As people said, it could be interresting against aggro as a hard to remove threatening creature plus a potential good target for spiked steed, which was the point of C'Thun's Chosen if you used it in a paladin deck.
The second power activation is like the spell stone that see no play today, if you wonder why this activation is bad, try running the spell stone in paladin deck and you'll understand.
Finally weak legenary for paladin. It is playable. But u have to build around gaining health to get value from this card. Maybe playable but not great
Weak? It's a better Silvermoon Guardian, with an extra attack (the stat that matters most for divine shield minions.) If you doubt how close to playable Silvermoon Guardian is, you have never run into a paladin trying to get the divine shield quest done. But the extra attack makes it way better. Also look at C'Thun's Chosen, which was fine without C'thun as well. And let's not forget another similar card from the past: Piloted Shredder. This card seems solid without the effect.
But don't let that stop you from trying to synergise with it's effect, because the effect is super solid as well.
Are you kidding me? You are comparing a legendary card with common cards and say it’s very good.
Why wouldn't I. Rarity is not a power level indicator.
Do I have to explain?
First of all, you can have 2 copies of common cards.
Please do explain.
I just explained you can have 2 copies of common in your deck. That means double consistency to have the right card on time you need it. And the effect isn’t crazy enough to cover the 1 copy loss.
That still makes no sense to me. So the card is so good you definitely want two copies of it, but at the same time not good enough to have just one copy of it?
No my point is even you can have 2 copies of it. It’s still bad. I just explained why rarity matters.
Why it’s bad. It’s stated for Aggro. But you have to heal for the value. Why does Aggro need to heal itself.
Finally weak legenary for paladin. It is playable. But u have to build around gaining health to get value from this card. Maybe playable but not great
Weak? It's a better Silvermoon Guardian, with an extra attack (the stat that matters most for divine shield minions.) If you doubt how close to playable Silvermoon Guardian is, you have never run into a paladin trying to get the divine shield quest done. But the extra attack makes it way better. Also look at C'Thun's Chosen, which was fine without C'thun as well. And let's not forget another similar card from the past: Piloted Shredder. This card seems solid without the effect.
But don't let that stop you from trying to synergise with it's effect, because the effect is super solid as well.
Are you kidding me? You are comparing a legendary card with common cards and say it’s very good.
Why wouldn't I. Rarity is not a power level indicator.
Do I have to explain?
First of all, you can have 2 copies of common cards.
Please do explain.
I just explained you can have 2 copies of common in your deck. That means double consistency to have the right card on time you need it. And the effect isn’t crazy enough to cover the 1 copy loss.
That still makes no sense to me. So the card is so good you definitely want two copies of it, but at the same time not good enough to have just one copy of it?
No my point is even you can have 2 copies of it. It’s still bad. I just explained why rarity matters.
Why it’s bad. It’s stated for Aggro. But you have to heal for the value. Why does Aggro need to heal itself.
You said: "Are you kidding me? You are comparing a legendary card with common cards and say it’s very good. " That kind of suggested to me that you thought you can't look at common cards to figure out the power level of a legendary card. But if that was not your point then we had this whole discussion for nothing.
Similar to Cobalt Guardian which never saw play... I don't have high hopes for this.
Cobalt Guardian didn't have divine shield to start and cost one mana more. Plus it's much easier to restore heath and get multiple divine shields vs playing multiple mechs. This defiantly isn't the most powerful paladin legendary but it's still solid. If nothing else it's good support for a divine shield paladin deck.
Is a 4 mana divine shield 4/3 minion good enough to see play on its own? I do not think so. Corpsetaker was only briefly played in zoo and tempo rogue and this was usually a 3/3 divine shield with taunt plus the occasional lifesteal and/or windfury. The 4/3 will not be difficult to be traded into, since 3 health is not enough to stay very long alive. As many mentioned, C'Thun's Chosen is a card and it was never played without C'thun. It is not a bad card, but not good enough.
Thus, playing The Glass Knight as is will not be great. Maybe acceptable, but that is not an argument for constructed per se. So the question is how easy you can trigger his effect. I personally had some hope for Pearl Spellstone, since Greater Pearl Spellstone is a very good tempo play. 2 mana 6/6 beats pre nerf corridor creeper in many scenarios (when you played a 5/5 for 2+ mana). However, it turned out that upgrading the spellstone is not that easy on average.You need to be injured and you need to have the healing cards and the spellstone in hand.
For the glass knight, you need him to survive a turn and then attack. And then you can use the healing you have in hand (probably you are injured at that point). I don't think that will often be the case. If the glass knight had rush, it would be an insane card (despite the difference of charge/rush a big powercreep to Argent Commander ). But he doesn't have it. So I don't think he will make the cut.
Well the card is good, but dunno if it will see so much play. The effect seems kinda meh. If a midrangey paladin will see light this maybe an auto include.
Compare to Bellringer Sentry in 4 mana slot I think he is not the best choice Paladin also have call to arm in this place. He have to fight hard to be picked
As people said, it could be interresting against aggro as a hard to remove threatening creature plus a potential good target for spiked steed, which was the point of C'Thun's Chosen if you used it in a paladin deck.
The second power activation is like the spell stone that see no play today, if you wonder why this activation is bad, try running the spell stone in paladin deck and you'll understand.
Wording is the same as the Lesser Pearl Spellstone and healing on minions count for the spellstone.
Eat grass, Smoke A$$
Is a 4 mana divine shield 4/3 minion good enough to see play on its own? I do not think so. Corpsetaker was only briefly played in zoo and tempo rogue and this was usually a 3/3 divine shield with taunt plus the occasional lifesteal and/or windfury. The 4/3 will not be difficult to be traded into, since 3 health is not enough to stay very long alive. As many mentioned, C'Thun's Chosen is a card and it was never played without C'thun. It is not a bad card, but not good enough.
Thus, playing The Glass Knight as is will not be great. Maybe acceptable, but that is not an argument for constructed per se. So the question is how easy you can trigger his effect. I personally had some hope for Pearl Spellstone, since Greater Pearl Spellstone is a very good tempo play. 2 mana 6/6 beats pre nerf corridor creeper in many scenarios (when you played a 5/5 for 2+ mana). However, it turned out that upgrading the spellstone is not that easy on average.You need to be injured and you need to have the healing cards and the spellstone in hand.
For the glass knight, you need him to survive a turn and then attack. And then you can use the healing you have in hand (probably you are injured at that point). I don't think that will often be the case. If the glass knight had rush, it would be an insane card (despite the difference of charge/rush a big powercreep to Argent Commander ). But he doesn't have it. So I don't think he will make the cut.
Well the card is good, but dunno if it will see so much play. The effect seems kinda meh. If a midrangey paladin will see light this maybe an auto include.
Top deck is cheat
remember how much play all the pally decks built around bolvar saw?
yeah it will be the same with this card
Compare to Bellringer Sentry in 4 mana slot I think he is not the best choice Paladin also have call to arm in this place. He have to fight hard to be picked
deleted
It's not rng if you call - Amaz
Heals are rare, you can tell from the pally spell stone being bad.
C'thuns chosen was a 42 with divine shield and it sees no play outside of c'thun decks. I don't think the extra 1 hp makes it any good.
Carpe Diem - Seize the day
meh/10
doubt it will see a lot of play
Kaladin's RoS Set Review
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Vanilla test passed with flying colours, and solid effect. We'll see this in every non-murloc pally deck until it rotates.
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Pretty boring design, I don't expect it to shake things up. Honestly how many healing cards are you going to run up allow this to function?