Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
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It's barely a nerf.. Tess will now replay stolen DK cards whichakes her more powerful, when you played cards like psychic scream she use to start playing cards that would benefit your opponent and not you as she had disappeared into their deck
The whole 30 turns thing will affect <0.1% of the times she is used and if anything will stop the next players turn being screwed by animation...
Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
So, you mean, pretty much like it was for Yogg, except for a greater card pool to choose from, and further limiting the cards you can play without potentially silencing the battlecry and messing up the play?
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I wasn't planning on going for a run today. But those cops came out of nowhere.
As a Tess player it is a big Nerf to Tess. We already have to decide what to play with Tess, like if you are playing spectral cutlass you cannot use another weapon from other classes and this will limit it further.
Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
So, you mean, pretty much like it was for Yogg, except for a greater card pool to choose from, and further limiting the cards you can play without potentially silencing the battlecry and messing up the play?
No, it can only be compared to Yogg in theory. He got a much bigger hit, as he picks from a pool of ALL SPELLS, and there is a pretty low chance he survives 10+ turns because of all the removal and board clear.
If he REPLAYED spells in a random order with random targets, he would be a much stronger card, and the nerf would not be as impactful.
Tess sucks now, as you can't control which cards you steal very well. Gogo refund, as I got her in a pack, but the Yogg merf was in a different category, even though they look similar.
You can tell that it is a weaker nerf compared to the Yogg nerf but card itself is not strong to begin with.
For Yogg to build card pool you just need to play spells but with Tess you need to steal and play cards so there is a huge gap between requirements
But a nerf is a nerf Before I was not able to play weapons I steal from opponent now I will not be able to play fireball and polymorph kind of spells because they can waste my 8 mana.
Whether something is a 'bug' or a 'nerf' can be hard to distinguish with some cards or changes. Tess is clearly NOT a bug. They specifically called out and said it would work like Yogg did before they 'nerfed' that card. Since they acknowledged the difference and Tess's battlecry wouldn't be stopped by killing herself, it was a different card.
Whether or not someone plays the card smartly or times it better doesn't change facts. The fact is, Blizzard specifically stated it worked differently. Now they are changing it, claiming it was a 'bug'. That is a false statement on their part. If it was a 'bug', then they would never have called out and emphasized the difference when the card was revealed and questions were asked how it worked.
It IS a Nerf. That is a fact. Now whether or not the card deserves a refund is a different matter entirely. Is the Nerf enough to warrant a refund? I don't think all nerfs require a refund, but that's something of an opinion and that is not fact.
Someone denying this isn't a nerf is clearly not looking at the past and how Blizzard has clearly defined the card. A 'bug' would be an unintentional interaction that they wanted to fix. If they saw Yogg as a bug and then realized they wanted to 'fix' it, that's fine. But Tess was called out as being different and would act different.
Either way, I think the dust issue is where people are really upset about. Does Nerf always equal refund? I think not. Partly due to the fact that you do know the pool of cards she will play and therefore predict, calculate or control what happens. If you never cast a Twisting Nether in your Tess game, then that will never happen with her battlecry.
No, I'm upset that you all think it's a nerf, when it's most definitely not, though like I stated, I could see how some could view it that way. And to reiterate, I'd like to think Blizzard has more integrity than to bow to the whims of the community because they think they deserve stuff for free.
integrity? Do you know what that word means? It's a nerf. Integrity would be to offer dust for the card and call it a nerf. They are straight up lying, which is the opposite of integrity.
In my time of playing Tess Rogue (which has been daily since it was released) I think I've killed off my own Tess once, accidentally. The impact this change has is extremely minimal. I get the impression that most of you have little to no experience playing Tess Rogue.
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Life before death. Strength before weakness. Journey before destination.
In my time of playing Tess Rogue (which has been daily since it was released) I think I've killed off my own Tess once, accidentally. The impact this change has is extremely minimal. I get the impression that most of you have little to no experience playing Tess Rogue.
Of course they don't, who plays that deck? But if the whinechoire is loud and in tune, many of us might get 1600 dust;-)
Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
Very true but it doesn't change the fact that in technical terms it is a nerf aint it? Be serious in the matter and tell me this: is her power lvl reduced even if it is reduced by 1% only? In video game language nerf is reducing the power lvl of something. Refund dust is Blizzard choice. Accepting the nerf as a point of view is just a logical correlation of facts.
Big streamers and youtubers are also saying its a nerf. Some are pro players. Need more?
Yep its like 70% have Tess cause they packed her never played her and are like gime 1600 dust cause im poor. 20% are like "the dust would be nice but hell no that will mean poor players will get thatadvantage and since I'm rich and dont need this dust i will just pretend this aint no nerf"
Then theres the 10% of ppl that actually crafted Tess cause she seems cool but they were a bit naive and have little to no dust and now they are really screwed for a nerfed card that was already bad in a T4 deck now its worse and they will never see those 1600 dust back
Blizzard says hey guys we just "gave u 10 packs in order to disguise Tess silent nerf. Good luck in getting even 800 dust from those packs ahahah"
My friend didn't get even an epic card out of those packs. But dont worry many ppl here will ride Blizzards dong till the end of times.
Bunch of SLAVES they are. And u guys know who u are. U are the ones stopping Blizzard to cave in. If the whole community was TOGETHER u bet ur ass we would get the dust refund. But we wont because of some rich spoiled kids running around here.
Chance to get an 'other class' card that has a non zero chance to destroy Tess when Tess is played (Wild/Standard) rounded up, and not counting card synergy, such as Acidmaw + Powershot on Tess:
Druid: 3% / 1.5%
Hunter: 0% / 0%
Mage: 6% / 6%
Paladin: 2% (and I'm being extremely generous with this one) / 2% (again, pretty generous and also rounding up from 1.5%)
Priest: 5% / 6%
Shaman: 8% / 9%
Warlock: 9% (being a bit generous here, especially including cards like Cataclysm) / 11%
Warrior: 3% (another I had to stretch a bit on) / 2% (rounding up from 1.5%)
This is the chance to get one of these from an 'add a random card from your opponent's class' card. You don't have to play them. The situation you all are talking about is extremely fringe. > 90% of the time this affects Tess in NO WAY.
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Life before death. Strength before weakness. Journey before destination.
It's not a nerf, and you don't deserve free dust for it.
"Deserve" doesn't enter into it. Blizzard will either refund or not based on their business interests. If there's enough outcry/voting with your wallet it might change their mind, similar the the DK Rexxar beast change. But you certainly aren't the arbiter of who gets refunds.
Thank God Blizzard doesn't just give out free dust if the community whines loudly enough.
Hold up, while everyone else argues about how this is a nerf, let me deflate this bullshit argument right here. How exactly is Tess Greymane's refund free? I mean the word refund is right there. That is what people want. If someone buys a toaster at Walmart that isn't as advertised, or suddenly stops working and they go to return it, do you argue that the money/ replacement is free? Explain yourself fool.
Whether is was dust, gold, time or money. People had to pay for Tess Greymane and they have to disenchant her to receive the dust, so how exactly would a refund be free?
Chance to get an 'other class' card that has a non zero chance to destroy Tess when Tess is played (Wild/Standard) rounded up, and not counting card synergy, such as Acidmaw + Powershot on Tess:
Druid: 3% / 1.5%
Hunter: 0% / 0%
Mage: 6% / 6%
Paladin: 2% (and I'm being extremely generous with this one) / 2% (again, pretty generous and also rounding up from 1.5%)
Priest: 5% / 6%
Shaman: 8% / 9%
Warlock: 9% (being a bit generous here, especially including cards like Cataclysm) / 11%
Warrior: 3% (another I had to stretch a bit on) / 2% (rounding up from 1.5%)
This is the chance to get one of these from an 'add a random card from your opponent's class' card. You don't have to play them. The situation you all are talking about is extremely fringe. > 90% of the time this affects Tess in NO WAY.
That is all fine and dandy but we have yet to hear from u if her power lvl has been reduced or not. All those % u just gave had 0 s BIG FAT 0 chance to stop Tess from casting the rest of the cards. Now she stops casting if she gets killed by that Polymorph u used before on eneny Lich King for example. Now she stops cause the first thing she does is to poly herself. BEFORE SHE DIDN'T! !!!!!
BLIZZARD SAID SHE WORKED LIKE PRE-NERF YOGG. NOW SHE DOESN'T. HOW'S THAT FOR INTEGRITY?
Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
So, you mean, pretty much like it was for Yogg, except for a greater card pool to choose from, and further limiting the cards you can play without potentially silencing the battlecry and messing up the play?
No, it can only be compared to Yogg in theory. He got a much bigger hit, as he picks from a pool of ALL SPELLS, and there is a pretty low chance he survives 10+ turns because of all the removal and board clear.
If he REPLAYED spells in a random order with random targets, he would be a much stronger card, and the nerf would not be as impactful.
Tess sucks now, as you can't control which cards you steal very well. Gogo refund, as I got her in a pack, but the Yogg merf was in a different category, even though they look similar.
I do not own the card, but reducing the powerlevel of cards should mean a refund. I would expect at least that, by a company that is supposed to respect its customers. As long it is an obtainable card by cash or ingame currency it is cheating on their behalf to advertise a product and then sell something else. The same I think stands for Shudderwock but in that case it might be sth like a bug fix.
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Try this out yall.
Go to every class in both standard and wild. Count the number of non Rogue cards in each class. Now count the number of cards that could kill, silence, or transform Tess. You'll see for each it's incredibly low % chance of getting one of those randomly. Now count the number of those cards that say "you have no choice but to play this card." Spoiler: It's actually zero. The situation you all are crying about is extremely fringe and doesn't really impact how Tess is played in the real world.
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It's barely a nerf.. Tess will now replay stolen DK cards whichakes her more powerful, when you played cards like psychic scream she use to start playing cards that would benefit your opponent and not you as she had disappeared into their deck
The whole 30 turns thing will affect <0.1% of the times she is used and if anything will stop the next players turn being screwed by animation...
I'm not really surprised by the no refund
So, you mean, pretty much like it was for Yogg, except for a greater card pool to choose from, and further limiting the cards you can play without potentially silencing the battlecry and messing up the play?
I wasn't planning on going for a run today. But those cops came out of nowhere.
As a Tess player it is a big Nerf to Tess. We already have to decide what to play with Tess, like if you are playing spectral cutlass you cannot use another weapon from other classes and this will limit it further.
No, it can only be compared to Yogg in theory. He got a much bigger hit, as he picks from a pool of ALL SPELLS, and there is a pretty low chance he survives 10+ turns because of all the removal and board clear.
If he REPLAYED spells in a random order with random targets, he would be a much stronger card, and the nerf would not be as impactful.
Tess sucks now, as you can't control which cards you steal very well. Gogo refund, as I got her in a pack, but the Yogg merf was in a different category, even though they look similar.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
You can tell that it is a weaker nerf compared to the Yogg nerf but card itself is not strong to begin with.
For Yogg to build card pool you just need to play spells but with Tess you need to steal and play cards so there is a huge gap between requirements
But a nerf is a nerf Before I was not able to play weapons I steal from opponent now I will not be able to play fireball and polymorph kind of spells because they can waste my 8 mana.
I want full refund.
Whether something is a 'bug' or a 'nerf' can be hard to distinguish with some cards or changes. Tess is clearly NOT a bug. They specifically called out and said it would work like Yogg did before they 'nerfed' that card. Since they acknowledged the difference and Tess's battlecry wouldn't be stopped by killing herself, it was a different card.
Whether or not someone plays the card smartly or times it better doesn't change facts. The fact is, Blizzard specifically stated it worked differently. Now they are changing it, claiming it was a 'bug'. That is a false statement on their part. If it was a 'bug', then they would never have called out and emphasized the difference when the card was revealed and questions were asked how it worked.
It IS a Nerf. That is a fact. Now whether or not the card deserves a refund is a different matter entirely. Is the Nerf enough to warrant a refund? I don't think all nerfs require a refund, but that's something of an opinion and that is not fact.
Someone denying this isn't a nerf is clearly not looking at the past and how Blizzard has clearly defined the card. A 'bug' would be an unintentional interaction that they wanted to fix. If they saw Yogg as a bug and then realized they wanted to 'fix' it, that's fine. But Tess was called out as being different and would act different.
Either way, I think the dust issue is where people are really upset about. Does Nerf always equal refund? I think not. Partly due to the fact that you do know the pool of cards she will play and therefore predict, calculate or control what happens. If you never cast a Twisting Nether in your Tess game, then that will never happen with her battlecry.
integrity? Do you know what that word means? It's a nerf. Integrity would be to offer dust for the card and call it a nerf. They are straight up lying, which is the opposite of integrity.
In my time of playing Tess Rogue (which has been daily since it was released) I think I've killed off my own Tess once, accidentally. The impact this change has is extremely minimal. I get the impression that most of you have little to no experience playing Tess Rogue.
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Of course they don't, who plays that deck? But if the whinechoire is loud and in tune, many of us might get 1600 dust;-)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Very true but it doesn't change the fact that in technical terms it is a nerf aint it? Be serious in the matter and tell me this: is her power lvl reduced even if it is reduced by 1% only? In video game language nerf is reducing the power lvl of something. Refund dust is Blizzard choice. Accepting the nerf as a point of view is just a logical correlation of facts.
Big streamers and youtubers are also saying its a nerf. Some are pro players. Need more?
I don't see anything wrong with that. People have the power to change things, it is just plain silly not to use it on this case.
Yep its like 70% have Tess cause they packed her never played her and are like gime 1600 dust cause im poor. 20% are like "the dust would be nice but hell no that will mean poor players will get thatadvantage and since I'm rich and dont need this dust i will just pretend this aint no nerf"
Then theres the 10% of ppl that actually crafted Tess cause she seems cool but they were a bit naive and have little to no dust and now they are really screwed for a nerfed card that was already bad in a T4 deck now its worse and they will never see those 1600 dust back
Blizzard says hey guys we just "gave u 10 packs in order to disguise Tess silent nerf. Good luck in getting even 800 dust from those packs ahahah"
My friend didn't get even an epic card out of those packs. But dont worry many ppl here will ride Blizzards dong till the end of times.
Bunch of SLAVES they are. And u guys know who u are. U are the ones stopping Blizzard to cave in. If the whole community was TOGETHER u bet ur ass we would get the dust refund. But we wont because of some rich spoiled kids running around here.
Chance to get an 'other class' card that has a non zero chance to destroy Tess when Tess is played (Wild/Standard) rounded up, and not counting card synergy, such as Acidmaw + Powershot on Tess:
This is the chance to get one of these from an 'add a random card from your opponent's class' card. You don't have to play them. The situation you all are talking about is extremely fringe. > 90% of the time this affects Tess in NO WAY.
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Hold up, while everyone else argues about how this is a nerf, let me deflate this bullshit argument right here. How exactly is Tess Greymane's refund free? I mean the word refund is right there. That is what people want. If someone buys a toaster at Walmart that isn't as advertised, or suddenly stops working and they go to return it, do you argue that the money/ replacement is free? Explain yourself fool.
Whether is was dust, gold, time or money. People had to pay for Tess Greymane and they have to disenchant her to receive the dust, so how exactly would a refund be free?
You already can get dust from DE'ing Tess. The community wants a full 1600 dust refund for a change that affects 2% of games.
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That is all fine and dandy but we have yet to hear from u if her power lvl has been reduced or not. All those % u just gave had 0 s BIG FAT 0 chance to stop Tess from casting the rest of the cards. Now she stops casting if she gets killed by that Polymorph u used before on eneny Lich King for example. Now she stops cause the first thing she does is to poly herself. BEFORE SHE DIDN'T! !!!!!
BLIZZARD SAID SHE WORKED LIKE PRE-NERF YOGG. NOW SHE DOESN'T. HOW'S THAT FOR INTEGRITY?
This is fact
Fixed that for you.
Bad before. Bad now.
I do not own the card, but reducing the powerlevel of cards should mean a refund. I would expect at least that, by a company that is supposed to respect its customers. As long it is an obtainable card by cash or ingame currency it is cheating on their behalf to advertise a product and then sell something else. The same I think stands for Shudderwock but in that case it might be sth like a bug fix.