Considering that Flash Heal is a 1 mana heal 5 with no drawback, this card seems pretty worthless now.
Comparing those two heals is kinda unfair. I could also say Holy light is two mana and heals only for one HP more....
The power of Darkpackt is obviously that it kills your minions, in decks were this is powerful you just need the effect ( See Druids naturalize, sure it can also kill opponents minions but it’s mainly used in mind for Hadronox) . I think the nerf is ok . DP still does what it does and why you play it in the first place in your deck, it’s definitely not worthless now .
I really dont get why people think this is a good nerf. Warlock needed that health so hard to have a chance against aggro. Same for lacky. "cheating out voidlord" on 6 was kind of the only way to survive against aggro (with a 50/50 if they found the silence or not). Now Warlock is back to tier 3 (except the loved cubelock).... gratz blizzard and to all aggro fanboys ;) I think now is my time for a ladder pause
This nerf just showed you one big middle finger. To all lock players actually. And im happy with it. .)
I play warlock...ONLY warlock... I dont use DP, Lackey nor naga... so it is middle finger to my competition and still without any of these i have 60 % winratio vs warlocks (the lost games were vs giantlock not cube or control)... So dont say "ALL"... And i have actually only one heal card if i dont include one copy of siphon soul that i have and DK which i play only if needed late in a game... Btw im talking about wild where cubelock is much stronger then he is in standard...
I really dont get why people think this is a good nerf. Warlock needed that health so hard to have a chance against aggro. Same for lacky. "cheating out voidlord" on 6 was kind of the only way to survive against aggro (with a 50/50 if they found the silence or not). Now Warlock is back to tier 3 (except the loved cubelock).... gratz blizzard and to all aggro fanboys ;) I think now is my time for a ladder pause
I laddered with a control warlock that didn’t use lackey, cube, voidlord or dark pact and did fine. Perhaps this will push warlocks away from the mana cheating and encourage reliance on some other excellent anti-aggro tools like despicable dreadlord, void walker, humonculous and applebaum.
I like it, it still makes the card playable but makes the healing warlock has available a bit less insane. Still, I would have liked to see the nerfs target cubelock more, i.e. make cube cost 6-7 instead of lackey.
When it's too hard for a Warlock to heal, control lock is trash. When it's too easy for a Warlock to heal (Antique Healbot, Reno), control lock is excessively strong. It's all about striking a balance. This seems good to that end.
I still wish they'd chopped down the burst, but eh.
The nerf is too hard I think, why didn't they do down to 6 health at first. Now the aggro plague has even more power and simply rushes you down in few turns...
I really dont get why people think this is a good nerf. Warlock needed that health so hard to have a chance against aggro. Same for lacky. "cheating out voidlord" on 6 was kind of the only way to survive against aggro (with a 50/50 if they found the silence or not). Now Warlock is back to tier 3 (except the loved cubelock).... gratz blizzard and to all aggro fanboys ;) I think now is my time for a ladder pause
I'm gonna be honest, I would've preferred if they left it at 5 or 6 since as a Renolock player I need every bit of healing I can get when I don't draw Reno, but I can't deny that Cubelock and Warlock as a class in general is/was pretty overpowered due to the number of healing cards available. At 4 heal this card got a LOT worse imo.
Renolocks shouldn't even be running lacky and dark pact. Also renolock doesn't really work anymore because of naga giantlocks. Maybe they become somewhat viable again next week. I used to hit rank 5+ with renolock till 2018. See my guide: https://www.hearthpwn.com/decks/1112208-nzoth-renolock2-deck-and-guide
Yea, I'm going to finish my climb with control warlock. Once the nerf hit, I'm just going to play Arena. Because literally, it is the only deck I liked and it wasn't even so strong that it needed to be nerfed. It just got hit as a by product of cubelock. I am okay with the lackey nerf, but this shit blows because I'll just die to Baku and Aggro Mage.
Control warlock will remain tier 2, the meta is not going to try to counter warlock so relentlessly anymore so your winrate stays the same anyway. Just cut dark pacts, lacky and voidlords for more taunts and heals. DK didn't get touched so it will win you the late game on it's own.
I really dont get why people think this is a good nerf. Warlock needed that health so hard to have a chance against aggro. Same for lacky. "cheating out voidlord" on 6 was kind of the only way to survive against aggro (with a 50/50 if they found the silence or not). Now Warlock is back to tier 3 (except the loved cubelock).... gratz blizzard and to all aggro fanboys ;) I think now is my time for a ladder pause
I'm gonna be honest, I would've preferred if they left it at 5 or 6 since as a Renolock player I need every bit of healing I can get when I don't draw Reno, but I can't deny that Cubelock and Warlock as a class in general is/was pretty overpowered due to the number of healing cards available. At 4 heal this card got a LOT worse imo.
Renolocks shouldn't even be running lacky and dark pact. Also renolock doesn't really work anymore because of naga giantlocks. Maybe they become somewhat viable again next week. I used to hit rank 5+ with renolock till 2018. See my guide: https://www.hearthpwn.com/decks/1112208-nzoth-renolock2-deck-and-guide
Yea, I'm going to finish my climb with control warlock. Once the nerf hit, I'm just going to play Arena. Because literally, it is the only deck I liked and it wasn't even so strong that it needed to be nerfed. It just got hit as a by product of cubelock. I am okay with the lackey nerf, but this shit blows because I'll just die to Baku and Aggro Mage.
Control warlock will remain tier 2, the meta is not going to try to counter warlock so relentlessly anymore so your winrate stays the same anyway. Just cut dark pacts, lacky and voidlords for more taunts and heals. DK didn't get touched so it will win you the late game on it's own.
control lock won't cut voidlords, but cutting the lackeys for applebaums is probably a thing, maybe tar creepers as well. running the skull might be worthwhile if oozes are less prevalent. the question for me is: do you run one dark pact or zero? i guess one is probably wise for activating rin, as control mage will be unwinnable without pulling off the ritual, but trashing a minion for four health vs aggro is gonna feel pretty bad. control priest matchup is going to be very hard now, too, as you wont' really be able to heal up post-alex.
I guess Master Oakheart is a thing for cheating out a Voidlord along with a Tar Creeper and a small 2/x minion. Dark pact and rin aren't worth it and if you really need rin, just run two stonehills for a chance to fetch rin vs. control. Most mages are aggro, not control. Run Shroom Brewer for the heal, same for Rotten Applebaum and Plated Beetle.
Nerf it again!
imho 5 or 6 hp will be more fair.
still a great card, Honestly It is a fair nerf.
Considering that Flash Heal is a 1 mana heal 5 with no drawback, this card seems pretty worthless now.
Cubelock/controlock is still too powerfull with this nerfs.
I will crush you!
I like it, it still makes the card playable but makes the healing warlock has available a bit less insane. Still, I would have liked to see the nerfs target cubelock more, i.e. make cube cost 6-7 instead of lackey.
As anticipated.
Necessary nerf. Won't absolutely murder warlock, unlike most other Blizzard nerfs
Alyss
Seems like a good nerf. I personally would have preferred a mana increase to (2), but this works too.
When it's too hard for a Warlock to heal, control lock is trash. When it's too easy for a Warlock to heal (Antique Healbot, Reno), control lock is excessively strong. It's all about striking a balance. This seems good to that end.
I still wish they'd chopped down the burst, but eh.
Ehh. 8-4. Whatever.
The nerf is too hard I think, why didn't they do down to 6 health at first. Now the aggro plague has even more power and simply rushes you down in few turns...
not a good nerf, cube + dark pact is still a nightmare. probably it should cost 2 mana instead of one
the question for me is: do you run one dark pact or zero? i guess one is probably wise for activating rin, as control mage will be unwinnable without pulling off the ritual, but trashing a minion for four health vs aggro is gonna feel pretty bad.
control priest matchup is going to be very hard now, too, as you wont' really be able to heal up post-alex.
I guess Master Oakheart is a thing for cheating out a Voidlord along with a Tar Creeper and a small 2/x minion. Dark pact and rin aren't worth it and if you really need rin, just run two stonehills for a chance to fetch rin vs. control. Most mages are aggro, not control. Run Shroom Brewer for the heal, same for Rotten Applebaum and Plated Beetle.