Darius Crowley and Town Crier are two cards that interested me in Witchwood but I have never pulled any from a pack. I'm at the point now where I won't spend any more gold till the next expansion but I was thinking about using the dust from the Taverns of Time event to cross off the last cards from my WW wishlist.
Even if they aren't in any tier decks right now they seem fun to build a deck around. Are any of you guys playing something featuring Rush warriors. I have a pretty full collection, only missing a few legends and a couple of purples in warrior in general.
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Several decks from the odd-quest-warrior archetype use those cards and are quite fun to play. And I think odd-warrior will continue to see play even after the next standard rotation. Darius Crowley is quite good because it acts as a removal while still leaving a big threat on the board. I crafted that card and, as a F2P player, had no regrets about it. So I say go for it!
So in a powermesure he is ok but nothing more - not only my opinion but that's what hsreplay sais.
If we look at the funfactor - get him! He's fun and the quest is awesome but i don't play him in that deck. Perhaps try to play rushwarrior - it's a mindrange / aggro deck and isn't brainless
I wouldn’t craft Crowley, hes more of a “nice to have” kind of card. Hes not impactful enough to win games or empower the rush archetype past “playable”. Been using him in my warrior decks and has not really been anything past a removal sponge. Hes good but not worth crafting IMO.
You can just stick Crowley, 2x town criers and 2x rabid worgen in any midrage or fast warrior deck and they'll be a good addition. Personally I'm using this package in a wild pay2win tempo dragon warrior with mixed success, but it's quite fun. It does well to control snowball with all the rush, chargers and weapons; great in the lategame with big bombs but I'm losing to big stats in the midgame as all the hard removal options kind of suck for warriors that are not control. The rush mechanic is best used for removing small things, not big things
Darius Crowley and Town Crier are two cards that interested me in Witchwood but I have never pulled any from a pack. I'm at the point now where I won't spend any more gold till the next expansion but I was thinking about using the dust from the Taverns of Time event to cross off the last cards from my WW wishlist.
Even if they aren't in any tier decks right now they seem fun to build a deck around. Are any of you guys playing something featuring Rush warriors. I have a pretty full collection, only missing a few legends and a couple of purples in warrior in general.
*edit: I can't spell Crowley*
Are you interested in wild at all?
Several decks from the odd-quest-warrior archetype use those cards and are quite fun to play. And I think odd-warrior will continue to see play even after the next standard rotation. Darius Crowley is quite good because it acts as a removal while still leaving a big threat on the board. I crafted that card and, as a F2P player, had no regrets about it. So I say go for it!
odd warrior runs em and the 3/3 but its not a very powerful deck
So in a powermesure he is ok but nothing more - not only my opinion but that's what hsreplay sais.
If we look at the funfactor - get him! He's fun and the quest is awesome but i don't play him in that deck. Perhaps try to play rushwarrior - it's a mindrange / aggro deck and isn't brainless
Yup, been playing since beta so my collection in wild is pretty robust.
I wouldn’t craft Crowley, hes more of a “nice to have” kind of card. Hes not impactful enough to win games or empower the rush archetype past “playable”. Been using him in my warrior decks and has not really been anything past a removal sponge. Hes good but not worth crafting IMO.
You can just stick Crowley, 2x town criers and 2x rabid worgen in any midrage or fast warrior deck and they'll be a good addition. Personally I'm using this package in a wild pay2win tempo dragon warrior with mixed success, but it's quite fun. It does well to control snowball with all the rush, chargers and weapons; great in the lategame with big bombs but I'm losing to big stats in the midgame as all the hard removal options kind of suck for warriors that are not control. The rush mechanic is best used for removing small things, not big things
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Im having fun with midrange warrior, you use a combination of rush and enrage mechanics, and a few solid taunts to defend your bigger treats.