Really are you so salty for a 40% winrate deck...?
A man lives in a village. In this village, there is just this one shop with vendor being rude to everyone (cubelock). You don't like him, it doesn't seem like someone is gonna replace him any time soon. From time to time the owner comes (shudderwock) and shit gets worse. He always walks around the shop, whining and screaming at shop staff, sometimes because of him the line gets longer as he keeps talking to the angry cashier. Whats even more about this guy is that he doesn't like specific people, like YOU (control player).
Now you want to tell me, you don't get to be mad about the mess that happens in just this one shop from which there is no escape, just because the owner visit it like 2 times a week? That's basically your logic ;P
The community uses the word "broken" to mean something more-or-less like, "I don't like it" - community members regularly protest that very low win-rate and play-rate cards are "broken" in that sense . . .
People are free to say whatever they want - however, there is likely some value in restricting use of the term to mean something like, "breaks the fundamental architecture of the game in a way that unbalances game play."
Moxen are broken in MtG, for example, because they break the fundamental rule of mana development in that game - one mana per turn - and produce unbalanced game play - whoever draws more Moxen faster, wins. There isn't really a "game" of MtG being played when Moxen are unrestricted.
In HS, there aren't a lot of cards which break the architecture of the game - Naga Sea Witch, in Wild, is really the only one which effectively re-writes the rules of the game, and produces situations where there isn't really any genuine opportunity to "play a game" of HS - if the deck explodes, and you don't have an answer, you lose, without any opportunity of playing your way out of the dilemma. The win-rate of the deck isn't particularly vile - five decks in the format have comparable win-rates, and three more (all Paladin decks) are considerably more oppressive in Wild - but that wouldn't be the point of nerfing NSW. It isn't fun to play against because the card is cheating the basic rules of the game.
Some other cards bend the rules significantly - Spiteful Summoner is often a 16/16 for six, Possessed Lackey is often a 3/9 super-Taunt for six which restores 8 Health to the hero, Call to Arms "draws and plays" the three best 1- and 2-drops in the game, and thins the deck for four. All of these cards "cheat" mana development - which isn't a bad thing in itself, and every other card game introduces similar mechanics - but "cheating" implies that a cost ought to be paid for the opportunity to cheat. The aforementioned cards don't really have any drawbacks, and are hugely efficient as a result. FWIW - if I were the Supreme Dictator of HS, I'd revert NSW to its previous functionality, and bump the mana-cost of SS by two, and the others by one.
Shudderwock breaks the animations of the game - it takes too long for the card to resolve - but its effect is otherwise perfectly fine. Current iterations of the deck still seem bound and determined to make the 2TK or 3TK work - but the card is probably better in a MR shell with elementals and jades (in Wild), functioning like a Battlecry counterpart of N'Zoth, the Corruptor.
Shudderwock breaks the animations of the game - it takes too long for the card to resolve - but its effect is otherwise perfectly fine. Current iterations of the deck still seem bound and determined to make the 2TK or 3TK work - but the card is probably better in a MR shell with elementals and jades (in Wild), functioning like a Battlecry counterpart of N'Zoth, the Corruptor.
does the following really sound "perfectly fine" to you?
"9 cost, 6/6 taunt, deal 6+ damage to enemy hero, heal 6+ to your hero, deal 2+ damage to all enemy minions, add two copies of this card to you hand, which both costs 1."
Cause that is how I've always met it.... Which is a pain as I usually love playing control/fatigue decks and that is simply impossible with Shudderwock being as it is right now. Though the infinite 1-cost Shudderwock could be stopped by changing Saronite Chain Gang's battlecry to summon another Saronite Chain Gang rather than summoning a copy of the card that cast the battlecry.
I do agree that Spiteful Summoner does bend the rules, though in most cases you can kill of whatever it summons except when it is Tyrantus
Really are you so salty for a 40% winrate deck...?
A man lives in a village. In this village, there is just this one shop with vendor being rude to everyone (cubelock). You don't like him, it doesn't seem like someone is gonna replace him any time soon. From time to time the owner comes (shudderwock) and shit gets worse. He always walks around the shop, whining and screaming at shop staff, sometimes because of him the line gets longer as he keeps talking to the angry cashier. Whats even more about this guy is that he doesn't like specific people, like YOU (control player).
Now you want to tell me, you don't get to be mad about the mess that happens in just this one shop from which there is no escape, just because the owner visit it like 2 times a week? That's basically your logic ;P
one of the best things I've read on this website. Not only is the showcase correct, his facts are right as well.
The community uses the word "broken" to mean something more-or-less like, "I don't like it" - community members regularly protest that very low win-rate and play-rate cards are "broken" in that sense . . .
People are free to say whatever they want - however, there is likely some value in restricting use of the term to mean something like, "breaks the fundamental architecture of the game in a way that unbalances game play."
Moxen are broken in MtG, for example, because they break the fundamental rule of mana development in that game - one mana per turn - and produce unbalanced game play - whoever draws more Moxen faster, wins. There isn't really a "game" of MtG being played when Moxen are unrestricted.
In HS, there aren't a lot of cards which break the architecture of the game - Naga Sea Witch, in Wild, is really the only one which effectively re-writes the rules of the game, and produces situations where there isn't really any genuine opportunity to "play a game" of HS - if the deck explodes, and you don't have an answer, you lose, without any opportunity of playing your way out of the dilemma. The win-rate of the deck isn't particularly vile - five decks in the format have comparable win-rates, and three more (all Paladin decks) are considerably more oppressive in Wild - but that wouldn't be the point of nerfing NSW. It isn't fun to play against because the card is cheating the basic rules of the game.
Some other cards bend the rules significantly - Spiteful Summoner is often a 16/16 for six, Possessed Lackey is often a 3/9 super-Taunt for six which restores 8 Health to the hero, Call to Arms "draws and plays" the three best 1- and 2-drops in the game, and thins the deck for four. All of these cards "cheat" mana development - which isn't a bad thing in itself, and every other card game introduces similar mechanics - but "cheating" implies that a cost ought to be paid for the opportunity to cheat. The aforementioned cards don't really have any drawbacks, and are hugely efficient as a result. FWIW - if I were the Supreme Dictator of HS, I'd revert NSW to its previous functionality, and bump the mana-cost of SS by two, and the others by one.
Shudderwock breaks the animations of the game - it takes too long for the card to resolve - but its effect is otherwise perfectly fine. Current iterations of the deck still seem bound and determined to make the 2TK or 3TK work - but the card is probably better in a MR shell with elementals and jades (in Wild), functioning like a Battlecry counterpart of N'Zoth, the Corruptor.
this is facts as well.
If people use the word "broken" , they use it because
1. They hate the card
2. They can't think of another word
But not only that, the use of this word is SO comparable to when people want nerfs in weapons and armor in Destiny or CoD. Like if you can't stand something, don't play the game that thing is in. Simple.
does the following really sound "perfectly fine" to you?
"9 cost, 6/6 taunt, deal 6+ damage to enemy hero, heal 6+ to your hero, deal 2+ damage to all enemy minions, add two copies of this card to you hand, which both costs 1."
Cause that is how I've always met it.... Which is a pain as I usually love playing control/fatigue decks and that is simply impossible with Shudderwock being as it is right now. Though the infinite 1-cost Shudderwock could be stopped by changing Saronite Chain Gang's battlecry to summon another Saronite Chain Gang rather than summoning a copy of the card that cast the battlecry.
I do agree that Spiteful Summoner does bend the rules, though in most cases you can kill of whatever it summons except when it is Tyrantus
I completely agree with you, it's just terrible that the only viable shaman deck (which is barely viable) completely eradicates the concept of control/fatigue decks, since no other deck Open the Waygate has ever done anything even Open the Waygate remotely similar Open the Waygate.
I'm not saying that Open the Waygate wasn't a stupid card. I simply thought blizzard had learned how much they ruin fun just to create a few cards that have broken combos. Open the Waygate could be countered before with 1-2 Dirty Rats, which could also be the case for Shudderwock. However, now that Dirty Rat is gone... it's just over.
No , cuz that will ruin evolve shaman .
Also Shudderwock is not that powerful to nerf it. They just should fix the animation
The community uses the word "broken" to mean something more-or-less like, "I don't like it" - community members regularly protest that very low win-rate and play-rate cards are "broken" in that sense . . .
People are free to say whatever they want - however, there is likely some value in restricting use of the term to mean something like, "breaks the fundamental architecture of the game in a way that unbalances game play."
Moxen are broken in MtG, for example, because they break the fundamental rule of mana development in that game - one mana per turn - and produce unbalanced game play - whoever draws more Moxen faster, wins. There isn't really a "game" of MtG being played when Moxen are unrestricted.
In HS, there aren't a lot of cards which break the architecture of the game - Naga Sea Witch, in Wild, is really the only one which effectively re-writes the rules of the game, and produces situations where there isn't really any genuine opportunity to "play a game" of HS - if the deck explodes, and you don't have an answer, you lose, without any opportunity of playing your way out of the dilemma. The win-rate of the deck isn't particularly vile - five decks in the format have comparable win-rates, and three more (all Paladin decks) are considerably more oppressive in Wild - but that wouldn't be the point of nerfing NSW. It isn't fun to play against because the card is cheating the basic rules of the game.
Some other cards bend the rules significantly - Spiteful Summoner is often a 16/16 for six, Possessed Lackey is often a 3/9 super-Taunt for six which restores 8 Health to the hero, Call to Arms "draws and plays" the three best 1- and 2-drops in the game, and thins the deck for four. All of these cards "cheat" mana development - which isn't a bad thing in itself, and every other card game introduces similar mechanics - but "cheating" implies that a cost ought to be paid for the opportunity to cheat. The aforementioned cards don't really have any drawbacks, and are hugely efficient as a result. FWIW - if I were the Supreme Dictator of HS, I'd revert NSW to its previous functionality, and bump the mana-cost of SS by two, and the others by one.
Shudderwock breaks the animations of the game - it takes too long for the card to resolve - but its effect is otherwise perfectly fine. Current iterations of the deck still seem bound and determined to make the 2TK or 3TK work - but the card is probably better in a MR shell with elementals and jades (in Wild), functioning like a Battlecry counterpart of N'Zoth, the Corruptor.
At what ranks is thing a problem ?
I played from 5 to legend this season and only ever seen an actual shadderwack being played once or twice.
People are still complaining about this? Not even that good of a deck tbh.