up with 2 x wild growth and 2 x nourish
Oh shit. I didn't notice that, you are right. This is T1 "play a card and immediately have two more mana to spend, have 3 next turn." You could very easily play Nourish on turn two with this.
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Imo bad card
Why not: both players Gain 2 mana crystals for their next turn. Hire me blizzard I‘m smarter than you
Just remember the good times!
I was just thinking and...
*Starting second*
T1: The Coin + 2x Biology Project + Innervate + Nourish + Wild Growth
T2: 9 mana
Yes yes, I know you need to have the perfect mulligan, I know you will spend all your cards and depend on the topdeck on t2, and I know the opponent will have a great ramp by having 6 mana after that play but... 9 mana t2 just feels insane.
nice art, but don't get all the whining from people about this card, yes it's good that you get 2 mana crystals, but you're also giving 2 to your opponent and depending on what their playing you'll just be helping them too, maybe it won't matter because druid will still be able to ramp even faster anyways, we'll see.
Rumors are carried by haters, spread by fools, and accepted by idiots.
What i’ve learned throughout my years of playing HS, you absolutely do not want to ramp up your opponent, no matter what.
Release the Kraken!
"being strong is part of the Druid class identity"
https://www.vicioussyndicate.com/a-song-of-fiery-war-axe-ice-breaker-9/
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CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Its literally skipping two turns when playied on turn 1. You just jump over an early game into turn 4. Now almost every control druid wants to play wild growth on T2 and oaken summons on T3. Imagine he can now play oaken summons on T2 without even using coin. And it doesnt matters that opponent also gets the crystals. Most od druids have bad early game and the more mana he gets the easier game is for him. This card is totally op and i cant wait to play togwaggle druid on next expansion.
Straight up broke back.
With Omega cards, I will assume this prolly will be good. Big druid might finally come to fruition in consistency (or malygos might return).
The question is the draw back too much against swarm decks, druids may need to run more of their AoE (or even need more of it) to compete.
With taunts as they are, and with the amount of big support already present, we could be seeing some potential combo/control shenanigans again out of druid
Before 9 mana, it's ramp
afterwords, it's innervate without the nerf if you have at least 1 mana to spare before hand.
RAMP DRUID LETS GO!
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
what were they thinking? Imagine this arriving in the current druid meta
I mean this would be strong as the druid legendary spell. It being a common, I'm thinking every class could abuse it with specific decks. Now give it to druid with the insane ramp and card draw...
More accurately, it gives you one (useful) mana first, your opponent gets the second first. As you pay one to get two and they pay nothing.
hmm powerful since the mana crystals aen't empty you don't lsoe the tempo of the game
So... does it give you empty mana crystals or 2 to play with? Can a turn 1 druid hypothetically get 7 mana crystals?
Either way, druid will be super powerful until UI rotates with this card. They can go ramp, and outlast the opponents initial turns and start answering with big taunts and threats.