Play deck with no beasts aside from King Krush, play Seeping Oozeling, copy Kathrena Winterwisp's deathrattle, and cast this on King Krush as soon as Oozeling spawns him. Let Kathrena spawn 2 more buffed copies later. Carnivorous Cube one of them for extra fun.
Sadly that doesn't quite work. The Cubes mess up the Oozelings since you can easily copy deathrattle "do nothing".
But not to fear, there are other cards to slot in as seen by current big beast decks (which I enjoy playing). Silver Vanguard adds more cheat and protects Oozeling value in case you draw your Kathrena early. And those Vanguards do a nice job of connecting with Charged Devilsaur
I for one look forward to one of my cheats sticking for a Play Dead, Frenzy my new charger, trade in my cheat, get a Frenzied Charger, send a possible 19 damage towards an unsuspecting face swing turn. And if that fails, well I still have 2 back up chargers in my deck so my load hasn't been totally blown. (Which can be a real problem currently because sometimes that "swing turn" is sent to clear a board instead of eat a face when 16 is not enough to close a game.)
Over 70% of the people replying think this card will be played?
Guys. Go look at Strider for Rogue. That card is twice as good and maxes at tier 3.... in a class with tons of draw.
This card is 1/10 dust.
With a lot of discussion to back it up. It's okay to disagree but don't act condescending about it. The "THIS OTHER SIMILAR CARD FOR A DIFFERENT CLASS DOESN'T SEE PLAY, SO NEITHER WILL THIS ONE" line of 'logic' isn't productive, accurate, or a fair point of debate. Classes work differently, rely on different synergy, and we're entering a new meta.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
This makes me want to try Quest Hunter again. Buff a one-coster on T4, Tol'vir Warden on T5 to pull them right out of your deck. All while building your quest.
how often will it happen to have your 1cost minion to survive til T4 and tolvir on 5 that could draw you 2 other 1cost minions
Well you'd at least force your opponent to remove all your 1 drops before turn 4. That's not as easy for all decks out there.
And this card on its own cuts the number of 1 drops you'd need to include in your deck to build the quest. I'm not sure it's viable, I just think there is a shot worth taking.
Over 70% of the people replying think this card will be played?
Guys. Go look at Strider for Rogue. That card is twice as good and maxes at tier 3.... in a class with tons of draw.
This card is 1/10 dust.
Strider is nice and fair card, anything like that is good for the game,s.
This card is like taking strider, a good and fair card, and smothering it with dog poop.
It's stampede 2.0. Awful card that people think is good because beasts rawwwwwr
I personally have no idea how good this card will be. That being said one of the key differences here is that you get to choose the minion this goes on instead of just getting vanilla spiders. Obviously the vanilla spiders are free but they also do nothing the turn they come out. Putting this on a taunt or a charge or even a rush minion allows for immediate board impact when you do draw them.
That is of course, and a good point you have made, IF you draw them. In a class where draw is an issue this may very well be too slow. We'll see.
Another card that would be auto include in most other classes. Hunter just doesn't have any consistent ways to draw the extra copies. +3/3 is only decent by itself, and Spell Hunter would rather draw its removal in most cases anyway. Maybe if Control Hunter becomes a thing, this sees play as a 1x. OR if Quest Hunter gets good, and you can use the raptors to draw your deck, maybe you play a copy or two of this.
Rollback Post to RevisionRollBack
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin
This makes me want to try Quest Hunter again. Buff a one-coster on T4, Tol'vir Warden on T5 to pull them right out of your deck. All while building your quest.
how often will it happen to have your 1cost minion to survive til T4 and tolvir on 5 that could draw you 2 other 1cost minions
Well you'd at least force your opponent to remove all your 1 drops before turn 4. That's not as easy for all decks out there.
And this card on its own cuts the number of 1 drops you'd need to include in your deck to build the quest. I'm not sure it's viable, I just think there is a shot worth taking.
It's probably fine to just have Tol'vir Warden, a bunch of 1-drops and whatever card draw you can scrounge (alongside utility and removal stuff as needed). Dire Frenzy is going to work great both before quest completion and on Carnassa's Brood after. Add Houndmaster Shaw and Tundra Rhino if you're feeling cheeky. (And Toxmonger, obvs.)
I like it, but Hunter has a history of bad card draw and poor defensive mechanics. So while +3/+3 is great, it may not turn into value. That being said...Turn 3 Huffer --> Turn 4 Dire Frenzy smells like Smorc.
Let's not forget this is a: COMMON RARITY blessing of kings for beasts with -1/-1 You get three copies WITH the buff ITS A HUNTER BUFF
Im calling it, Midrange Quest hunter is gonna rule
Broken
Voted Meta Defining
This card along with Toxmonger will definitely create a case for Q Hunter.However, early game card disadvantage and lack of draw will make the deck extremely weak against all aggressive decks.
Quests are a badly designed cards. They put you at a major disadvantage by taking away your turn 1 play and a card slot, for a reward that is highly dependent on a very niche playstyle, which will provide you with a result many turns later and the reward might not be suitable for the situation at hand.
Quests are a badly designed cards. They put you at a major disadvantage by taking away your turn 1 play and a card slot, for a reward that is highly dependent on a very niche playstyle, which will provide you with a result many turns later and the reward might not be suitable for the situation at hand.
Quests struggle because the requirements are just way too strict for the investment you often have to put into the reward, or the reward is just too low impact. If they reduced all of the requirements across the board by even 25% they'd all be so much better (Warlock one might need to be like 3-4 cards). An 8/8 for 5 is nice. But giving up your turn 1, playing off-curve plays to generate quest value all cost way too much.
The only scary quest is the mage one. Flat out. I think the Hunter one is actually one of the more playable ones in theory. Tundra Rhino + Carnassa's Brood is a good win condition. It struggles with how hard it is to finish more than anything and how much garbage needs to be put into your deck. Having such a high chance of drawing a bad 1 drop in the mid-late game is... not... good.
Seems good, not sure it's THAT good though. 1) Requires a beast. 2) Worse buff than blessing of kings (which isn't run all the time in pally). 3) Doesn't draw those 3 cards you just chucked in your deck, so has no other effect.
If you have no board, it's a completely dead card. Control hunter has always always suffered from lack of card draw. This doesn't help.
Rollback Post to RevisionRollBack
Ibn Fahd.
To post a comment, please login or register a new account.
Sadly that doesn't quite work. The Cubes mess up the Oozelings since you can easily copy deathrattle "do nothing".
But not to fear, there are other cards to slot in as seen by current big beast decks (which I enjoy playing). Silver Vanguard adds more cheat and protects Oozeling value in case you draw your Kathrena early. And those Vanguards do a nice job of connecting with Charged Devilsaur
I for one look forward to one of my cheats sticking for a Play Dead, Frenzy my new charger, trade in my cheat, get a Frenzied Charger, send a possible 19 damage towards an unsuspecting face swing turn. And if that fails, well I still have 2 back up chargers in my deck so my load hasn't been totally blown. (Which can be a real problem currently because sometimes that "swing turn" is sent to clear a board instead of eat a face when 16 is not enough to close a game.)
Kaladin's RoS Set Review
Join me at Out of Cards!
Gang up plus 2 mana + 3 + 3 for all copies: jucy !
Well I am one of the few saying dust it. There is no tier 1 deck coming from this.
Another card that would be auto include in most other classes. Hunter just doesn't have any consistent ways to draw the extra copies. +3/3 is only decent by itself, and Spell Hunter would rather draw its removal in most cases anyway. Maybe if Control Hunter becomes a thing, this sees play as a 1x. OR if Quest Hunter gets good, and you can use the raptors to draw your deck, maybe you play a copy or two of this.
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin
This would have been so Broken with Rat Pack on curve ^^
Yes, yes I am. Sorry about that!
Compared to Fal'dorei Strider this is a 3/3 charge vs a 4/4 vanilla. If you ask me I would play the 3/3 charge.
Kaladin's RoS Set Review
Join me at Out of Cards!
Hunter getting strong cards this expansion (but they NEED it)
Classes getting trolled so far : Druid & Warrior
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Maybe one the reason Team 5 consider hoffing Stonetusk Boar last time? 1 mana 4/4 with charge..sick..
just playable, hunter has no way to draw those beasts and its just a weaker kings that only works on beasts
Let's not forget this is a:
COMMON RARITY
blessing of kings for beasts with -1/-1
You get three copies WITH the buff
ITS A HUNTER BUFF
Im calling it, Midrange Quest hunter is gonna rule
Broken
Voted Meta Defining
I like it, but Hunter has a history of bad card draw and poor defensive mechanics. So while +3/+3 is great, it may not turn into value. That being said...Turn 3 Huffer --> Turn 4 Dire Frenzy smells like Smorc.
Quests struggle because the requirements are just way too strict for the investment you often have to put into the reward, or the reward is just too low impact. If they reduced all of the requirements across the board by even 25% they'd all be so much better (Warlock one might need to be like 3-4 cards). An 8/8 for 5 is nice. But giving up your turn 1, playing off-curve plays to generate quest value all cost way too much.
The only scary quest is the mage one. Flat out. I think the Hunter one is actually one of the more playable ones in theory. Tundra Rhino + Carnassa's Brood is a good win condition. It struggles with how hard it is to finish more than anything and how much garbage needs to be put into your deck. Having such a high chance of drawing a bad 1 drop in the mid-late game is... not... good.
Seems good, not sure it's THAT good though. 1) Requires a beast. 2) Worse buff than blessing of kings (which isn't run all the time in pally). 3) Doesn't draw those 3 cards you just chucked in your deck, so has no other effect.
If you have no board, it's a completely dead card. Control hunter has always always suffered from lack of card draw. This doesn't help.
Ibn Fahd.