Delaying spiteful decks by a turn is huge. I believe this nerf will still result spiteful decks being on the strong side, but it definitely won't be on the problematic side now. I can see why people still believe that this nerf is not enough, but when the next expansion comes out, the 10 mana pool should hopefully increase, further downgrading the card slightly.
I wonder how long were guys from Blizzard overthinking possible nerfs. It seems like they were finished in 2 minutes. I saw far more interesting ideas how to change spiteful priest. For example, he could summon or discover minion with the same cost as your most expensive already played spell.
priest takes a hit coz its 1 turn slower and that can make all the difference.
druid won't really feel it becoz they have ramp. so its turn 6 rather than turn 5 previously. if they wanted to hit druid harder, they could have scaled UI to 7 mana and cut the card draw and damage to 3 and spawn a 3/3
this is actually pretty impactful nerf, vs control warclock if you are going second and you play the spiteful summoner on turn 7 (and u use the coin on something else) then the warlock just use twisting nether, same for priest except he use his death knight.
This might be pretty impactful. In addition to giving opponents an extra turn to draw an answer, it also take away pretty much the only good 6-drop in Spiteful decks; will they start running more 5-drops and have a weak turn 6? Or are they going to start running stuff like Cairne and Skulking Geist?
I love this card, so obviously I disagree with the change. The deck that is really abusing it, isn't going to be impacted by the mana change because Druid ramps mana fast anyway.
All the other decks got a little slower, and it will definitely keep that Sea Giant from seeing the board for one more turn.
I honestly think that when Blizzard looks to nerf cards, they are primarily focused only on the people who are complaining about a outcome of a situation rather than looking at what produced the situation. Its abused because of ramping and protection. Since protection like Taunt minions are a staple in most decks, nerfing that doesn't make sense. Druid is a class that is supposed to ramp, nerfing that doesn't make sense. But changing the card because some players don't want to change up their game to counter this card... that's just lazy.
Are there any answers to Spiteful Summoner that become available at turn 7? Sure, warlocks might be a turn closer to Twisting Nether and priest can play Psychic Scream instantly (although I dont feel like Psychic Scream is a very good answer) but all other potential answers to kill one or two targets are already available. Yes, aggro gets a better shot at killing you but I feel like druid can still defend pretty well against those decks with Crypt Lord.
It has been stated multiple times that the current problem of the card is the small pool of outcomes (there are 5 10 mana minions in standard atm). Why didn't they go for either increasing that pool with a shit card, or change an existing card. Giving Deathwing a deathrattle that makes you discard your entire hand as well for example could work pretty well, since it does not change anything for people who just play deathwing (they discard their hand anyways) but would be a pretty if it is summoned by Spiteful Summoner and gets triggered right away. That is just one example but I think something along that line would have been a more elegant and probably more impactful solution.