Nice to hear Blizz are taking action so fast. 20 battlecries should still make the card playable in my opinion.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Love that animation speed change. I stopped playing my OTK deck because I hated waiting for that animation. Shudder combo isn't going to be broken by that 20 battlecry limit.
Honestly my Shudder/C'thun deck has been one of my favorite decks in a long time. I'm glad they aren't doing anything drastic and fixing that annoying graphics mess.
They give dust refunds for nerfs and changes that affect gameplay. SO while the animation change wouldn't warrant a dust refund, the fact that they're capping the battlecries at 20 should mean they are giving a dust refund.
Doesn't change the OTK potential of Shudderwock as not only murmuring gives it a cap of 40 but also getting copies of the original still is in play. The value imo was the ability to get multiple in your hand. Also does fix the animation time lasting a couple minutes with the double speed.
i can't for the life of me understand all the bitching about shudderwock. first of all, the deck is bad and no one plays it; second, exaggerating/lying about the length of a shudderwock turn just makes you look bad and means your argument ought to be dismissed immediately, IMNSHO; and finally, you can just concede when shudderwock hits the board and not sit thru the animation. while shortening the animations is perfectly good and fine, it really isn't necessary except in fringe cases.
Rollback Post to RevisionRollBack
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
i can't for the life of me understand all the bitching about shudderwock. first of all, the deck is bad and no one plays it; second, exaggerating/lying about the length of a shudderwock turn just makes you look bad and means your argument ought to be dismissed immediately, IMNSHO; and finally, you can just concede when shudderwock hits the board and not sit thru the animation. while shortening the animations is perfectly good and fine, it really isn't necessary except in fringe cases.
Why would I concede? I've won games due to heal/armor where I survived 3 turns of Shudderwocks. It's excruciating. Maybe I'll stop roping every Shudderwock deck I play against after this fix... maybe...
https://us.battle.net/forums/en/hearthstone/topic/20762238128
Here's an idiot's guide to the new changes:
The Battlecry replication cap won't matter since his battlecry will just trigger twice, so the OTK isn't going away. Yogg has the same cap.
Animation speed change though, fucking god. I'm still shocked Shudderwock was even allowed like it was in the first place.
Nice to hear Blizz are taking action so fast. 20 battlecries should still make the card playable in my opinion.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
So we get our dust back sweet
Nothings been mentioned about full dust value.
Love that animation speed change. I stopped playing my OTK deck because I hated waiting for that animation. Shudder combo isn't going to be broken by that 20 battlecry limit.
Honestly my Shudder/C'thun deck has been one of my favorite decks in a long time. I'm glad they aren't doing anything drastic and fixing that annoying graphics mess.
Oh thank god, was praying to RNGJesus to get my dust back.
So instead of 20, we will be waiting just 10 minutes to get OTK'ed. Lovely.
I suck at Hearthstone.
No where did it mention full dust refund and why should they? They aren't nerfing it. They are just changing the animation speed.
Some people in this community feel so entitled...
I doubt they are giving dust refunds on this. It's not a balance change
They give dust refunds for nerfs and changes that affect gameplay. SO while the animation change wouldn't warrant a dust refund, the fact that they're capping the battlecries at 20 should mean they are giving a dust refund.
Why does Vicious Fledgling exist
good fixes.
Doesn't change the OTK potential of Shudderwock as not only murmuring gives it a cap of 40 but also getting copies of the original still is in play. The value imo was the ability to get multiple in your hand. Also does fix the animation time lasting a couple minutes with the double speed.
i can't for the life of me understand all the bitching about shudderwock. first of all, the deck is bad and no one plays it; second, exaggerating/lying about the length of a shudderwock turn just makes you look bad and means your argument ought to be dismissed immediately, IMNSHO; and finally, you can just concede when shudderwock hits the board and not sit thru the animation. while shortening the animations is perfectly good and fine, it really isn't necessary except in fringe cases.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
A much needed change. Can't wait to finally play my Shudderwock. The battlecry limitation doesn't even hurt the card one bit, which is great.
Now I can play/play against Shudderwock without wanting to commit seppuku!
This is great news!
It will still be capped at 20, even with the murmuring, and there will be no dust.
Free to try and find a game, dealing cards for sorrow, cards for pain.