There are a lot of decks right now that have an incredibly high win % swing based on if certain cards are drawn early.
Spiteful Summoner pulling a Tyrantus on 6 for instance vs not even drawing Spiteful until over 1/2 way through the deck.
How early does Frost Lich Jaina get drawn in elemental Mage?
How fast can kingsbane Rogue buff up their weapon with deadly poison and life steal?
Are situations like these though more or less common compared to previous metas in Hearthstone? Were high roll situations just as prevelant previously?
100% more high roll, at least I feel that way anyway. Before it was much more "I play a card, you respond, then I respond to that". Less dependent on "I need to draw that card."
I'm interested in what other long time players think. i might be biased based on the fat that i mostly enjoy playing midrange
It's perfectly fine to draw Barnes and summon 3/4, 1/1 and 10/10 on turn 4. I mean you pay with your deck being only face spells, how would you finish a game with that?
Another great move? Bust that lackey and eat it with your spell so you cheat out a huge taunt or charger without drawing them. Who would even think you need to have combo pieces in your hand, really?
High roll? What's that? Just put that random 10 mana minion along with 4/4 body on the board for like half the cost and don't worry about it too much.
Now that I think about it, Reno Jackson might've been the snowball that caused this massive avalanche of high roll. He was one of the first cards that was such a big decider (not that there weren't cards before that could decided games, but drawing him decided basically every game). I can't think of a single game where a Reno deck won without drawing Reno (while he was in Standard at least). From then on we got a lot of "shape your whole deck around this card and you'll win as long as you draw it" decks
I love how the Paladin RNG weapon can decide games by proccing +1 dmg / summon 2 dudes at the right time. Same goes for mage drawing mana wyrm and a good curve with it. Same goes for getting both Vilespines in the first 10 cards.
I know high rolling is not an aggro-only thing, but against aggro, you don't even have time for more RNG effects, to somehow equalize the first RNG effect.
I hate how my starting hand (first 8 cards) is the one to rank up, and not my deck / skill
I agree with Rask. A card game has luck involved with card draws but if identical decks were played against each other with the same cards being drawn at the same time then there would be different plays. Card games in general have skill behind it and that’s more of a factor than anything
Granted it does suck when you’re looking for that 1 card to make or break the game. Bet a lot of people felt that way back in the Mysterious Challenger days...
I disagree. Firstly, drawing a certain card is immanent to every card game, so there is no real reason to argue about it unless we’re arguing about hearthstone mechanics, deck size and possible numbers of duplicates in a deck. Of course it’s good to draw a certain card early, but that was always the case, e.g. Mana wyrm, Reno or Justicar (control warrior mirror matchups were most often decided by the fact who drew Justicar first).
Secondly, cards like Spiteful Summoner aren’t highroll because your deck was built to get only high cost spells. Getting a Tyrantus might seem lucky, but there are only 5 different 10-mana drops, so your chance of getting a tyrantus is pretty high (20%).
Lastly, I think that especially Ungoro was a “high roll” expansion because of cards like primordial glyph but now they changed it a little bit, for example Baku/Genn who’ll give you instant benefits without the need of being drawn.
Spiteful is highroll not in the “rng” of what minion in pulls, it’s highroll in how powerful the card is in its deck. And whether or not you draw it.
The win rate of spiteful decks is heavily tied to when it’s drawn. And 12/12 worth of stats at minimum on turn 5/6 possibly will do that.
Im not really complaining per say, I’m just curious if the win rate of high roll decks currently like Spiteful decks has as much variation in them as, say, Reno decks and mysterious challenger.
There are a lot of decks right now that have an incredibly high win % swing based on if certain cards are drawn early.
Spiteful Summoner pulling a Tyrantus on 6 for instance vs not even drawing Spiteful until over 1/2 way through the deck.
How early does Frost Lich Jaina get drawn in elemental Mage?
How fast can kingsbane Rogue buff up their weapon with deadly poison and life steal?
Are situations like these though more or less common compared to previous metas in Hearthstone? Were high roll situations just as prevelant previously?
100% more high roll, at least I feel that way anyway. Before it was much more "I play a card, you respond, then I respond to that". Less dependent on "I need to draw that card."
I'm interested in what other long time players think. i might be biased based on the fat that i mostly enjoy playing midrange
It's perfectly fine to draw Barnes and summon 3/4, 1/1 and 10/10 on turn 4. I mean you pay with your deck being only face spells, how would you finish a game with that?
Another great move? Bust that lackey and eat it with your spell so you cheat out a huge taunt or charger without drawing them. Who would even think you need to have combo pieces in your hand, really?
High roll? What's that? Just put that random 10 mana minion along with 4/4 body on the board for like half the cost and don't worry about it too much.
High Roll is a thing. Most games are decided on a few poor decisions.
More high roll as expected over time like with the mentioned DK. (Especially Razakus/Reno Priest!) Then Yogg-Saron, Hope's End deciding games on his own, T6: Reno Jackson, Prince Keleseth + Shadowstep and Patches the Pirate, Barnes/Y'Shaarj, Rage Unbound, Voidcaller/Possessed Lackey and Naga Sea Witch. (+ Spiteful Summoner as already mentioned.)
Now that I think about it, Reno Jackson might've been the snowball that caused this massive avalanche of high roll. He was one of the first cards that was such a big decider (not that there weren't cards before that could decided games, but drawing him decided basically every game). I can't think of a single game where a Reno deck won without drawing Reno (while he was in Standard at least). From then on we got a lot of "shape your whole deck around this card and you'll win as long as you draw it" decks
Shudderwock has no idea what you are talking about.
:-)
monkaS
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
I love how the Paladin RNG weapon can decide games by proccing +1 dmg / summon 2 dudes at the right time.
Same goes for mage drawing mana wyrm and a good curve with it.
Same goes for getting both Vilespines in the first 10 cards.
I know high rolling is not an aggro-only thing, but against aggro, you don't even have time for more RNG effects, to somehow equalize the first RNG effect.
I hate how my starting hand (first 8 cards) is the one to rank up, and not my deck / skill
I agree with Rask. A card game has luck involved with card draws but if identical decks were played against each other with the same cards being drawn at the same time then there would be different plays. Card games in general have skill behind it and that’s more of a factor than anything
Granted it does suck when you’re looking for that 1 card to make or break the game. Bet a lot of people felt that way back in the Mysterious Challenger days...
It's much less...I'll let you all figure out why.