A 3/8 (or 8/3) is worth 5 mana. Divine Shield is worth 1 mana.
I don't think rush is worth 2 mana, even on a big minion. King Krush has full charge, and it only costs an extra 1.5 for that. (I know it's a class legendary, but still.)
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
if this was a 7 mana card it could be contructed level, but at 8 theres just way more powerful things you can do than this. it is an insane arena card though
To me the mana cost of this seems a little steep, but then again 8 mana for a 8/3 minion on the board after its killed something isn't all that awful, but the problem I have with this swapping in hand each turn mechanic is that it can be rather unreliable due to the fact of if you need it as an 8/3 minion on your turn but its as a 3/8 in hand, can rather mess things up for you.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
Actually thanks for pointing this out. Now the cards make a lot more sense. I still think, that some of them are too weak and punishing, if they don't get the legendary's buff, so they won't be included into that deck.
I'm thinking the same thing. Sure the value might be good if it hits, but I'm not putting my stock in LiW.
It's not just rush, it's deal 8 damage. It's kinda a fire lance, a fire ball. On a stick
So is King Krush, except that for 1 mana more, you get to hit face and/or keep a much bigger body. And people consistently dismiss Krush as mediocre. (Not me, I happen to love Krush even though my feelings on Gilnean Royal Guard are tepid.)
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Even with rush and divine shield, I don't really want a 3 attack minion for 8 mana. I also don't really want a 3 health minion for 8 mana. I hope if I do unpack it it's gold, so I get more dust.
Very good in its Worgen form, in most cases it's worth it to wait for it to transform. Trades 1x2 in almost any case. Also insanely good after Lady in White. That's basically Ragnaros that gets to choose a target for its first shot.
This is another card that could be OK if A): playing big minions was not a bad idea in general, and B): there were not sooo many cheaper, cleaner and therefore better options to deal with big stuff anyways (aka Polymorph, Hex, Execute, Hunter's Mark, Siphon Soul, at that cost could even just run Twisting Nether and have aoe as well, Assassinate plus all cards i forgot about or those which are in wild already).
Question abut this "each turn" effect we're seeing in WW - does it mean YOUR turn, or is it forever a 3/8 on your turn, 8/3 on your opponent's turn, etc, once you draw it?
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Life before death. Strength before weakness. Journey before destination.
Terrible card. 11 stats for 8 mana and it trades poorly against almost everything. Hell, even as removal, almost every class has better options available.
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A 3/8 (or 8/3) is worth 5 mana. Divine Shield is worth 1 mana.
I don't think rush is worth 2 mana, even on a big minion. King Krush has full charge, and it only costs an extra 1.5 for that. (I know it's a class legendary, but still.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
if this was a 7 mana card it could be contructed level, but at 8 theres just way more powerful things you can do than this. it is an insane arena card though
Arena card
Lady In white tempo priest is gaining a form
It's not just rush, it's deal 8 damage. It's kinda a fire lance, a fire ball. On a stick
To me the mana cost of this seems a little steep, but then again 8 mana for a 8/3 minion on the board after its killed something isn't all that awful, but the problem I have with this swapping in hand each turn mechanic is that it can be rather unreliable due to the fact of if you need it as an 8/3 minion on your turn but its as a 3/8 in hand, can rather mess things up for you.
Rumors are carried by haters, spread by fools, and accepted by idiots.
This is a good card, but darius is garbage.. yep
8 mana is way too much, argent command is smaller but does nearly the same thing for 2 less mana and it can charge face and see zero constructed play.
Carpe Diem - Seize the day
Not the new Force-Tank MAX or Charged Devilsaur.
this is the controlly bonemare of this expansion. hard removal+ strong body? will see play everywhere
How is a 8/3 body strong? Or how is a 3/8 good removal?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Even with rush and divine shield, I don't really want a 3 attack minion for 8 mana. I also don't really want a 3 health minion for 8 mana. I hope if I do unpack it it's gold, so I get more dust.
Great arena card. Potential in constructed.
Very good in its Worgen form, in most cases it's worth it to wait for it to transform. Trades 1x2 in almost any case. Also insanely good after Lady in White. That's basically Ragnaros that gets to choose a target for its first shot.
This is another card that could be OK if A): playing big minions was not a bad idea in general, and B): there were not sooo many cheaper, cleaner and therefore better options to deal with big stuff anyways (aka Polymorph, Hex, Execute, Hunter's Mark, Siphon Soul, at that cost could even just run Twisting Nether and have aoe as well, Assassinate plus all cards i forgot about or those which are in wild already).
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#JeSuisFieryWarAxe!
Absolutely amazing arena card, as Argent Commander is. 8 damage leave a body for 8 mana is better than 4 damage and a body for 6.
Question abut this "each turn" effect we're seeing in WW - does it mean YOUR turn, or is it forever a 3/8 on your turn, 8/3 on your opponent's turn, etc, once you draw it?
Kaladin's RoS Set Review
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Terrible card. 11 stats for 8 mana and it trades poorly against almost everything. Hell, even as removal, almost every class has better options available.