I did not catch what BBrode said on the stream, is the battlecry order random or not? If it's random (i hope so), then the absurd otk is not guarantee every time.
Watching the stream again, I can say it is random order. Note that when the OPPONENT (because Day 9 frustrated me by not just playing the damn card) played Shudder, the order of the battlecries changed. Specifically the hunter dragon was near the end of the chain in the first play, led the chain in the second round. No degenerate otkos, but still an amazing card.
After watching the VOD, I have to say this is one of the most insane/powerful cards I've ever seen. Even the most mundane battlecry effects are insane, and it was proven how easy it will be to dupe this card for near infinite value.
This is an instant gold crafting for me. Make Shaman Great Again!
The big question that remains is whether Shaman will be able to build a deck that can survive in more than 50% of its matchups until a whole bunch of specific minions has been drawn. If either Grumble or Shudderwock are at the bottom of your deck, even slow control decks should have plenty of time to kill you. At best, its power level will match that of Quest Rogue.
The main thing is: this is just an additional win condition. Since you dont even need nightblade anymore (thx blizzard) all of the cards are good or at least playable. Just built your normal shaman deck (contains grumble and saronite to begin with), add the new lifesuck thing and this (also a card that you want to play). Rest can be as you want. Hagatha, elemental tutor, elementals, burn, whatever. Just have a look on the battlecries.
You literally add one or two cards and get an additional wincondition that basically wins against most value control decks. You dont need to built a deck, you just add some cards.
I did not catch what BBrode said on the stream, is the battlecry order random or not? If it's random (i hope so), then the absurd otk is not guarantee every time.
Watching the stream again, I can say it is random order. Note that when the OPPONENT (because Day 9 frustrated me by not just playing the damn card) played Shudder, the order of the battlecries changed. Specifically the hunter dragon was near the end of the chain in the first play, led the chain in the second round. No degenerate otkos, but still an amazing card.
Thanks for clarify. So i'm so glad is random, disabling the stupid otk and preserve the fun of the card.
No joke, when I saw this card I let out a little squeal of joy. I literally built an entire deck around battlecries! (I have a version on here).
First thought: This is ten times better than Yogg-Saron, Hope's End. You actually get to choose what the battlecries are, so you could set up an OTK. Granted, you might be hesitant to use damaging battlecries like Fire Elementals. But this + Fireplume Harbinger + Murmuring Elemental = probably kill your opponent.
I may have missed it, but does this handle repeated battlecries? Let's say I run two copies of Nightblade. Would this deal 10 damage or 5? And if I use Grumble, Worldshaker
And another thing: Is the order random or is it chronological? That could factor in with some OTKs.
I joked in the Witch's Apprentice thread about Exodia Shaman becoming a new archetype. With the Shudderwok, that could very well be a thing.
Nightblade/Kobold Apprentice - OTK the opponent by replaying Shudderwock over and over
The Darkness - Shuffle infinite candles into opponent's deck, wasting their turn
The only problem would be having to exclude battlecries that interfere with the combo. You can't repeat it infinite times if you've played any card draw/generation such as Fire Fly before playing Grumble, as it will eventually prevent Shudderwock from bouncing itself. Certain battlecries such as Fire Elemental or Hot Spring Guardian also add a degree of randomness to the whole thing, so you should avoid playing too many copies of them to ensure you don't accidentally lose.
I did not catch what BBrode said on the stream, is the battlecry order random or not? If it's random (i hope so), then the absurd otk is not guarantee every time.
Watching the stream again, I can say it is random order. Note that when the OPPONENT (because Day 9 frustrated me by not just playing the damn card) played Shudder, the order of the battlecries changed. Specifically the hunter dragon was near the end of the chain in the first play, led the chain in the second round. No degenerate otkos, but still an amazing card.
Thanks for clarify. So i'm so glad is random, disabling the stupid otk and preserve the fun of the card.
But you can still use Murmuring Elemental, in which case it doesn't matter at all what order you actually do it in. You might even Sarenite last, but when you repeat your set of battlecries you will have made the copy and can then get the 1/1 copy of Shudderwock.
Just need to get rid of the Murmuring Elemental somehow. Well, Shaman can use the 0 mana cost Zap! on the Murmuring Elemental to guarantee the 1 mana Shudderwock entering their hand.
Murmering does not need to be killed, it will just go to the hand as well. This is just one of the combos. You can also just zola and double nightblade, double lifesucker to have 48 damage ready and you can use the tutor or even hemet to find combo pieces.
Even with just one saronite and grumble it is a coinflip to win the game.
This is basically comparable to shadowreaper raza. You draw it, you win a lot of the times.
Even with the random battlecry order, I'm pretty sure this has a guaranteed OTK.
1. Play Grumble, two Lifedrinker and two Saronite Chain Gang during the game
2. Play Fire Plume Harbinger with Murmuring Elemental in hand
3. Play Murmuring Elemental and Shudderwock. It doesn't matter if Grumble's effect triggers before Saronite's, because with Murmuring you get a second Shudderwock battlecry, which is guaranteed to Grumble the Saronite-copies from the first battlecry.
4. Next turn(s), play 1-mana Murmuring into a chain of 1-mana Shudderwocks until you win.
I'm pretty sure the nine Shudderwock turn averages 54 damage. The question is whether you can build a combo deck that reliably gets there, especially since most combo decks use things like Novice Engineer, and you can't use card draw battlecries (outside Sandbinder). Not sure if there's any way to break the combo (how does Explosive Runes ordering work again?) but Baleful Banker could work around that too.
No joke, when I saw this card I let out a little squeal of joy. I literally built an entire deck around battlecries! (I have a version on here).
First thought: This is ten times better than Yogg-Saron, Hope's End. You actually get to choose what the battlecries are, so you could set up an OTK. Granted, you might be hesitant to use damaging battlecries like Fire Elementals. But this + Fireplume Harbinger + Murmuring Elemental = probably kill your opponent.
I may have missed it, but does this handle repeated battlecries? Let's say I run two copies of Nightblade. Would this deal 10 damage or 5? And if I use Grumble, Worldshaker
And another thing: Is the order random or is it chronological? That could factor in with some OTKs.
I joked in the Witch's Apprentice thread about Exodia Shaman becoming a new archetype. With the Shudderwok, that could very well be a thing.
Try actually reading some of the thread before spewing your random thoughts out everywhere. Just about every point you have made has already been discussed.
I'd ditch the card generation battlecries, since handsize might be a factor for the OTK. If you get 2 cards per battlecry you canplay maximum of 5 wocks.
Try actually reading some of the thread before spewing your random thoughts out everywhere. Just about every point you have made has already been discussed
Guess so, sorry.
Anyways, I've tried my hand at making an exodia shaman.
Love this card because of how well it rewards either player for remembering the order of battlecries that have gone off. Because battlecries are so prevelent in shaman its not likely that shudderwock will only purely be helpful to the shaman player. At this cards best when you have some godlike rng with battlecries that have multiple choices or target options this card is something like 9 mana clear the board except for this minion, give it divine shield and taunt, and then summon a couple copies of it. At its worst it launches a pyroblast worth of blazecaller shots to your own face, summons a bunch of 1/1 elementals, and then kills them and then itself.
Love this card because of how well it rewards either player for remembering the order of battlecries that have gone off. Because battlecries are so prevelent in shaman its not likely that shudderwock will only purely be helpful to the shaman player. At this cards best when you have some godlike rng with battlecries that have multiple choices or target options this card is something like 9 mana clear the board except for this minion, give it divine shield and taunt, and then summon a couple copies of it. At its worst it launches a pyroblast worth of blazecaller shots to your own face, summons a bunch of 1/1 elementals, and then kills them and then itself.
battlecries order of execution is random per Brode during the stream. Best way is probably use mostly battlecries that don't let you target or if it does won't kill you or a minion. Baleful Banker, Saronite Chain Gang, Lifedrinker. etc. Avoiding cards like Fire Elemental, and Blazecaller
After watching the VOD, I have to say this is one of the most insane/powerful cards I've ever seen. Even the most mundane battlecry effects are insane, and it was proven how easy it will be to dupe this card for near infinite value.
This is an instant gold crafting for me. Make Shaman Great Again!
Occasionally gives helpful advice.
its important to note that the Battlecry trigger order seems random as well.
Golden craft for sure. I'm not up on my WOW lore, but shouldn't this be a dragon?
Soooooo this would work with the Shaman Death Knight, rignt??
No joke, when I saw this card I let out a little squeal of joy. I literally built an entire deck around battlecries! (I have a version on here).
First thought: This is ten times better than Yogg-Saron, Hope's End. You actually get to choose what the battlecries are, so you could set up an OTK. Granted, you might be hesitant to use damaging battlecries like Fire Elementals. But this + Fireplume Harbinger + Murmuring Elemental = probably kill your opponent.
I may have missed it, but does this handle repeated battlecries? Let's say I run two copies of Nightblade. Would this deal 10 damage or 5? And if I use Grumble, Worldshaker
And another thing: Is the order random or is it chronological? That could factor in with some OTKs.
I joked in the Witch's Apprentice thread about Exodia Shaman becoming a new archetype. With the Shudderwok, that could very well be a thing.
Shudderwock is not an Elemental
>>C-C-Combo!>Unstable Evolution FRENZY (Tavern Brawl)Occasionally gives helpful advice.
Even with the random battlecry order, I'm pretty sure this has a guaranteed OTK.
1. Play Grumble, two Lifedrinker and two Saronite Chain Gang during the game
2. Play Fire Plume Harbinger with Murmuring Elemental in hand
3. Play Murmuring Elemental and Shudderwock. It doesn't matter if Grumble's effect triggers before Saronite's, because with Murmuring you get a second Shudderwock battlecry, which is guaranteed to Grumble the Saronite-copies from the first battlecry.
4. Next turn(s), play 1-mana Murmuring into a chain of 1-mana Shudderwocks until you win.
I'm pretty sure the nine Shudderwock turn averages 54 damage. The question is whether you can build a combo deck that reliably gets there, especially since most combo decks use things like Novice Engineer, and you can't use card draw battlecries (outside Sandbinder). Not sure if there's any way to break the combo (how does Explosive Runes ordering work again?) but Baleful Banker could work around that too.
No, it was on the stream - summons another shudderwock
Occasionally gives helpful advice.
Voted Meta Defining, maybe will voted the most meta defining for this expansion if can...
I know I might sound crazy, but I'm really excited to try out my new Shudderwock Evolve Shaman!
Sure it's a meme-deck, but the original version has already been extremely fun to play. And the Wock now provides the missing lategame win-condition!
(*wild giggle*)
If it summons a copy of itself with Chain Gang’s battlecry, Grumble’s battlecry will then bounce back the copied Shudderwock
I remember the days when Tier 4 was only Shaman decks.
Love this card because of how well it rewards either player for remembering the order of battlecries that have gone off. Because battlecries are so prevelent in shaman its not likely that shudderwock will only purely be helpful to the shaman player. At this cards best when you have some godlike rng with battlecries that have multiple choices or target options this card is something like 9 mana clear the board except for this minion, give it divine shield and taunt, and then summon a couple copies of it. At its worst it launches a pyroblast worth of blazecaller shots to your own face, summons a bunch of 1/1 elementals, and then kills them and then itself.