So I've got enough dust for my second legendary craft. Before I had been thinking Lich King, DK Rexxar/Jaina. But now I'm wondering if Genn is my best option.
My first craft was Baku. I made an odd paladin and hit rank 9 in standard last month. Wasn't really a fan of how the deck played, or standard at all, really. It's either mad win streak, or a mad run of decks set to counter odd pally. Might enjoy standard more if I had more viable deck options. Wild, on the other hand, I'm loving. Although I would like to enjoy standard more, might do so when the next set lands.
I've finished playing all the adventures, and been really enjoying a wild priest dragon deck I put together after completing the Blackrock Adventure. It's heaps fun, and I'm enjoying the diversity of wild (rank 16 so far this month). I've been discussing the deck as it's evolved, and if you're interested, you can read into it here.
I had been thinking that a wild Genn inspire deck could be a lot of fun. I purchased 29 TGT packs (in which I got 6 Fallen Heros) to get some inspire cards and pirates (for odd pirate rogue). Missed the pirates, but got some inspires (sadly, none of the epics that help inspire). Although I did crack Confessor Paletress. She's slotted into my Dragon deck, ready to try out later tonight.
I dusted my extra cards and hit that 1600 dust point. I've also built a deck that just needs Genn to polish off. After I did that, I searched for some even decks to see what's popular. It looks like The Lich King is in EVERY even deck in the meta. This has made me wonder if it's the better choice. Lich King will stronly boost almost any even deck I build, as well as any non-odd deck. I'm guessing that anyone who has been playing since last year has already gone and crafted that bad boy.
I also realise that if I want a top performing inspire deck, I'll need to either buy more TGT packs or spend another 1600 dust to get the minions that allow repeated ability use. This is making me wonder if I should ditch the dream, or craft Genn and play a budget version--while giving myself more deck options--or simply go for the Lich? I know Genn still has a lot of use, and we don't know what the next set will hold for him yet. I've already decided to preorder packs for the next set, and have a golden Hogger ready to dust if there's some legendary I desperately want.
I'm pretty set on both these cards. Part of me wants to cave and DE the golden Hogger to get both (or Genn + the epics for wild inspire), but I also want to be ready for the next expansion. I've spent a little more than I had expected to in the last month on the game, and I would rather ease back into the F2P player I was during my first month, or at least, someone who simply pre-orders each expansion. I started with the intention that this was a F2P game, then I realised basic cards cannot handle the intense net-decks at the bottom of the ladder, then I started buying adventures, then Get in Here bundles, then purchasing wild packs to fill my wild common options.
Help me decide who to craft! Also, I'd absolutely love feedback from anyone that has toyed around with even inspire decks. Can they go far in wild? My dragon deck is running pretty well, not sure how far it will take me, but am keen to try some new playstyles.
Look up even inspire mage. I haven't played it, but it looks like a ton of fun. Secondly, I would craft Genn because he is 100% needed for any even deck. The Lich King, however, is not 100% needed, although it is still a great card.
Since you enjoy playing wild Genn Greymane is probably your best bet as he just enables you to make so many decks and will probably continue to enable you to do so. The Lich King is good but he's not as prevalent in wild as most control decks just have their own better options.
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Look up even inspire mage. I haven't played it, but it looks like a ton of fun. Secondly, I would craft Genn because he is 100% needed for any even deck. The Lich King, however, is not 100% needed, although it is still a great card.
Yeah, had a gander after I put together my deck, and that's where I came up with the need for the epics: Garrison Commanders and/or Coldarra Drakes.
Whoops, forgot to post the bbcode for my deck idea:
I personally think Lich King is the better craft as he fits in quite a few decks, while Genn really only benefits in the creation of a handful (For now)
Thought I can see that in wild Genn could be quite interesting choice and with time I think become more valuable as the card collection grows.
Since you enjoy playing wild Genn Greymane is probably your best bet as he just enables you to make so many decks and will probably continue to enable you to do so. The Lich King is good but he's not as prevalent in wild as most control decks just have their own better options.
Yeah, in wild I've come across some brutal even warlocks and warriors. I do need to admit, I haven't seen as much Lich King there as when I play standard. I'm a greedy bugger, I want to be playing in both standard and wild! Cheers for the input!
I wouldn't DE those cards. Those ones you may want to hold onto to. There has to be worse legendaries you can dust.
Nvm. You meant drop from your deck. Got yea. Yea those are not needed for your deck. You will need the drake and the guy who summons kudos. And the other one that lets you use your hero power twice a turn. And the giants.
I would normally say Lich King, but from what you wrote you may enjoy more the deckbuilding possiblities that Genn allows you to have, while Lich King is a strong stand alone card that can boost a lot of decks, that still can perform good without him (even if worse).
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
I wouldn't DE those cards. Those ones you may want to hold onto to. There has to be worse legendaries you can dust.
Nvm. You meant drop from your deck. Got yea. Yea those are not needed for your deck. You will need the drake and the guy who summons kudos. And the other one that lets you use your hero power twice a turn. And the giants.
Correct! By drop, I mean to remove from the deck. I don't disenchant legendary cards! Except Golden Hogger; he will become dust when the time is right!
Ack! I have one of the giants, but none of the others. Not sure if the Kudos are so important with mage. My setup is a semi-freeze mage one. Figured the Coldarra Drakes would probably be more important than the Garrison Commanders. I feel weird about crafting pairs of epics. The only pair I did, so far, was Level Up! I then cracked one in the following Kobolds pack I purchased. That said, I highly doubt I'll be opening any more TGT packs. Maybe... famous last words, lol! If I do craft Genn, I'll trial the deck as is. If I adore it, maybe then I might go further. Still keen to hear if anyone else has had good fortune with such a deck.
I would normally say Lich King, but from what you wrote you may enjoy more the deckbuilding possiblities that Genn allows you to have, while Lich King is a strong stand alone card that can boost a lot of decks, that still can perform good without him (even if worse).
Yeah, severely leaning that way. I do like the even/odd opportunities. As well as opening so much in wild, I think it's safe to assume it will, somewhat, define the standard meta for the next couple of years.
Is wild evenlock really that good? I even crafted some epics like Faceless Shamblers for the deck and I still feel like I'm getting squished by everything. No answer to big priest; giants line up badly vs kingsbane rogue and HP totals where you can play molten giant are too dangerous these days. The deck looks great on paper but I can't for the life of me get it to work
As for the actual question, Lich King is basically an optional top end to most standard decks. You can still play all the decks that typically contains him but you'll lose some percentage points. The exception is maybe taunt druid, which is way out of budget anyway. Also, he's such a popular guy these days that most people have taken to putting The Black Knight in all their standard decks just to slay him. This both makes him currently weaker and tells you exactly how powerful he is in a vacuum. Take this into account when considering his craft. Keep in mind that he's rotating to wild in the late spring of next year. When this happens, he'll be a lot less useful as he's basically a worse Ragnaros the Firelord, though some decks run both
Genn is a build around for some wild and standard decks. Even shaman is tier 1 in wild and not too expensive (for a deck that requires wild cards anyway) if you stay away from the Aya builds. I should warn you that It plays a bit like odd paladin, which you dislike, but in truth most competitive decks that are not jammed with irreplaceable legendaries are like this. In standard, the meta even decks are also shaman and warlock. The shaman is a lot weaker than its wild counterpart and contains many legendaries, so you shouldn't bother with that. The warlock is also quite expensive in both standard and wild
Even mage is a bit of a meme and I haven't seen it anywhere in so I suggest you only look into this if you're okay with crafting decks that may not climb so well. The same goes for anything inspire-related, really. When inspire was in standard, it was notoriously weak and saw little play. Cards from TGT are like this in general. They got a little better in wild with the introduction of pre-nerf Razakus priest and then the odd/even decks but are still quite underpowered and I rarely see them in high ladder decks. Recently, I watched a tournament hosted by Tempostorm where players pick 3 expansions and were tasked to make a 4 deck lineup using only the chosen expansion cards. TGT was the only expansion that nobody picked at all. So again, I caution against buying TGT packs unless you're okay with it not working out
TL;DR: if you want to make your existing f2p decks more powerful, I'd craft lich king and put him in everything without a Baku. If you want to have some fun deckbuilding non-meta things, especially in wild, go with Genn. If you want to drop a load of dust for tier 1 netdecks and need to know where is the best place to put it, also go with Genn
Is wild evenlock really that good? I even crafted some epics like Faceless Shamblers for the deck and I still feel like I'm getting squished by everything. No answer to big priest; giants line up badly vs kingsbane rogue and HP totals where you can play molten giant are too dangerous these days. The deck looks great on paper but I can't for the life of me get it to work
As for the actual question, Lich King is basically an optional top end to most standard decks. You can still play all the decks that typically contains him but you'll lose some percentage points. The exception is maybe taunt druid, which is way out of budget anyway. Also, he's such a popular guy these days that most people have taken to putting The Black Knight in all their standard decks just to slay him. This both makes him currently weaker and tells you exactly how powerful he is in a vacuum. Take this into account when considering his craft. Keep in mind that he's rotating to wild in the late spring of next year. When this happens, he'll be a lot less useful as he's basically a worse Ragnaros the Firelord, though some decks run both
Genn is a build around for some wild and standard decks. Even shaman is tier 1 in wild and not too expensive (for a deck that requires wild cards anyway) if you stay away from the Aya builds. I should warn you that It plays a bit like odd paladin, which you dislike, but in truth most competitive decks that are not jammed with irreplaceable legendaries are like this. In standard, the meta even decks are also shaman and warlock. The shaman is a lot weaker than its wild counterpart and contains many legendaries, so you shouldn't bother with that. The warlock is also quite expensive in both standard and wild
Even mage is a bit of a meme and I haven't seen it anywhere in so I suggest you only look into this if you're okay with crafting decks that may not climb so well. The same goes for anything inspire-related, really. When inspire was in standard, it was notoriously weak and saw little play. Cards from TGT are like this in general. They got a little better in wild with the introduction of pre-nerf Razakus priest and then the odd/even decks but are still quite underpowered and I rarely see them in high ladder decks. Recently, I watched a tournament hosted by Tempostorm where players pick 3 expansions and were tasked to make a 4 deck lineup using only the chosen expansion cards. TGT was the only expansion that nobody picked at all. So again, I caution against buying TGT packs unless you're okay with it not working out
TL;DR: if you want to make your existing f2p decks more powerful, I'd craft lich king and put him in everything without a Baku. If you want to have some fun deckbuilding non-meta things, especially in wild, go with Genn. If you want to drop a load of dust for tier 1 netdecks and need to know where is the best place to put it, also go with Genn
Cheers heaps for that, NightCrawl3r. You're a legend on here, have helped me out a lot! Thanks heaps.
Looks like I'll go with Genn. Definitely the most fun option. Ah, I remember initially wanting all the DK cards too. Need more dust. Should have purchased more get in here bundles. Hopefully something similar comes along again! Or more awesome quest events!
I crafted Genn. The inspire deck--my build of it, anyway--was utter rubbish.If board-wipes weren't so common, it might stand a chance. Alas, they are. I might play with the non-inspire cards and fix it up, perhaps make it elemental geared or something. That said, I really don't think even mage is that useful. Feel free to prove me wrong!
I did, however, muck around with an odd hunter setup. It utilised Brave Archer, which I never had an empty hand for. Still, a turn 1 2/1 is never bad, unless you're on the draw against mage. Lowly Squire was my other inspire one-drop. These aren't too bad turn 1 plays for odd hunter, especially if they stick. I also had Silver Hand Regent, Dragonhawk Rider, Mukla's Champion (Great win-more card!), and 1x Kvaldir Raider.
Out of 6 wild casual games, I won three with this deck. Funny enough, the three I lost against were all against Shaman Paladin and on the draw. When toying with odd hunter in the past, I've always thought it was missing something. The ability to control the board is it. I think that's exactly why even Shaman and Warlock are so powerful. They benefit from the cheap ability, but can also wipe.
As much as I enjoyed odd Hunter Inspire, I think the hunter needs some way to control the board against multiple minioins. Actually, it might be better as non-odd, to take advantage of traps (or are traps no good against murlocs, as, you know, they can just hold out until they have more than 2 health) Has anyone played inspire hunter?
I think I own most the stuff for the top tier wild even shaman, which I believe is the top rated wild deck right now. Might have a crack at that sometime soon.
Glad I crafted Genn. It's opened up a lot of options, and weirdly, made me want to try more stuff with baku too!
I did, however, muck around with an odd hunter setup. It utilised Brave Archer, which I never had an empty hand for. Still, a turn 1 2/1 is never bad, unless you're on the draw against mage. Lowly Squire was my other inspire one-drop. These aren't too bad turn 1 plays for odd hunter, especially if they stick. I also had Silver Hand Regent, Dragonhawk Rider, Mukla's Champion (Great win-more card!), and 1x Kvaldir Raider.
Out of 6 wild casual games, I won three with this deck. Funny enough, the three I lost against were all against Shaman Paladin and on the draw. When toying with odd hunter in the past, I've always thought it was missing something. The ability to control the board is it. I think that's exactly why even Shaman and Warlock are so powerful. They benefit from the cheap ability, but can also wipe.
As much as I enjoyed odd Hunter Inspire, I think the hunter needs some way to control the board against multiple minioins. Actually, it might be better as non-odd, to take advantage of traps (or are traps no good against murlocs, as, you know, they can just hold out until they have more than 2 health) Has anyone played inspire hunter?
The competitive odd hunters right now are true aggro decks. It's been a long time since we've had one in the meta and this one isn't really high tier enough for me to call it "in" the meta. Back in the naxx to tgt days was when it was the real deal. Some people like to call odd paladin and even shaman aggro but if they existed back then, they would have easily fallen in the midrange category. Face hunter doesn't look to control the board, it looks to spam out a few early drops but surrender this board control in the midgame in order to hit face and use their mana on direct burn instead of minion development. The only time you play for board is when the damage invested is less than the damage you're gambling to gain back next turn
The deck you have now seems more like a midrange deck that looks to play for board so that you can get value from inspire, but with some aggro things and a hero power that doesn't support the board. In other words, your inspire cards add tempo to the board but your hero power does not; it only burns. The inspire cards incentivise you to hero power more often, but in doing so, you lose a lot of tempo because your hero power adds 0 tempo and you eventually lose the board. You want to couple inspire cards that add tempo when triggered with a hero power that adds tempo (like paladin or rogue), or inspire that burns (like brave archer) with a hero power that burns. All of the other inspire cards would be more at home in a midrange paladin. In fact, I've seen Mukla's champion, lowly squire and silver hand regent in top paladin decks. Mukla's champion is particularly synergistic because it feeds bananas to the two new recruits from hero power.
For reference, here is a standard odd hunter someone reached top 16 in HCT Italy with (out of ~400 players). Note the curve. This deck is mostly 1 drops, 3 mana things that can deal direct damage and a leeroy. The trackings are in there to fish for the correct burn cards at the end. It's funny that you mention brave archer because I was trying odd hunter with it myself for a few games when the expansion hit. I didn't play enough games for anything conclusive but you'll definitely want a curve like the above deck if you want the inspire condition to go off
In any case, whether you choose to keep refining your midrage list or shift to aggro, you should remove raptor hatchling because it is bad. You don't want to topdeck 1 mana 4/3s past turn 3. Unleash the Hounds is OP against paladin/shaman and should be included. You should also remove brave archers if you choose the midrange route because of the massive negative synergy with stonehill, acolyte and the too high curve in general; it will never go off in such a deck. Same goes for ironbeak owl. Face decks use it as pseudo burn to get through taunts for lethal but in all other decks the 2/1 for 3 statline is too horrendous even when the battlecry is good
I think I own most the stuff for the top tier wild even shaman, which I believe is the top rated wild deck right now. Might have a crack at that sometime soon.
Glad I crafted Genn. It's opened up a lot of options, and weirdly, made me want to try more stuff with baku too!
Even paladin with murloc knights is pretty cool. It was a lot better before the call to arms nerf and no one plays it anymore but it should still be decent. Sunkeeper is the most powerful legendary in the game. Make good use of him
Wild even shaman is tier 1, though I'd be surprised if you really have the wild cards for it. A lot of the wild decks these days are all standard lists with 2 or 4 wild cards but even shaman is definitely not one of them. Make sure you have the key cards : Thing from Below, Totem Golem, Jade Claws, Maelstrom Portal. Also be sure to have at least 4 of the big 4 drops or sea giants too otherwise you'll lack punch
The competitive odd hunters right now are true aggro decks. It's been a long time since we've had one in the meta and this one isn't really high tier enough for me to call it "in" the meta. Back in the naxx to tgt days was when it was the real deal. Some people like to call odd paladin and even shaman aggro but if they existed back then, they would have easily fallen in the midrange category. Face hunter doesn't look to control the board, it looks to spam out a few early drops but surrender this board control in the midgame in order to hit face and use their mana on direct burn instead of minion development. The only time you play for board is when the damage invested is less than the damage you're gambling to gain back next turn
The deck you have now seems more like a midrange deck that looks to play for board so that you can get value from inspire, but with some aggro things and a hero power that doesn't support the board. In other words, your inspire cards add tempo to the board but your hero power does not; it only burns. The inspire cards incentivise you to hero power more often, but in doing so, you lose a lot of tempo because your hero power adds 0 tempo and you eventually lose the board. You want to couple inspire cards that add tempo when triggered with a hero power that adds tempo (like paladin or rogue), or inspire that burns (like brave archer) with a hero power that burns. All of the other inspire cards would be more at home in a midrange paladin. In fact, I've seen Mukla's champion, lowly squire and silver hand regent in top paladin decks. Mukla's champion is particularly synergistic because it feeds bananas to the two new recruits from hero power.
For reference, here is a standard odd hunter someone reached top 16 in HCT Italy with (out of ~400 players). Note the curve. This deck is mostly 1 drops, 3 mana things that can deal direct damage and a leeroy. The trackings are in there to fish for the correct burn cards at the end. It's funny that you mention brave archer because I was trying odd hunter with it myself for a few games when the expansion hit. I didn't play enough games for anything conclusive but you'll definitely want a curve like the above deck if you want the inspire condition to go off
In any case, whether you choose to keep refining your midrage list or shift to aggro, you should remove raptor hatchling because it is bad. You don't want to topdeck 1 mana 4/3s past turn 3. Unleash the Hounds is OP against paladin/shaman and should be included. You should also remove brave archers if you choose the midrange route because of the massive negative synergy with stonehill, acolyte and the too high curve in general; it will never go off in such a deck. Same goes for ironbeak owl. Face decks use it as pseudo burn to get through taunts for lethal but in all other decks the 2/1 for 3 statline is too horrendous even when the battlecry is good
That makes a lot of sense. Yeah, tempo was the word I was looking for :). That legend deck looks pretty simple to put together (280 dust for me). I think one thing that makes me feel stale with a lot of those 1-drop cards, is that they are in all the odd decks. Good reason for it, I guess: they work. Still, a part of me just wants to make something different work.
As for Raptor Hatchling, I know it's a terrible card. I just love the flavour! I might have to go play a non-odd/even beast build to get the most out of him!
Even paladin with murloc knights is pretty cool. It was a lot better before the call to arms nerf and no one plays it anymore but it should still be decent. Sunkeeper is the most powerful legendary in the game. Make good use of him
Wild even shaman is tier 1, though I'd be surprised if you really have the wild cards for it. A lot of the wild decks these days are all standard lists with 2 or 4 wild cards but even shaman is definitely not one of them. Make sure you have the key cards : Thing from Below, Totem Golem, Jade Claws, Maelstrom Portal. Also be sure to have at least 4 of the big 4 drops or sea giants too otherwise you'll lack punch
Sunkeeper was one of my first cracks, I just never toyed with it as, when I first started, I didn't really have/like much paladin stuff. I also purchased some extra Old Gods packs last night, to fill out the commons, and hoping for a Scaled Nightmare to help me kill the Lich King with warrior (Despite missing most of the key popular easy cards, I've got a deck that can get close, just can't get enough damage to seal the game). In my cracks was Ragnaros, Lightlord. Yet to play it, but I can't tell if it's an alright card, or a deceptively powerful card. I'll definitely throw him into my even pally deck!
After my extra pulls yesterday, I actually have quite a few of the even shaman wild cards. I'm missing Aya, Ragnaros (the evil one!), lich king, and general top end plays. I've got a single Sea Giant and Frost Giant. So really, it's the end game I'm lacking. I do have Hagatha the Witch. Might work?
Ah. All these ideas! I'm holding off playing right now. I have the 100 gold, win 5 of any games achievement. As such I want to hold off for the midsummer festival, but all these concepts are building up some Hearthstoney tension!
Sunkeeper was one of my first cracks, I just never toyed with it as, when I first started, I didn't really have/like much paladin stuff. I also purchased some extra Old Gods packs last night, to fill out the commons, and hoping for a Scaled Nightmare to help me kill the Lich King with warrior (Despite missing most of the key popular easy cards, I've got a deck that can get close, just can't get enough damage to seal the game). In my cracks was Ragnaros, Lightlord. Yet to play it, but I can't tell if it's an alright card, or a deceptively powerful card. I'll definitely throw him into my even pally deck!
After my extra pulls yesterday, I actually have quite a few of the even shaman wild cards. I'm missing Aya, Ragnaros (the evil one!), lich king, and general top end plays. I've got a single Sea Giant and Frost Giant. So really, it's the end game I'm lacking. I do have Hagatha the Witch. Might work?
Ah. All these ideas! I'm holding off playing right now. I have the 100 gold, win 5 of any games achievement. As such I want to hold off for the midsummer festival, but all these concepts are building up some Hearthstoney tension!
Happy rag is an interesting card. When it first came out, it was part of top tier greedy control paladin. Control paladin fell out of the meta shortly after but he was still included in all of the control and combo paladins up until he rotated out. Stand-alone, the card is on par with regular rag and lich king. The problem with it is that it's only helpful in slower paladins, which don't exist in the meta competitively right now. Luckily, midrangy even paladin should be slow enough for it to be good. He's not an auto-include like Sunkeeper but with a limited collection, he's great top end to stick in any paladin that isn't odd
As for the shaman, Aya, Ragnaros, and lich king are by no means necessary in the deck. In fact, I have not seen the latter two in any wild shaman and believe me, I've seen a lot of those on ladder. When jade things were still standard, there were a few shamans that run jade claws and lightning without Aya, so there's no reason to worry about missing her. That said, Aya is a decent craft because jade druid is also tier 1 and doesn't play anything like the midrangy board-centric things you must be getting bored of by now. The "top end" you're actually looking for are some of Flamewreathed Faceless, sea giant, Draenei Totemcarver and Piloted Shredder. Most decks run 6 of these 8. Frost giant is too slow. Hagatha is only played in standard even shaman, which is a much slower deck but it's probably a lot better than some random card that's in neither standard nor wild shaman
I think one thing that makes me feel stale with a lot of those 1-drop cards, is that they are in all the odd decks. Good reason for it, I guess: they work. Still, a part of me just wants to make something different work.
Yeah, I get this. My favorite part of the game is making something different than the established decks work. Usually some kind of gimmick card or combo late game. Making the deck work is the most important part for me though. The best way to do that is to look at the existing decks, understand them, identify the weak points and modify the correct parts to make the deck function differently or even better. That's just me though. It's apparently very controversial in these forums, but different people enjoy the game differently :P
So I've got enough dust for my second legendary craft. Before I had been thinking Lich King, DK Rexxar/Jaina. But now I'm wondering if Genn is my best option.
My first craft was Baku. I made an odd paladin and hit rank 9 in standard last month. Wasn't really a fan of how the deck played, or standard at all, really. It's either mad win streak, or a mad run of decks set to counter odd pally. Might enjoy standard more if I had more viable deck options. Wild, on the other hand, I'm loving. Although I would like to enjoy standard more, might do so when the next set lands.
I've finished playing all the adventures, and been really enjoying a wild priest dragon deck I put together after completing the Blackrock Adventure. It's heaps fun, and I'm enjoying the diversity of wild (rank 16 so far this month). I've been discussing the deck as it's evolved, and if you're interested, you can read into it here.
I had been thinking that a wild Genn inspire deck could be a lot of fun. I purchased 29 TGT packs (in which I got 6 Fallen Heros) to get some inspire cards and pirates (for odd pirate rogue). Missed the pirates, but got some inspires (sadly, none of the epics that help inspire). Although I did crack Confessor Paletress. She's slotted into my Dragon deck, ready to try out later tonight.
I dusted my extra cards and hit that 1600 dust point. I've also built a deck that just needs Genn to polish off. After I did that, I searched for some even decks to see what's popular. It looks like The Lich King is in EVERY even deck in the meta. This has made me wonder if it's the better choice. Lich King will stronly boost almost any even deck I build, as well as any non-odd deck. I'm guessing that anyone who has been playing since last year has already gone and crafted that bad boy.
I also realise that if I want a top performing inspire deck, I'll need to either buy more TGT packs or spend another 1600 dust to get the minions that allow repeated ability use. This is making me wonder if I should ditch the dream, or craft Genn and play a budget version--while giving myself more deck options--or simply go for the Lich? I know Genn still has a lot of use, and we don't know what the next set will hold for him yet. I've already decided to preorder packs for the next set, and have a golden Hogger ready to dust if there's some legendary I desperately want.
I'm pretty set on both these cards. Part of me wants to cave and DE the golden Hogger to get both (or Genn + the epics for wild inspire), but I also want to be ready for the next expansion. I've spent a little more than I had expected to in the last month on the game, and I would rather ease back into the F2P player I was during my first month, or at least, someone who simply pre-orders each expansion. I started with the intention that this was a F2P game, then I realised basic cards cannot handle the intense net-decks at the bottom of the ladder, then I started buying adventures, then Get in Here bundles, then purchasing wild packs to fill my wild common options.
Help me decide who to craft! Also, I'd absolutely love feedback from anyone that has toyed around with even inspire decks. Can they go far in wild? My dragon deck is running pretty well, not sure how far it will take me, but am keen to try some new playstyles.
Look up even inspire mage. I haven't played it, but it looks like a ton of fun. Secondly, I would craft Genn because he is 100% needed for any even deck. The Lich King, however, is not 100% needed, although it is still a great card.
Rob Dawg
Since you enjoy playing wild Genn Greymane is probably your best bet as he just enables you to make so many decks and will probably continue to enable you to do so. The Lich King is good but he's not as prevalent in wild as most control decks just have their own better options.
Yeah, had a gander after I put together my deck, and that's where I came up with the need for the epics: Garrison Commanders and/or Coldarra Drakes.
Whoops, forgot to post the bbcode for my deck idea:
It really is a tough decision!
Yeah, in wild I've come across some brutal even warlocks and warriors. I do need to admit, I haven't seen as much Lich King there as when I play standard. I'm a greedy bugger, I want to be playing in both standard and wild! Cheers for the input!
Emperor Thaurissan and Y'Shaarj, Rage Unbound are cards I'd drop for the epics. They're just awesome cards I own filling the void.
I wouldn't DE those cards. Those ones you may want to hold onto to. There has to be worse legendaries you can dust.
Rob Dawg
It remembers me of when I made that decision four weeks ago
I'm still being crushed by Evenlocks today.
Since you play wild, go with Genn. Inspire and stuff.
I hate bell pepper as much I hate OTK decks
Nvm. You meant drop from your deck. Got yea. Yea those are not needed for your deck. You will need the drake and the guy who summons kudos. And the other one that lets you use your hero power twice a turn. And the giants.
Rob Dawg
I would normally say Lich King, but from what you wrote you may enjoy more the deckbuilding possiblities that Genn allows you to have, while Lich King is a strong stand alone card that can boost a lot of decks, that still can perform good without him (even if worse).
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Ah, were you in a similar crafting position? Which direction did you take?
Those evenlocks are brutal. Sadly, my warlock collection will remain absolute crud until Blizzard fixes (if they ever do) the discard mechanic.
"Inspire and stuff." That had me laughing! So inspirational!
Correct! By drop, I mean to remove from the deck. I don't disenchant legendary cards! Except Golden Hogger; he will become dust when the time is right!
Ack! I have one of the giants, but none of the others. Not sure if the Kudos are so important with mage. My setup is a semi-freeze mage one. Figured the Coldarra Drakes would probably be more important than the Garrison Commanders. I feel weird about crafting pairs of epics. The only pair I did, so far, was Level Up! I then cracked one in the following Kobolds pack I purchased. That said, I highly doubt I'll be opening any more TGT packs. Maybe... famous last words, lol! If I do craft Genn, I'll trial the deck as is. If I adore it, maybe then I might go further. Still keen to hear if anyone else has had good fortune with such a deck.
Yeah, severely leaning that way. I do like the even/odd opportunities. As well as opening so much in wild, I think it's safe to assume it will, somewhat, define the standard meta for the next couple of years.
Is wild evenlock really that good? I even crafted some epics like Faceless Shamblers for the deck and I still feel like I'm getting squished by everything. No answer to big priest; giants line up badly vs kingsbane rogue and HP totals where you can play molten giant are too dangerous these days. The deck looks great on paper but I can't for the life of me get it to work
As for the actual question, Lich King is basically an optional top end to most standard decks. You can still play all the decks that typically contains him but you'll lose some percentage points. The exception is maybe taunt druid, which is way out of budget anyway. Also, he's such a popular guy these days that most people have taken to putting The Black Knight in all their standard decks just to slay him. This both makes him currently weaker and tells you exactly how powerful he is in a vacuum. Take this into account when considering his craft. Keep in mind that he's rotating to wild in the late spring of next year. When this happens, he'll be a lot less useful as he's basically a worse Ragnaros the Firelord, though some decks run both
Genn is a build around for some wild and standard decks. Even shaman is tier 1 in wild and not too expensive (for a deck that requires wild cards anyway) if you stay away from the Aya builds. I should warn you that It plays a bit like odd paladin, which you dislike, but in truth most competitive decks that are not jammed with irreplaceable legendaries are like this. In standard, the meta even decks are also shaman and warlock. The shaman is a lot weaker than its wild counterpart and contains many legendaries, so you shouldn't bother with that. The warlock is also quite expensive in both standard and wild
Even mage is a bit of a meme and I haven't seen it anywhere in so I suggest you only look into this if you're okay with crafting decks that may not climb so well. The same goes for anything inspire-related, really. When inspire was in standard, it was notoriously weak and saw little play. Cards from TGT are like this in general. They got a little better in wild with the introduction of pre-nerf Razakus priest and then the odd/even decks but are still quite underpowered and I rarely see them in high ladder decks. Recently, I watched a tournament hosted by Tempostorm where players pick 3 expansions and were tasked to make a 4 deck lineup using only the chosen expansion cards. TGT was the only expansion that nobody picked at all. So again, I caution against buying TGT packs unless you're okay with it not working out
TL;DR: if you want to make your existing f2p decks more powerful, I'd craft lich king and put him in everything without a Baku. If you want to have some fun deckbuilding non-meta things, especially in wild, go with Genn. If you want to drop a load of dust for tier 1 netdecks and need to know where is the best place to put it, also go with Genn
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Cheers heaps for that, NightCrawl3r. You're a legend on here, have helped me out a lot! Thanks heaps.
Looks like I'll go with Genn. Definitely the most fun option. Ah, I remember initially wanting all the DK cards too. Need more dust. Should have purchased more get in here bundles. Hopefully something similar comes along again! Or more awesome quest events!
I crafted Genn. The inspire deck--my build of it, anyway--was utter rubbish.If board-wipes weren't so common, it might stand a chance. Alas, they are. I might play with the non-inspire cards and fix it up, perhaps make it elemental geared or something. That said, I really don't think even mage is that useful. Feel free to prove me wrong!
I did, however, muck around with an odd hunter setup. It utilised Brave Archer, which I never had an empty hand for. Still, a turn 1 2/1 is never bad, unless you're on the draw against mage. Lowly Squire was my other inspire one-drop. These aren't too bad turn 1 plays for odd hunter, especially if they stick. I also had Silver Hand Regent, Dragonhawk Rider, Mukla's Champion (Great win-more card!), and 1x Kvaldir Raider.
Out of 6 wild casual games, I won three with this deck. Funny enough, the three I lost against were all against Shaman Paladin and on the draw. When toying with odd hunter in the past, I've always thought it was missing something. The ability to control the board is it. I think that's exactly why even Shaman and Warlock are so powerful. They benefit from the cheap ability, but can also wipe.
As much as I enjoyed odd Hunter Inspire, I think the hunter needs some way to control the board against multiple minioins. Actually, it might be better as non-odd, to take advantage of traps (or are traps no good against murlocs, as, you know, they can just hold out until they have more than 2 health) Has anyone played inspire hunter?
I did also, briefly, muck around with wild even pally. One of my first legends, which I've never used, is Sunkeeper Tarim. He is nice. I've also got a pair of Murloc Knights, which I'm yet to unleash! Grimestreet Informant and Grimestreet Outfitter are pretty nice in it.
I think I own most the stuff for the top tier wild even shaman, which I believe is the top rated wild deck right now. Might have a crack at that sometime soon.
Glad I crafted Genn. It's opened up a lot of options, and weirdly, made me want to try more stuff with baku too!
Cheers everyone for the input!
Baku and Gen are the Center core of The coming expansions ..
All New Cards will be desined to Support Even or Odd Decks Archetype and there will be many Nerfs in the future if something went wrong ..
So in my opinion Gen is a most to Have Card ...
It's not even, but here's the odd inspire hunter I came up with. It's really fun, but like standard odd hunter, it feels like it is missing something.
The competitive odd hunters right now are true aggro decks. It's been a long time since we've had one in the meta and this one isn't really high tier enough for me to call it "in" the meta. Back in the naxx to tgt days was when it was the real deal. Some people like to call odd paladin and even shaman aggro but if they existed back then, they would have easily fallen in the midrange category. Face hunter doesn't look to control the board, it looks to spam out a few early drops but surrender this board control in the midgame in order to hit face and use their mana on direct burn instead of minion development. The only time you play for board is when the damage invested is less than the damage you're gambling to gain back next turn
The deck you have now seems more like a midrange deck that looks to play for board so that you can get value from inspire, but with some aggro things and a hero power that doesn't support the board. In other words, your inspire cards add tempo to the board but your hero power does not; it only burns. The inspire cards incentivise you to hero power more often, but in doing so, you lose a lot of tempo because your hero power adds 0 tempo and you eventually lose the board. You want to couple inspire cards that add tempo when triggered with a hero power that adds tempo (like paladin or rogue), or inspire that burns (like brave archer) with a hero power that burns. All of the other inspire cards would be more at home in a midrange paladin. In fact, I've seen Mukla's champion, lowly squire and silver hand regent in top paladin decks. Mukla's champion is particularly synergistic because it feeds bananas to the two new recruits from hero power.
In any case, whether you choose to keep refining your midrage list or shift to aggro, you should remove raptor hatchling because it is bad. You don't want to topdeck 1 mana 4/3s past turn 3. Unleash the Hounds is OP against paladin/shaman and should be included. You should also remove brave archers if you choose the midrange route because of the massive negative synergy with stonehill, acolyte and the too high curve in general; it will never go off in such a deck. Same goes for ironbeak owl. Face decks use it as pseudo burn to get through taunts for lethal but in all other decks the 2/1 for 3 statline is too horrendous even when the battlecry is good
Even paladin with murloc knights is pretty cool. It was a lot better before the call to arms nerf and no one plays it anymore but it should still be decent. Sunkeeper is the most powerful legendary in the game. Make good use of him
Wild even shaman is tier 1, though I'd be surprised if you really have the wild cards for it. A lot of the wild decks these days are all standard lists with 2 or 4 wild cards but even shaman is definitely not one of them. Make sure you have the key cards : Thing from Below, Totem Golem, Jade Claws, Maelstrom Portal. Also be sure to have at least 4 of the big 4 drops or sea giants too otherwise you'll lack punch
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
That makes a lot of sense. Yeah, tempo was the word I was looking for :). That legend deck looks pretty simple to put together (280 dust for me). I think one thing that makes me feel stale with a lot of those 1-drop cards, is that they are in all the odd decks. Good reason for it, I guess: they work. Still, a part of me just wants to make something different work.
As for Raptor Hatchling, I know it's a terrible card. I just love the flavour! I might have to go play a non-odd/even beast build to get the most out of him!
Earlier, I had toyed with a wild odd paladin deck. I think the Mukla's Champions, Lowly Squires and Silverhand Regents definitely need to find their ways into it! Time to tinker!
Sunkeeper was one of my first cracks, I just never toyed with it as, when I first started, I didn't really have/like much paladin stuff. I also purchased some extra Old Gods packs last night, to fill out the commons, and hoping for a Scaled Nightmare to help me kill the Lich King with warrior (Despite missing most of the key popular easy cards, I've got a deck that can get close, just can't get enough damage to seal the game). In my cracks was Ragnaros, Lightlord. Yet to play it, but I can't tell if it's an alright card, or a deceptively powerful card. I'll definitely throw him into my even pally deck!
After my extra pulls yesterday, I actually have quite a few of the even shaman wild cards. I'm missing Aya, Ragnaros (the evil one!), lich king, and general top end plays. I've got a single Sea Giant and Frost Giant. So really, it's the end game I'm lacking. I do have Hagatha the Witch. Might work?
Ah. All these ideas! I'm holding off playing right now. I have the 100 gold, win 5 of any games achievement. As such I want to hold off for the midsummer festival, but all these concepts are building up some Hearthstoney tension!
Happy rag is an interesting card. When it first came out, it was part of top tier greedy control paladin. Control paladin fell out of the meta shortly after but he was still included in all of the control and combo paladins up until he rotated out. Stand-alone, the card is on par with regular rag and lich king. The problem with it is that it's only helpful in slower paladins, which don't exist in the meta competitively right now. Luckily, midrangy even paladin should be slow enough for it to be good. He's not an auto-include like Sunkeeper but with a limited collection, he's great top end to stick in any paladin that isn't odd
As for the shaman, Aya, Ragnaros, and lich king are by no means necessary in the deck. In fact, I have not seen the latter two in any wild shaman and believe me, I've seen a lot of those on ladder. When jade things were still standard, there were a few shamans that run jade claws and lightning without Aya, so there's no reason to worry about missing her. That said, Aya is a decent craft because jade druid is also tier 1 and doesn't play anything like the midrangy board-centric things you must be getting bored of by now. The "top end" you're actually looking for are some of Flamewreathed Faceless, sea giant, Draenei Totemcarver and Piloted Shredder. Most decks run 6 of these 8. Frost giant is too slow. Hagatha is only played in standard even shaman, which is a much slower deck but it's probably a lot better than some random card that's in neither standard nor wild shaman
Yeah, I get this. My favorite part of the game is making something different than the established decks work. Usually some kind of gimmick card or combo late game. Making the deck work is the most important part for me though. The best way to do that is to look at the existing decks, understand them, identify the weak points and modify the correct parts to make the deck function differently or even better. That's just me though. It's apparently very controversial in these forums, but different people enjoy the game differently :P
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Wild has plenty of big boys, go with Genn !
Renounce Darkness