I know it's likely just being unlicky on my part...
But has anyone else noticed that Shudderwock is consistently VERY deep in your deck? The last 5 games I played it was in my last 1/4, with more than one game having it literally card #30 (thankfully I was playing against control warrior, so the games lasted that long).
Again, I know I'm very likely just an unlucky guy, but has anyone else noticed this?
Nope, I didn't notice that. But I have noticed that at least one of the combo pieces you need can be very well in the last 5-6 cards of the deck, since the combo needs so many pieces. That's the only weakness of the deck. But again, that's pure RNG.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
It would be a good stealth nerf to the deck. It has a lot of advantages. Easy to implement. Fixes the issue until the heat blows over. Blizzard fanboys will rush to say it's nonsense even though the game maker has the technology and motive.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
I know it's likely just being unlicky on my part...
But has anyone else noticed that Shudderwock is consistently VERY deep in your deck? The last 5 games I played it was in my last 1/4, with more than one game having it literally card #30 (thankfully I was playing against control warrior, so the games lasted that long).
Again, I know I'm very likely just an unlucky guy, but has anyone else noticed this?
There are 70.000.000 players. Most likely millions of them/us are still active playing the game.
If you had Shudderwock be the very last card in your deck 8 games in a row, you would have a super normal situation. That should happen every day on this planet because when millions of players roll the dice, oddities happen statistically speaking.
Just accept that sooner than later and you’ll learn something :)
Good stealth nerf? Rigging a card to always be at the bottom of your deck is not a good nerf dude. Game already feels rigged at times, but this would take it to a whole new level of bullshit.
Good stealth nerf? Rigging a card to always be at the bottom of your deck is not a good nerf dude. Game already feels rigged at times, but this would take it to a whole new level of bullshit.
It wouldn't be 'always', there would simply be a factor - just like the way the arena drafts work. Not everything is in absolutes. Sometimes you would still get it early, just like sometimes you draft a Flamestrike. Nerfs are very messy, very public business and as people have pointed out, the deck isn't actually that good. A little time and it will just be a meme.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
The point is - rigged draft in arena works the same way for everyone. What you are suggesting - rig one specific CLASS card to be even worse and less consistent than it is now, so that it would not see any play at all.
By rigging one specific card you put deck into a great disadvantage. Imagine Cubelock having his both cubes bottom 10 cards consistently? This garbage would never make it past rank 15 or so. It is a bad idea, terrible idea. God forbid this ever happening to hearthstone.
It's in the back of the deck about a fourth of the time.
One time out of thirty it'll be the last card.
Joking aside, the challenge with the SHudderwock OTK is that you need to play five specific cards, two of which are legendaries. It's a combo with enough parts that you can't expect to reliably draw all of them until you've been through most of your deck, which is one reason Shudderwock OTK isn't top tier.
Compare mage "infinite fireballs" which needs four cards, only one of which is legendary; even that deck doesn't seem quite viable without Ice Block to stall out an extra turn, and Mage is better for stalling than Shaman.
I know it's likely just being unlicky on my part...
But has anyone else noticed that Shudderwock is consistently VERY deep in your deck? The last 5 games I played it was in my last 1/4, with more than one game having it literally card #30 (thankfully I was playing against control warrior, so the games lasted that long).
Again, I know I'm very likely just an unlucky guy, but has anyone else noticed this?
Nope, I didn't notice that. But I have noticed that at least one of the combo pieces you need can be very well in the last 5-6 cards of the deck, since the combo needs so many pieces. That's the only weakness of the deck. But again, that's pure RNG.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Funny, I noticed this while playing Shudderwock and while watching other streamers, he was literally the last card for a few of the games.
>>C-C-Combo!>Unstable Evolution FRENZY (Tavern Brawl)you could run the Witchwood Piper to draw him more constantly
There are tutor cards to get all your combo pieces...except Shudderwock
It would be a good stealth nerf to the deck. It has a lot of advantages. Easy to implement. Fixes the issue until the heat blows over. Blizzard fanboys will rush to say it's nonsense even though the game maker has the technology and motive.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Shudderwock is kind of shy. All this attention he has been getting makes him hide.
Good stealth nerf? Rigging a card to always be at the bottom of your deck is not a good nerf dude. Game already feels rigged at times, but this would take it to a whole new level of bullshit.
I was thinking the same.
Free to try and find a game, dealing cards for sorrow, cards for pain.
The point is - rigged draft in arena works the same way for everyone. What you are suggesting - rig one specific CLASS card to be even worse and less consistent than it is now, so that it would not see any play at all.
By rigging one specific card you put deck into a great disadvantage. Imagine Cubelock having his both cubes bottom 10 cards consistently? This garbage would never make it past rank 15 or so. It is a bad idea, terrible idea. God forbid this ever happening to hearthstone.
I clearly already accepted that I was likely just unlucky. I don't need to "learn something."
No need to be condescending.
It's in the back of the deck about a fourth of the time.
One time out of thirty it'll be the last card.
Joking aside, the challenge with the SHudderwock OTK is that you need to play five specific cards, two of which are legendaries. It's a combo with enough parts that you can't expect to reliably draw all of them until you've been through most of your deck, which is one reason Shudderwock OTK isn't top tier.
Compare mage "infinite fireballs" which needs four cards, only one of which is legendary; even that deck doesn't seem quite viable without Ice Block to stall out an extra turn, and Mage is better for stalling than Shaman.
Yes! Ive noticed this happens where shudderwock is consistently on the bottom of the deck.
My mandibles which press down and tear, my talons which intercept and hold.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I have played 3 games that made it to fatigue and shudderwock was the very last card
just another tinfoil thread.
WAKE UP SHEEPLE, (((BLIZZARD))) IS TRYING TO SCAM US ALL BY STEALTH NERFING OBSCURE MEME DECKS! INVESTIGATE 3/11!
I tried having fun once. It was awful.