This coin prep. Rogue is going to be good once other decks start to surface. Something is going to make cube lock unplayable and I think 2 saps is a good start. If we can get a turn 6 card similar to geist. Although I think that geist and silence will do a pretty good job for now after the rotation. Also 1 weapon removal.
Based off other cards the echo tax seems to be 1 mana.
Swashburglar is 1 mana random card and a 1/1 body. Hallucinate is 1 mana discover a card.
So for 2 man I would expect either a body (not going to happen because of quest rogue) or discover.
Pick Pocket has neither and consequently while it can do more if you somehow can afford to blow an entire turn on it, I find it much more likely to be used as a mana fill or a starter to hunt for solutions that you will need to play. This generally means 2-3 casts and at 2 casts...
Burgle was 3 mana for 2 random cards and Pick Pocket will be 4 mana for 2 random cards. And as someone who played a lot of burgle rogue, I can tell you that the actual original card Burgle felt pretty awful/awkward to use compared to the later additions to the burgle theme that came with bodies or discover on the cheap.
So put me down as very disappointed with this card.
I voted bad on this one. Discovering a random card from your opponents class is valued at 1 mana and hallucination despite being much more flexible than this card sees almost no play. That means this cards is banking on synergy with other mechanics to be viable. Unfortunately the revealed rogue weapon seems borderline unplayable. That leaves the synergy with Mistrwraith to support this and again. I don't think it's good enough even there. I have tried burgle rogue countless times and it has never impressed me on a competitive level. If your interests are purely driven by having fun, maybe this is for you.
I like this a lot for arena late game. That’s a lot of value. If you’ve drafted a slower deck draft one of these too.
For constricted I can’t imagine it being great unless rogue gets a sorcerer apprentice/ radiant elemental type card but that would just make miracle rogue broken so I can’t see that happening..
Too slow for that amount of randomness I think.
Might be played in constructed, will be god-tier arena card.
0 tempo = bad . good card in arena
imagine high-rolling double radiant elemental/sorcerer's apprentice and getting infinite cards
kisses are a better fate than wisdom
I know a card that also draws 5 for 10...
Thief rogue didint work at anytime. But amazing value for arena
Now we're talking.
Make Rogue great again.
This coin prep. Rogue is going to be good once other decks start to surface. Something is going to make cube lock unplayable and I think 2 saps is a good start. If we can get a turn 6 card similar to geist. Although I think that geist and silence will do a pretty good job for now after the rotation. Also 1 weapon removal.
2 mana draw 1.
4 mana draw 2.
6 mana draw 3.
8 mana draw 4.
10 mana draw 5.
not good enough. At least it doesn't mill you, but the draws can be random garbage.
bad but i'm definitely gonna play this in wild w/ ethereal peddler and gallywix.
Interesting card. Get as many cards as you are willing to pay for.
This is like paladin 0 mana heal, you only use with 10 manas to get full value of the card.
It is a lategame value card, is terrible tempo, the problem is, rogue is a tempo class not a value one.
But one thing is sure, prepare your evil laugh when Hallucination find the priest elemental or sorcerer aprentice. :P
Based off other cards the echo tax seems to be 1 mana.
Swashburglar is 1 mana random card and a 1/1 body.
Hallucinate is 1 mana discover a card.
So for 2 man I would expect either a body (not going to happen because of quest rogue) or discover.
Pick Pocket has neither and consequently while it can do more if you somehow can afford to blow an entire turn on it, I find it much more likely to be used as a mana fill or a starter to hunt for solutions that you will need to play. This generally means 2-3 casts and at 2 casts...
Burgle was 3 mana for 2 random cards and Pick Pocket will be 4 mana for 2 random cards. And as someone who played a lot of burgle rogue, I can tell you that the actual original card Burgle felt pretty awful/awkward to use compared to the later additions to the burgle theme that came with bodies or discover on the cheap.
So put me down as very disappointed with this card.
Too slow, too much RNG, not a good fit for Rogue.
I voted bad on this one. Discovering a random card from your opponents class is valued at 1 mana and hallucination despite being much more flexible than this card sees almost no play. That means this cards is banking on synergy with other mechanics to be viable. Unfortunately the revealed rogue weapon seems borderline unplayable. That leaves the synergy with Mistrwraith to support this and again. I don't think it's good enough even there. I have tried burgle rogue countless times and it has never impressed me on a competitive level. If your interests are purely driven by having fun, maybe this is for you.
Me like this card :P, seems like a lot of fun. :)
I like this a lot for arena late game. That’s a lot of value. If you’ve drafted a slower deck draft one of these too.
For constricted I can’t imagine it being great unless rogue gets a sorcerer apprentice/ radiant elemental type card but that would just make miracle rogue broken so I can’t see that happening..
Because of the lifesteal on the weapon Ill try a bit of fun with burgling and weapon buffs.
But besides the fun, this cards is probably a "bad"
meh, kinda good if you're outta cards in your hand and then topdeck this to refill your hand again, otherwise nothing special I don't think.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Miracle