Honestly I thought dark pact got hit the least, I think the real nerf to warlock was possessed lackey mana increase, I am glad Warlocok has less healing though
Still playable with combo potential, but does not make Warlock immune to more burn or aggressive strategies. Like the balance changes mentioned...Warlock can no longer tap tap tap without regard to their health total. 8 life often bought you that extra turn needed to turn the corner. Now, its far more risky.
Very good change imo. 4 less healing means aggro can deal with it especially since lackey now costs 6. and it still costs 1 instead of 2 so you can still Geist it as well.
I like this change, but at the same time, tempo mage is going to run even more rampant now I think (especially with nerf to Call to Arms). Sometimes a cubelock could get lucky and just keep on out-healing any burn. Now they simply just cannot stand up to mage.
Not a problem though. I hated cubelock with a passion. I'm excited about the changes.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I really dont get why people think this is a good nerf. Warlock needed that health so hard to have a chance against aggro. Same for lacky. "cheating out voidlord" on 6 was kind of the only way to survive against aggro (with a 50/50 if they found the silence or not). Now Warlock is back to tier 3 (except the loved cubelock).... gratz blizzard and to all aggro fanboys ;) I think now is my time for a ladder pause
Warlock is oppresive in the meta. People call for nerfs. Nerfs happen and people are upset. WTF
Discuss!
WTF
why not the lackey, he is the main offender
[edit] I found his nerf. ignore this
Perfect.
Honestly I thought dark pact got hit the least, I think the real nerf to warlock was possessed lackey mana increase, I am glad Warlocok has less healing though
Great nerf here
Lame nerf. I think a better change was to make it restore health equal to the health of the minion destroyed.
Just for this card i will get like 600 dust lol
Still playable with combo potential, but does not make Warlock immune to more burn or aggressive strategies. Like the balance changes mentioned...Warlock can no longer tap tap tap without regard to their health total. 8 life often bought you that extra turn needed to turn the corner. Now, its far more risky.
6 plz
They halved the efficiency of this card, and I still think it could have been nerfed further lol.
But this is good. No longer is Dark Pact able to negate almost a full Pyro Blast.
Very good change imo. 4 less healing means aggro can deal with it especially since lackey now costs 6. and it still costs 1 instead of 2 so you can still Geist it as well.
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I like this change, but at the same time, tempo mage is going to run even more rampant now I think (especially with nerf to Call to Arms). Sometimes a cubelock could get lucky and just keep on out-healing any burn. Now they simply just cannot stand up to mage.
Not a problem though. I hated cubelock with a passion. I'm excited about the changes.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
“We left Dark Pact’s cost intact so it can still be used as part of interesting combos...»
Ye , for interesting combo with my Geist on turn 6 Kappa.
excellent nerf. Warlock did not need the extra 8 total healing from having two of these in a deck.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Balanced nerf! Warlock had too much healing!