If we're in a meta that ISN'T simply 'lol curvestone, dump hand go face' then this card would be playable. You'll be rewarded based on your ability to know what's likely in your opponent's hand and what they likely want to play next turn, and if getting to play that for free would result in them gaining significant tempo/value or not. For instance, if you play this on turn 4 vs Cubelock, they're not going to freak out and play their Deathknight just because it's free. Maybe they get to play the weapon for free, but who cares about that.
If exists, this card can be played with discard mechanic, you make opponent discard cards, he play fast the cards left trying to avoid discard the remaining cards then you play this.
Millhouse Manastorm can be pulled by Call to Arms and Bolf was useful in that one brawl where playing a 9 mana minion could give priest Tree of Life, and Soulpriestess + Bolf + Tree won you the game instantly.
I don't believe there is any scenario where you win using this card unless we get a brawl where players take 2 turns in a row.
No wonder Blizzard is dumping free packs on us, most of these legendaries are pure ass. When I finish opening my pre-order it's back to KotFT or KnK for me. Even quests is better than this crap.
Duskfallen Aviana has super strong synergy with Forest Guide since your opponent can play all the cards for free the forest guide draws him...
Concede Druid new meta?
Yeah, why not? Concede Druid best deck in the new meta. :P
Well after the opression called Jade Druid that class deserves it all. And it is one of my two favorite classes but it deserves it.
You are right, hehe. :P
As someone who likes the druid class the best, I would like to point out that it was not fun for me, nor did I ever wish to have a thing like Jades in the class. Druid deserves better! Druids should not pay for the curse called Jades that was thrown on the class.
Druid is the my second most played class. I hated the jade druid as well but so don't take me personal.
The greatest problem with this card is that while it's a VERY strong card, it's a fair card… and fair cards rarely see any play.
You're giving your opponent a free card to play before you can play yours... and if Temporus is any indication, this won't see much play either.
I agree with you but it is also about the nature of the game. One turn can end a game in Hearthstone. It is pretty risky. And so many removal and silence cards in every deck.
My take on this card: Utter Garbage. Reasons: Vs Aggro you give them free card to play and they will still play other cards that they were going to play and removing the 3/7 won't be a hassle. Vs Control it's just haha thank you for a gift druid, these decks inherently have many removal tools in their deck. It is the fact that your opponent gets the advantage of this card first that makes it extremely bad. If it was otherwise it would be very good only in combo/otk style of deck.
My fellow druid player. We are doomed for jades, UI and Spreading Plague.
My take on this card: Utter Garbage. Reasons: Vs Aggro you give them free card to play and they will still play other cards that they were going to play and removing the 3/7 won't be a hassle. Vs Control it's just haha thank you for a gift druid, these decks inherently have many removal tools in their deck. It is the fact that your opponent gets the advantage of this card first that makes it extremely bad. If it was otherwise it would be very good only in combo/otk style of deck.
I disagree. Vs Aggro, a lot of the time when you play this, they won't have many cards in hand, and them getting to play a card for 0 mana is less impactful than you think - they have 5 or 6 mana available to them but likely not more than 5 or 6 mana worth of cards to even play. By contrast, YOU put this in a deck with high cost cards and get massive value. An aggro deck playing a card for zero mana is far less of a big deal than an aggro deck taking an extra turn (Temporus).
On the other hand, vs Control, it can be said (and I posted earlier) that they have a lot of high value but specific cards that need to be played under certain conditions. A Control Mage isn't going to play Dragoncaller Alanna just because it's free, nor is a Warlock playing their deathknight on turn 6 just because it's free. You are rewarded for knowing what your opponent has in hand and what they likely want to play next turn, much like playing Dirty Rat. Both are kind of high risk high reward cards that pay off for being good at hand reading and playing the card at the right time.
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Life before death. Strength before weakness. Journey before destination.
Your opponent gets to play a zero cost card first. If they can play a big minion and then remove Aviana you're pretty screwed, and the card becomes "5 Mana lose the game"
OK, looking at this realistically instead of knee-jerk reactions:
So clearly this is a replacement for Aviana in an OTK/Malygos type Druid deck. This allows you to get your big combo piece out for free so you can spend the rest of your mana doing your OTK off that piece. The big issue here is that it has to stick through your opponent's turn to actually pull this off.
The good news is that usually in a OTK deck, you could care less what the opponent does during his turn, so long as they don't remove it. They can drop Obsidian Statues or Lich King, and it just doesn't matter since you're going to OTK him next turn. The problem is making this card stick through the opponent's turn. Now, Druid has a lot of taunts, so it'll likely have to be done via spells/removal. But:
vs Aggro, this might stick. The problem vs aggro is that if you're at the point of the game where you can pull your OTK off, you probably already won since its going to be turn 15. You won't be playing this against aggro, or if you are, it's a win more type thing
vs Control, most likely they'll just remove it. The chances they have a removal in hand are high, since OTK decks don't usually play a lot of threats up to this point that requires removal.
And that's the issue, unfortunately. OTK decks like Malydruid are there to punish control. This card will work against anything EXCEPT control. And there you have it, how it will fail (but I odn't think it's as bad as people think).
Some interesting Risk reward stuff going on here. I think they key to this card is going to be playing her and then somehow protecting her the same turn to enable and OTK of some type. Maybe some sort of malygos set up.
Millhouse Manastorm can be pulled by Call to Arms and Bolf was useful in that one brawl where playing a 9 mana minion could give priest Tree of Life, and Soulpriestess + Bolf + Tree won you the game instantly.
I don't believe there is any scenario where you win using this card unless we get a brawl where players take 2 turns in a row.
No wonder Blizzard is dumping free packs on us, most of these legendaries are pure ass. When I finish opening my pre-order it's back to KotFT or KnK for me. Even quests is better than this crap.
The greatest problem with this card is that while it's a VERY strong card, it's a fair card… and fair cards rarely see any play.
You're giving your opponent a free card to play before you can play yours... and if Temporus is any indication, this won't see much play either.
A new concede button. Nice. A legendary one. I will craft it in golden.
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The only chance i can see for this card is if you cube it when you play it and then somehow kill the cube the next turn.
I think I know what I'm talking about.
Looks like druid have a life sentence for your jade sins... :(
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Against a control deck this would just die instantly anyways. At least Temporus lets you pull off a guaranteed combo if they can’t kill you.
With my luck, I bet ,I will open this in the first ten packs.
I think someone will make a combo deck with this card, and most of you will follow suit and say boy I guess it was good. Ie doc....Boom!!!.
OK, looking at this realistically instead of knee-jerk reactions:
So clearly this is a replacement for Aviana in an OTK/Malygos type Druid deck. This allows you to get your big combo piece out for free so you can spend the rest of your mana doing your OTK off that piece. The big issue here is that it has to stick through your opponent's turn to actually pull this off.
The good news is that usually in a OTK deck, you could care less what the opponent does during his turn, so long as they don't remove it. They can drop Obsidian Statues or Lich King, and it just doesn't matter since you're going to OTK him next turn. The problem is making this card stick through the opponent's turn. Now, Druid has a lot of taunts, so it'll likely have to be done via spells/removal. But:
vs Aggro, this might stick. The problem vs aggro is that if you're at the point of the game where you can pull your OTK off, you probably already won since its going to be turn 15. You won't be playing this against aggro, or if you are, it's a win more type thing
vs Control, most likely they'll just remove it. The chances they have a removal in hand are high, since OTK decks don't usually play a lot of threats up to this point that requires removal.
And that's the issue, unfortunately. OTK decks like Malydruid are there to punish control. This card will work against anything EXCEPT control. And there you have it, how it will fail (but I odn't think it's as bad as people think).
Came for the memes, stayed for the druid main salt posts
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
at least i know what the first legendary i will open will be
Some interesting Risk reward stuff going on here. I think they key to this card is going to be playing her and then somehow protecting her the same turn to enable and OTK of some type. Maybe some sort of malygos set up.
Uuuuugh. This is true garbage in every sense of the word. Only way it could be any use is if druid is given Time Warp as a card.