Sooo... It's basically either 7 mana 4/6: Draw a card, Lifesteal; or 6 mana 4/6: Summon 2/1, Lifesteal. Will it make it to Standard? Healing in Warlock is always appreciated, i think.
This card reminds me of to my side. It's condition is easy enough to meet and it can be good enough to play, but there are just better cards for Warlock to use even in the perfect deck for this card.
Why the comparison to To My Side!? The hunter card requires you to rebuild your deck entirely, i.e. you are obligated to sacrifice a lot of resources for the effect to trigger. I partially agree with everything else you stated, but I was just confused by the comparison.
I just meant that I don't see it in the obvious choice of deck for the card despite being of a decent power level. That said though, the more I think about this card, the more I think it will make a splash some day.
Good card but won't see play for now. Probably will become relevant when the more practical ways of healing (spellstone, dark pact) rotate out. This isn't a zoo card though. Zoo doesn't really care about its health like control does because it applies constant pressure. Additionally it has no added benefits when played alongside small minions.
Eh...pretty disappointing. If you trigger the effect it's a Bloodworm with +2 health , but since Bloodworm was never played ( not even close ) I think that a +2 health one would barely be good enough...But you have to trigger the effect...so meh.
If you look at all the Lifesteal cards that exist atm...the only ones that get played are the ones that are spells / have taunt / charge so you can kinda ensure that you get some life from it...This one you can't...it can get silenced / removed / or you get killed before this can do anything for you.
Also..this kind of minion is best played on curve since your opponent has little chance to have drawn an answer at that point but the only way you can drop this on curve is with Blood Witch ( IF it doesn't get killed ) + you need lifesteal against aggro decks...aggro decks mostly try to kill you at early turns...so maybe you will not be able to play Blood Witch on 4 because you need to clear the board that turn. So the best case scenario for this card is really hard to achieve.
The only redeemable thing about it is that it has solid stats even if you don't trigger it's effect. Voted ,,playable,, just because of that
Strong card. Actually curve of bloodwitch, this and lackey+pact is very strong board presence in case meta will go to midrange and control. In current meta of aggro paladins and tempomages 5 Mana applebaum is stronger.
Btw this card could be staple if bliz will print one more card which will get strong benefits of taking hero damage and blood witch became good curve option.
That's a relief - AOE and healing were the two things Warlock was desperately short on. With this card plus Lord Godfrey old Gul'dan is safe now. (Despite my sarcasm, I don't expect Deathweb Spider to see a lot of play this cycle, control warlock has more efficient Lifesteal options.)
It looks like Blizzard is moving from discard synergy to self-damage synergy, a synergy that has proven easier to use, even in control decks. I wish that, given this was an epic card, it had better value or a more exotic effect, but it looks solid. That said, it competes with Despicable Dreadlord for the 5-mana slot, and Lesser Amethyst Spellstone for Lifesteal power.
For now I'll rate it bad, but with most low-cost self-damage cards it could become quite nice. The killer though is that the Voidlord strategy is just way better, and Warlock has no issues with healing at the moment.
Sooo... It's basically either 7 mana 4/6: Draw a card, Lifesteal; or 6 mana 4/6: Summon 2/1, Lifesteal. Will it make it to Standard? Healing in Warlock is always appreciated, i think.
I think it really depends on how much Warlock misses Mistress. I'm not sure this is necessary, but it's not a bad card.
As the witch is terrible this is just bad.
Applebaum serves the purpose so much better.
Good to print some Warlock cards that don't fit in the current Tier 1 builds I guess.
Warlockstone
I don't think it is needed at the moment but the card is good itself, maybe will be used in the future
Top deck is cheat
Thats a Thing worth to try
I'm glad this card is decent and won't see play in Cubelock.
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Btter than Duskbat but not much. turn 7 4/6 still too slow.
Good card but won't see play for now. Probably will become relevant when the more practical ways of healing (spellstone, dark pact) rotate out. This isn't a zoo card though. Zoo doesn't really care about its health like control does because it applies constant pressure. Additionally it has no added benefits when played alongside small minions.
Eh...pretty disappointing. If you trigger the effect it's a Bloodworm with +2 health , but since Bloodworm was never played ( not even close ) I think that a +2 health one would barely be good enough...But you have to trigger the effect...so meh.
If you look at all the Lifesteal cards that exist atm...the only ones that get played are the ones that are spells / have taunt / charge so you can kinda ensure that you get some life from it...This one you can't...it can get silenced / removed / or you get killed before this can do anything for you.
Also..this kind of minion is best played on curve since your opponent has little chance to have drawn an answer at that point but the only way you can drop this on curve is with Blood Witch ( IF it doesn't get killed ) + you need lifesteal against aggro decks...aggro decks mostly try to kill you at early turns...so maybe you will not be able to play Blood Witch on 4 because you need to clear the board that turn. So the best case scenario for this card is really hard to achieve.
The only redeemable thing about it is that it has solid stats even if you don't trigger it's effect. Voted ,,playable,, just because of that
Strong card. Actually curve of bloodwitch, this and lackey+pact is very strong board presence in case meta will go to midrange and control. In current meta of aggro paladins and tempomages 5 Mana applebaum is stronger.
Btw this card could be staple if bliz will print one more card which will get strong benefits of taking hero damage and blood witch became good curve option.
That's a relief - AOE and healing were the two things Warlock was desperately short on. With this card plus Lord Godfrey old Gul'dan is safe now. (Despite my sarcasm, I don't expect Deathweb Spider to see a lot of play this cycle, control warlock has more efficient Lifesteal options.)
It looks like Blizzard is moving from discard synergy to self-damage synergy, a synergy that has proven easier to use, even in control decks. I wish that, given this was an epic card, it had better value or a more exotic effect, but it looks solid. That said, it competes with Despicable Dreadlord for the 5-mana slot, and Lesser Amethyst Spellstone for Lifesteal power.
Hard to tell, but I think the 3 cards are overrated.
All 3 are playable at best imo.
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For now I'll rate it bad, but with most low-cost self-damage cards it could become quite nice. The killer though is that the Voidlord strategy is just way better, and Warlock has no issues with healing at the moment.
Decent in arena, won't see constructed play. There is no reason to play this over spellstone.
Another seemingly good card for warlock and more healing for warlock, surely not......lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Why do people think Burgly Bully with conditional lifesteal and no coins is good?
It's not a bad card but it's 100% unplayable in constructed.
Next.
*edit* seriously guys, it's literally Burgly Bully except a worse conditional effect. Not a hard card to evaluate.