This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
Of course the deck is polarizing. The entire game is Polarizing and has been Rock, Paper, Scissors, for years now. Just the other day Firebat, in this modern era of balance (Kappa) went through every single viable deck on his stream in constructed and could not find one deck that could not be countered by another. I don’t think this is by accident. The developers need decks that counter others that way the entire Hearthstone player base does not all play the same boring greedy - play 1 card a turn - Control net decks to legend every season.
My main argument, is the game is shifting in a way that a large portion of the player base does not want or like at the request of those who prefer their own style of playing the game. By hollowing out the game to only have viable aggressive decks like Murloc/Dude Paladin and control decks Control Priest/Warlock. You eliminate all Midrange Combo play style from the game because there is no burst left in the game for them to compete. There use to be decks like Forces of Nature Druid that would burst you down through Charge by turn 9 or 8 with Emperor Thaurissian. MidRange Shaman players use to be able to use Al’Akir the Windlord to hit for 18 on turn 10 with Double Rockbiter or Hit for 16 on turn 7 with Doomhammer Double Rockbiter. These decks were not Over powered but they were fun and they beat Control, because Control players could not prevent the amount of burst damage. Now...now the developers at the request of their Control overlord monitors hate Charge cards so much they simply will not even make them any more. So they came up with Rush which is just a less fun mechanic to play the game. You don’t build the game by telling your friends about your cool new Rush combo that won you the game 2 turns later. It truly is sad that the game has come to this point but I guess that is why they are losing so many players every month.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
They pooped all over Warlock, just sayin... nerfed multiple cards (i.e. dark pact) which were key to health restoration and winning. I finally started to win again, and then, someone sat on my warlock's head and said 'NOPE!'
Quest rogue hasnt felt like a strong archetype for a long time now. Anything midrange absolutely craps on it, as does aggro, and its only really good against passive control (so not cubelock).
And now its even worse. Far worse against midrange, loses just as hard to aggro, and now it even consistently loses to cubelock.
But its favored matchup, control priest, is just about the same because 4 attack is hard for priest and dragonfire potion rotated.
Hey! Yesterday, before the nerfs, a Quest rogue completed the quest on turn 5 and had lethal on turn 6, I couldn t do anything to prevent it (I can t interact with my foe's hand).
So no, the nerf should have been a lot of harder than now.
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Okay did 30+ games today after nerf, difenetely quest rogue is still viable, only one thing is really rekt this deck now is Spreading Plague of Durids as well as 5 health taunts(Tar Creeper/Rotten Applebaum), but fortunately very few decks runs it, some versions of taunt/token druids only, they are rare as hell.
In overal winrate should be higher now, since meta is now less aggro due to even paladin complete death and cube warlok huge nerf. I had 1000+ games with quest rogue this season, i can definitely say that i never had such a smooth session as today with only 30 games sample.
In 30 games i've seen only one paladin(odd) and zero warlocks, it's on <1000 legend rank by the way, thas realy insane, before nerfs i had atleast ~5 paldins and warlocks matchups on a size of a same sample.
It's still posible to do 30+ damage in one turn from empty board, but it's not posible if board is filled with your minions. Before it was 30 damage just from 6 minions, now it's only 28 from 7 minons, it's sounds very favorable for enemy but on practice it's change nothing, since you will loose anyway, OTK wasn't a major thing of quest rogue(it's an option but not an winconditon), long game is still favorable for this deck, so you will get more time to feel a suffer, nothing more, in the end you loose anyway.
By the way spiteful summoner nerf looks like meh :D this 1 manacost increase changes absolutely nothing, this deck still have a things to do on turn 6, and not being able to play chaingang with summoner on turn 10 is not a big deal :D
This nerf didn't change anything, congratulations, everyone! And I have no idea how to beat it with priest now, SWD and DK doesn't do shit in this matchup. Nice job, Blizzard.
This nerf didn't change anything, congratulations, everyone! And I have no idea how to beat it with priest now, SWD and DK doesn't do shit in this matchup. Nice job, Blizzard.
Yeah, this nerf is a big buf against priest control(can't kill with DK, can't kill with spels and Sonya value agains priest is skyroket). Even before nerf a lot of priest conceed turn 1 against me, now i expect to see this more often after some time passes.
By the way conceed turn 1 is ok, i also conceed turn 1 when i see Wyrm on a side of a Mage matchup :D
The strength of quest rogue never came from the 5/5 stats but from the insane combo possibilities of VanishPreparationShadowstep and small charge minions. From my point of view it is just another deck that proves how toxic charge mechanics can be in this game (even though Blizzard has become extremely restrictive of new charge cards).
This nerf didn't change anything, congratulations, everyone! And I have no idea how to beat it with priest now, SWD and DK doesn't do shit in this matchup. Nice job, Blizzard.
As I suspected. The one control deck which I pulled off wins against QR has been nullified. Thanks for confirming dude.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
This is my problem right now with hearth stone. Blizzard kowtows so much to kids whining about the only decks I find interesting. Quest rogue had an interesting and unique win condition which made games interesting. Same with raza priest, probably the most unnecessary nerf in history. But the little kids with low iqs who only want to play aggro or cheat out big minions started crying and now this game is dumb. I don't know about magic or artifact, but I might check them out.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
This is my problem right now with hearth stone. Blizzard kowtows so much to kids whining about the only decks I find interesting. Quest rogue had an interesting and unique win condition which made games interesting. Same with raza priest, probably the most unnecessary nerf in history. But the little kids with low iqs who only want to play aggro or cheat out big minions started crying and now this game is dumb. I don't know about magic or artifact, but I might check them out.
Sorry but bouncing minions,losing to aggro, destroying control decks,and abusing minions with charge isnt particularly interesting to me. And raza priest was definitely necessary, not sure what game youre playing but a 0 mana deal 2 damage hero power is definitely nerf worthy. Im guessing you also think that naga sea witch is perfectly balanced and that exodia mage is the most interactive deck in the game
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
This is my problem right now with hearth stone. Blizzard kowtows so much to kids whining about the only decks I find interesting. Quest rogue had an interesting and unique win condition which made games interesting. Same with raza priest, probably the most unnecessary nerf in history. But the little kids with low iqs who only want to play aggro or cheat out big minions started crying and now this game is dumb. I don't know about magic or artifact, but I might check them out.
Kids whining about a deck you find interesting? Quest Rogue isn't interesting. It's boring. It doesn't have a interesting and unique win condition. The win condition was finish quest as early as possible and you win. How is that interesting and unique? It doesn't interact with the board besides keeping aggro at bay till said quest was finished. The problem was that as soon as Quest Rogue finished the quest, that's it. They automatically won. If not, most of the time. I'm perfectly okay with the nerf. The meta slowed down so much that Quest Rogue became a problem, yet again, like the first time. Hence the second nerf. The problem wasn't the win rate Quest Rogue had or has. It's the fact that it almost completely shut out control decks without a chance. And please, don't retort with "but derrr aggro completely shuts out control anyways derrrr", because they don't. Control has a fighting chance vs aggro, where as placing Quest Rogue vs Control it was almost a 90% favored to Quest Rogue.
What you are failing to understand is that priest is a new cancer the likes of which has not been seen before. You think Warlock was bad having control and cube? Priest has now got Quest, Mindblast and OTK. All pure cancer. All pretty much uncountered. The only thing that would have kept those pieces of subhuman scum in check is quest Rogue, but too fucking bad you bitches moaned so hard it got nerfed again.
Just you wait, it's 2 days after the nerfs and priest is fucking rampant. If you thought cubelock was oppressive, wait until you see what these pricks playing priest will do.
Did you just start the game or something? Were you not around for when Razakus Priest was insane because Raza made hero powers cost 0? Lol Priest has always had Quest, it's not that OP. OTK? is it like, res Maly OTK or something? I haven't seen one OTK Priest from ranks 5 to 1. You know what beats Mindblast Priest? Aggro. They don't have their board wipes like before and you're complaining now that Priest is cancer? All pretty much uncountered? What are you like rank 24? You clearly weren't around for when Razakus Priest was a thing. I know what to play against you clearly to make you tilt and RQ. Looks like i'll be playing Mindblast Priest on ladder just to annoy those who RQ and can't seem to figure out how to actually play the game.
What you are failing to understand is that priest is a new cancer the likes of which has not been seen before. You think Warlock was bad having control and cube? Priest has now got Quest, Mindblast and OTK. All pure cancer. All pretty much uncountered. The only thing that would have kept those pieces of subhuman scum in check is quest Rogue, but too fucking bad you bitches moaned so hard it got nerfed again.
Just you wait, it's 2 days after the nerfs and priest is fucking rampant. If you thought cubelock was oppressive, wait until you see what these pricks playing priest will do.
Last time I checked (5 min ago) priest winrate was near the dumpster in comparison to other classes. You are hilarious, my friend.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
This is my problem right now with hearth stone. Blizzard kowtows so much to kids whining about the only decks I find interesting. Quest rogue had an interesting and unique win condition which made games interesting. Same with raza priest, probably the most unnecessary nerf in history. But the little kids with low iqs who only want to play aggro or cheat out big minions started crying and now this game is dumb. I don't know about magic or artifact, but I might check them out.
Kids whining about a deck you find interesting? Quest Rogue isn't interesting. It's boring. It doesn't have a interesting and unique win condition. The win condition was finish quest as early as possible and you win. How is that interesting and unique? It doesn't interact with the board besides keeping aggro at bay till said quest was finished. The problem was that as soon as Quest Rogue finished the quest, that's it. They automatically won. If not, most of the time. I'm perfectly okay with the nerf. The meta slowed down so much that Quest Rogue became a problem, yet again, like the first time. Hence the second nerf. The problem wasn't the win rate Quest Rogue had or has. It's the fact that it almost completely shut out control decks without a chance. And please, don't retort with "but derrr aggro completely shuts out control anyways derrrr", because they don't. Control has a fighting chance vs aggro, where as placing Quest Rogue vs Control it was almost a 90% favored to Quest Rogue.
And what was aggros winrate versus quest rogue? And you can interact with the board, it's always a consideration of risking letting their minions live to push face damage or to play for board control.
It's fine with me that you don't find quest rogue interesting, but I think you have a boring playstyle, and it's fine to disagree about that. I like combo decks, which is what this is really about. What isn't ok to me is that blizzard prints combo cards and then just nerf them any time they get close to a fifty percent winrate. That's pretty absurd. Combo is an interesting play style to me compared to the tedium of control or aggro, I just hope a more mature game develops soon so we can leave hearth stone for the kiddy pool.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
So to break it down, these are your ''arguments'':
1. This card was underestimated
2. It is a different way to play rogue
3. Control players are just mad that they get countered
4. Combo decks are hated
Well, I could go by these one by one, but I don't want to fill up a page with a block of text. Essentially you miss one thing: ultimately, this card was nerfed because of one reason: it is polarizing. This card is not just good against control, it is overpowered against control, whereas it's trash against aggro. This card isn't hated because it's underestimated, different, good against control or combo (which it isn't by the way). This card is hated because it's polarizing. Would you like to ladder in an online game of rock-paper-scissors? No? That's what it feels like for a lot of people. Queue quest rogue and hope to meet warlock, queue warlock and hope to meet mage or paladin, queue mage or paladin and hope to meet quest rogue, is what it often feels like.
And I'm not some delusional lowlife who thinks his play 1 card a turn for 30 minutes priest requires superior intellect. It just surprised me that you wrote so much and failed to address the main reason it gets nerfed.
5. 90%+ of players base is 50iq kids, who can play only scripted decks which require zero thinking.
More than that it's the game itself is positioning as casual one, there is also couple of interesting decks beside quest rogue that are also require a lot of thinking, but they are below 40% winrate :D, quest rogue is the only deck with ~52% winrate that's are not scripted and yet it's got nerfed second time :D By the way quest rogue has only 2% popularity, while druid/lock/pals all has 10%+.
There was zoro reasons to nerf quest rogue(they should even buff it in my oppinon), but blizzards found moaning of 50 iq kids as good reason to do so, i'm glad that MTG Arena will be released soon, so i can stop play this trash HS, since there is no point of discussing this, nothing will be changed, just deal with it.
This is my problem right now with hearth stone. Blizzard kowtows so much to kids whining about the only decks I find interesting. Quest rogue had an interesting and unique win condition which made games interesting. Same with raza priest, probably the most unnecessary nerf in history. But the little kids with low iqs who only want to play aggro or cheat out big minions started crying and now this game is dumb. I don't know about magic or artifact, but I might check them out.
Kids whining about a deck you find interesting? Quest Rogue isn't interesting. It's boring. It doesn't have a interesting and unique win condition. The win condition was finish quest as early as possible and you win. How is that interesting and unique? It doesn't interact with the board besides keeping aggro at bay till said quest was finished. The problem was that as soon as Quest Rogue finished the quest, that's it. They automatically won. If not, most of the time. I'm perfectly okay with the nerf. The meta slowed down so much that Quest Rogue became a problem, yet again, like the first time. Hence the second nerf. The problem wasn't the win rate Quest Rogue had or has. It's the fact that it almost completely shut out control decks without a chance. And please, don't retort with "but derrr aggro completely shuts out control anyways derrrr", because they don't. Control has a fighting chance vs aggro, where as placing Quest Rogue vs Control it was almost a 90% favored to Quest Rogue.
And what was aggros winrate versus quest rogue? And you can interact with the board, it's always a consideration of risking letting their minions live to push face damage or to play for board control.
It's fine with me that you don't find quest rogue interesting, but I think you have a boring playstyle, and it's fine to disagree about that. I like combo decks, which is what this is really about. What isn't ok to me is that blizzard prints combo cards and then just nerf them any time they get close to a fifty percent winrate. That's pretty absurd. Combo is an interesting play style to me compared to the tedium of control or aggro, I just hope a more mature game develops soon so we can leave hearth stone for the kiddy pool.
For one, interaction with the board is minimal and almost non-existant to get your win condition. Always a consideration of risk letting their minions live? What? You basically glacial, bounce and freeze multiple minions, or drop wax and bounce other minions till quest is done, or you sonya and use a charger to die multiple times to finish quest. Oh and the occassional vanish. After that, scalehide to get your hp back up and bam. You gained board, replenished hp, and can do 25dmg in one fell swoop. All at the high risk of... staving off damage for the first 5-6 turns. Real interactive.
Can't exactly gauge a win rate based soley on a generic "aggro win rate" against a specific class archetype deck. Considering we have different classes. Otherwise, Quest Rogue had actually about 52% w/r the first time around and about the same this time around. Again, the problem is that it completely shut out control decks with a overwhelming favorability. If you don't see that being a problem, then you're part of the problem. Yeah, leave hearthstone to people who actually want to play against someone else and have a chance at winning. Not the one sided bs that was quest rogue.
This NERF is not needed and unjustified. When this Card was released in Journey to Un'goro, Trump gave it a 1 star rating and said it would not see play. Lifecoach and Super JJ laughed it off their card review (they were still playing Hearthstone then) and literally would not even review it, they also said that the Hunter Quest was going to be Broken...LOL. Then the expansion comes out and COMBO players have a new and exciting way to play Rogue other than Miracle or Tempo style decks and immediately Control style players start to complain. Streamers like Brian Kibler and others make a Youtube video here and there because he/they like playing Control Priest/Control Mage and slow - play 1 card a turn Hearthstone Control style decks. They say this deck is not interactive...Nonsense. They say it does not require any skill...I say it is one of the most skill based decks in the game. They just like boring drawn out - play 1 card a turn games...A dream scenario for Kibler and other Control favored players aka: Rogue/Combo haters is..."I play a card and then you play a card" games! - AS BORING AS THE GAME GETS. Is it a wonder that the only change to Priest in the classic set that Brian Kibler favors is Inner Fire/Divine Favor? No. Why? Because he and other Control style players hate COMBO decks. Period end of story! If they had their way they would force all fun out of the game entirely surrounding multiple card strategy Combos. On The Caverns Below and Crystal Core he got his way twice! 2 NERFS! He calls up his boy Mike Donais and says (crying) Waw! There is another Rogue Combo deck ruining my 17 turn Control Priest strategy! NERF IT MIKE! NERF IT! If you won't NERF Gadgetzan Auctioneer at least NERF THIS! What does Mike Donais do? NERFS it twice for his old Magic the Gathering pal! Here is a fact for the developers of Hearthstone...not every player in the game plays the same style, deck diversity is healthy for the game long term, and some of us really enjoy COMBO decks. It is unfortunate that the developers and Control player streamers are forcing us to play the game a way we do not want to.
Of course the deck is polarizing. The entire game is Polarizing and has been Rock, Paper, Scissors, for years now. Just the other day Firebat, in this modern era of balance (Kappa) went through every single viable deck on his stream in constructed and could not find one deck that could not be countered by another. I don’t think this is by accident. The developers need decks that counter others that way the entire Hearthstone player base does not all play the same boring greedy - play 1 card a turn - Control net decks to legend every season.
My main argument, is the game is shifting in a way that a large portion of the player base does not want or like at the request of those who prefer their own style of playing the game. By hollowing out the game to only have viable aggressive decks like Murloc/Dude Paladin and control decks Control Priest/Warlock. You eliminate all Midrange Combo play style from the game because there is no burst left in the game for them to compete. There use to be decks like Forces of Nature Druid that would burst you down through Charge by turn 9 or 8 with Emperor Thaurissian. MidRange Shaman players use to be able to use Al’Akir the Windlord to hit for 18 on turn 10 with Double Rockbiter or Hit for 16 on turn 7 with Doomhammer Double Rockbiter. These decks were not Over powered but they were fun and they beat Control, because Control players could not prevent the amount of burst damage. Now...now the developers at the request of their Control overlord monitors hate Charge cards so much they simply will not even make them any more. So they came up with Rush which is just a less fun mechanic to play the game. You don’t build the game by telling your friends about your cool new Rush combo that won you the game 2 turns later. It truly is sad that the game has come to this point but I guess that is why they are losing so many players every month.
They pooped all over Warlock, just sayin... nerfed multiple cards (i.e. dark pact) which were key to health restoration and winning. I finally started to win again, and then, someone sat on my warlock's head and said 'NOPE!'
**sob**
"Mages are hot or cold. There's no in-between."
Check out my book!
This nerf feels wrong
Quest rogue hasnt felt like a strong archetype for a long time now. Anything midrange absolutely craps on it, as does aggro, and its only really good against passive control (so not cubelock).
And now its even worse. Far worse against midrange, loses just as hard to aggro, and now it even consistently loses to cubelock.
But its favored matchup, control priest, is just about the same because 4 attack is hard for priest and dragonfire potion rotated.
Hey! Yesterday, before the nerfs, a Quest rogue completed the quest on turn 5 and had lethal on turn 6, I couldn t do anything to prevent it (I can t interact with my foe's hand).
So no, the nerf should have been a lot of harder than now.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Okay did 30+ games today after nerf, difenetely quest rogue is still viable, only one thing is really rekt this deck now is Spreading Plague of Durids as well as 5 health taunts(Tar Creeper/Rotten Applebaum), but fortunately very few decks runs it, some versions of taunt/token druids only, they are rare as hell.
In overal winrate should be higher now, since meta is now less aggro due to even paladin complete death and cube warlok huge nerf. I had 1000+ games with quest rogue this season, i can definitely say that i never had such a smooth session as today with only 30 games sample.
In 30 games i've seen only one paladin(odd) and zero warlocks, it's on <1000 legend rank by the way, thas realy insane, before nerfs i had atleast ~5 paldins and warlocks matchups on a size of a same sample.
It's still posible to do 30+ damage in one turn from empty board, but it's not posible if board is filled with your minions. Before it was 30 damage just from 6 minions, now it's only 28 from 7 minons, it's sounds very favorable for enemy but on practice it's change nothing, since you will loose anyway, OTK wasn't a major thing of quest rogue(it's an option but not an winconditon), long game is still favorable for this deck, so you will get more time to feel a suffer, nothing more, in the end you loose anyway.
By the way spiteful summoner nerf looks like meh :D this 1 manacost increase changes absolutely nothing, this deck still have a things to do on turn 6, and not being able to play chaingang with summoner on turn 10 is not a big deal :D
This nerf didn't change anything, congratulations, everyone! And I have no idea how to beat it with priest now, SWD and DK doesn't do shit in this matchup. Nice job, Blizzard.
The strength of quest rogue never came from the 5/5 stats but from the insane combo possibilities of Vanish Preparation Shadowstep and small charge minions. From my point of view it is just another deck that proves how toxic charge mechanics can be in this game (even though Blizzard has become extremely restrictive of new charge cards).
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#JeSuisFieryWarAxe!
WHERE IS THE FCKING NERF IDIOT BLIZZARD
Sorry but bouncing minions,losing to aggro, destroying control decks,and abusing minions with charge isnt particularly interesting to me. And raza priest was definitely necessary, not sure what game youre playing but a 0 mana deal 2 damage hero power is definitely nerf worthy. Im guessing you also think that naga sea witch is perfectly balanced and that exodia mage is the most interactive deck in the game
Kids whining about a deck you find interesting? Quest Rogue isn't interesting. It's boring. It doesn't have a interesting and unique win condition. The win condition was finish quest as early as possible and you win. How is that interesting and unique? It doesn't interact with the board besides keeping aggro at bay till said quest was finished. The problem was that as soon as Quest Rogue finished the quest, that's it. They automatically won. If not, most of the time. I'm perfectly okay with the nerf. The meta slowed down so much that Quest Rogue became a problem, yet again, like the first time. Hence the second nerf. The problem wasn't the win rate Quest Rogue had or has. It's the fact that it almost completely shut out control decks without a chance. And please, don't retort with "but derrr aggro completely shuts out control anyways derrrr", because they don't. Control has a fighting chance vs aggro, where as placing Quest Rogue vs Control it was almost a 90% favored to Quest Rogue.
Did you just start the game or something? Were you not around for when Razakus Priest was insane because Raza made hero powers cost 0? Lol Priest has always had Quest, it's not that OP. OTK? is it like, res Maly OTK or something? I haven't seen one OTK Priest from ranks 5 to 1. You know what beats Mindblast Priest? Aggro. They don't have their board wipes like before and you're complaining now that Priest is cancer? All pretty much uncountered? What are you like rank 24? You clearly weren't around for when Razakus Priest was a thing. I know what to play against you clearly to make you tilt and RQ. Looks like i'll be playing Mindblast Priest on ladder just to annoy those who RQ and can't seem to figure out how to actually play the game.
Last time I checked (5 min ago) priest winrate was near the dumpster in comparison to other classes. You are hilarious, my friend.
We got a salty priest here bois lol waaaa my dk is not op any more
And what was aggros winrate versus quest rogue? And you can interact with the board, it's always a consideration of risking letting their minions live to push face damage or to play for board control.
It's fine with me that you don't find quest rogue interesting, but I think you have a boring playstyle, and it's fine to disagree about that. I like combo decks, which is what this is really about. What isn't ok to me is that blizzard prints combo cards and then just nerf them any time they get close to a fifty percent winrate. That's pretty absurd. Combo is an interesting play style to me compared to the tedium of control or aggro, I just hope a more mature game develops soon so we can leave hearth stone for the kiddy pool.
For one, interaction with the board is minimal and almost non-existant to get your win condition. Always a consideration of risk letting their minions live? What? You basically glacial, bounce and freeze multiple minions, or drop wax and bounce other minions till quest is done, or you sonya and use a charger to die multiple times to finish quest. Oh and the occassional vanish. After that, scalehide to get your hp back up and bam. You gained board, replenished hp, and can do 25dmg in one fell swoop. All at the high risk of... staving off damage for the first 5-6 turns. Real interactive.
Can't exactly gauge a win rate based soley on a generic "aggro win rate" against a specific class archetype deck. Considering we have different classes. Otherwise, Quest Rogue had actually about 52% w/r the first time around and about the same this time around. Again, the problem is that it completely shut out control decks with a overwhelming favorability. If you don't see that being a problem, then you're part of the problem. Yeah, leave hearthstone to people who actually want to play against someone else and have a chance at winning. Not the one sided bs that was quest rogue.