It's a bad tempo card, but it has it's synergies, so maybe one day this card would be strong somewhere.. wouold say quest hunter if the reward wasn't bad..
The fact that quest hunter and hand druid are the first decks that comes to mind tells you how competitive this card will be.
A good card to compare this to is ignious elemental. The effect is a bit better as a vanilla 1/2 is below average for a 1 drop and battle cry is better than death rattle, but you do lose 2 hp which is significant. This guy can get pinged off by hero powers and can't eat a 1/2 or 2/1 1 drop without dying. So at best it's probably on par with ignious elemental which sees very little play outside of quest rogue and technically quest hunter.
The fact that quest hunter and hand druid are the first decks that comes to mind tells you how competitive this card will be.
A good card to compare this to is ignious elemental. The effect is a bit better as a vanilla 1/2 is below average for a 1 drop and battle cry is better than death rattle, but you do lose 2 hp which is significant. This guy can get pinged off by hero powers and can't eat a 1/2 or 2/1 1 drop without dying. So at best it's probably on par with ignious elemental which sees very little play outside of quest rogue and technically quest hunter.
Truth here. That being said I do want to try and make a Hagatha deck. I think the effect is potentially very strong. Essentially a shaman based lyra effect that can't be cleared of the board. So I will either go with elemental or try out some cards like this. Not sure which but I'll try both.
When you though nothing worse could come from the shitwood... bam! 2/1 for 3 mana fill your hand with garbage.
There is a lot of 1 mana minions don't is garbage, this card is very poor tempo play but normal value, if you combine with shaman new hero is very good value, hunter dragon legendary is waaaaaaaaaaaaaaaaaaaaaaay worse than this.
Has more chance of seeing competitive play than Lady in White, and lots of people voted meta defining on that one.
I think your wrong. Its way to slow and understated. Lady in White at least while its slow, its not as understated, and can provide some good benefit. Ravencaller gives you two random 1 cost minions on turn 3 or later. That means your going to play them at turn 4 or later. Good luck to anyone doing that.
Has more chance of seeing competitive play than Lady in White, and lots of people voted meta defining on that one.
I think your wrong. Its way to slow and understated. Lady in White at least while its slow, its not as understated, and can provide some good benefit. Ravencaller gives you two random 1 cost minions on turn 3 or later. That means your going to play them at turn 4 or later. Good luck to anyone doing that.
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Anger is the punishment we give ourselves for someone else's mistake.
Has more chance of seeing competitive play than Lady in White, and lots of people voted meta defining on that one.
I think your wrong. Its way to slow and understated. Lady in White at least while its slow, its not as understated, and can provide some good benefit. Ravencaller gives you two random 1 cost minions on turn 3 or later. That means your going to play them at turn 4 or later. Good luck to anyone doing that.
I agree. I think people are seriosly underrating this card.
Reminds me a lot of Fire Fly. It seemed underwhelming at first, but ended up being pretty good. even outside of elemental decks.
The difference is firefly is a 1 drop, and when played early, with 2 health, it was usable because it was in the early game. The 1/2 it gave you was ok. After turn 3 firefly is not such a good play. This is a 3 drop with 1 health, that can give you some horrible cards to play on turn 4, much later in the game. But, have fun and play it, good luck.
I agree. I think people are seriosly underrating this card.
Reminds me a lot of Fire Fly. It seemed underwhelming at first, but ended up being pretty good. even outside of elemental decks.
The difference is firefly is a 1 drop, and when played early, with 2 health, it was usable because it was in the early game. The 1/2 it gave you was ok. After turn 3 firefly is not such a good play. This is a 3 drop with 1 health, that can give you some horrible cards to play on turn 4, much later in the game. But, have fun and play it, good luck.
I agree that this card isn't all that great, at least, on it's own. It would have to fit in deck that can leverage the idea of just creating more minions that specifically need to be cast. Obviously Hagatha jumps to mind but the jury is out on whether or not she'll be any playable. Same with this hand druid concept. Lastly there is quest hunter, which hasn't been good traditionally, though it may get a bit better this expansion, if not actually good. Other than that nothing really jumps to mind. We have two untested archtypes, both of which are of pretty dubious effectiveness even on paper and one archetype that hasn't proven effective in the past with which to try and fit this card. Lastly one has to wonder if this card is any good even in those decks.
I've recently been experimenting with this card in two unexpected decks (admittedly either in super low ladder ranks or in casual, but I think there's merit).
#1 - Elemental Mage. One way an opponent can counter the late game is by simply not giving you targets to create Water Elementals. Now, it should be noted (if not obvious) that Voodoo Doll is an entirely better card for this, but still - sometimes you run out of cards in hand/targets for Doll and I think Ravencaller is a card worth trying out. You get up to 3 additional targets (itself, plus two 1-drops) to make Water Elementals (probably more like 2 on average, but sometimes you highroll).
#2 Thief Rogue. I think it's good here for two reasons. One, 1-drops are awesome for enabling combos. In Thief Rogue, I've only been running two 0-cost cards (Shadowstep and Backstab), so unless going second, getting that turn 5 or turn 6 Vilespine Slayer off is often just not possible. Ravencaller can be used to generate combo enablers this way. Two, after you've played DK Valeera, a single Ravencaller can generate up to 8 more weapon charges for Spectral Cutlass, which includes mirror matches. If you've played any amount of Thief Rogue with Spectral Cutlass, you know how frustrating it can be to find additional non Rogue cards so you don't break the Cutlass, and I think Ravencaller again is a card worth experimenting with.
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Life before death. Strength before weakness. Journey before destination.
There's almost double the amount of neutral 1 drops than there are class 1 drops, so the Cutlass synergy is neglectable, imo. That said, i tested around with 1 Ravencaller in a low curve Questing Adventurer Miracle Rogue list as well 1 month ago, cause 1 drops, as you already said, are great in rogue and also for Adventurer. Sadly, after testing it there seems no reason not to just stick with Fire Flies or Hallucinations for that purpose. Even tho i didnt test it in your mage example, i still think, like you mentioned as well, that there simply shouldnt be space in a list, where you already have a great card like Doll, which serves this purpose and more.
Its always a thin red line i encounter in my deckbuilding as well, where you see that following too much down a certain synergy's path makes your deck worse.
True, I've been testing it in Wild, where you have a 43% chance to get a non Rogue non Neutral 1-drop (42 out of 92). I've only been running Ravencaller as a 1-of because I have a flex spot or two in my decks.
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Life before death. Strength before weakness. Journey before destination.
After many tests the only good use this card is for shaman DK's, but you have to run both for this card be useful, have a nice sinergy with elemental doubling battlecry.
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It's a bad tempo card, but it has it's synergies, so maybe one day this card would be strong somewhere.. wouold say quest hunter if the reward wasn't bad..
The fact that quest hunter and hand druid are the first decks that comes to mind tells you how competitive this card will be.
A good card to compare this to is ignious elemental. The effect is a bit better as a vanilla 1/2 is below average for a 1 drop and battle cry is better than death rattle, but you do lose 2 hp which is significant. This guy can get pinged off by hero powers and can't eat a 1/2 or 2/1 1 drop without dying. So at best it's probably on par with ignious elemental which sees very little play outside of quest rogue and technically quest hunter.
Carpe Diem - Seize the day
Anger is the punishment we give ourselves for someone else's mistake.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Anger is the punishment we give ourselves for someone else's mistake.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
I agree. I think people are seriosly underrating this card.
Reminds me a lot of Fire Fly. It seemed underwhelming at first, but ended up being pretty good. even outside of elemental decks.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Can this give class cards so if you're running a burgle rogue with the new legendary you can still get class cards through other means?
Anger is the punishment we give ourselves for someone else's mistake.
Okay in arena, may see play in Hagatha shaman, bad everywhere else! O yeah and quest hunter I guess.
I've recently been experimenting with this card in two unexpected decks (admittedly either in super low ladder ranks or in casual, but I think there's merit).
#1 - Elemental Mage. One way an opponent can counter the late game is by simply not giving you targets to create Water Elementals. Now, it should be noted (if not obvious) that Voodoo Doll is an entirely better card for this, but still - sometimes you run out of cards in hand/targets for Doll and I think Ravencaller is a card worth trying out. You get up to 3 additional targets (itself, plus two 1-drops) to make Water Elementals (probably more like 2 on average, but sometimes you highroll).
#2 Thief Rogue. I think it's good here for two reasons. One, 1-drops are awesome for enabling combos. In Thief Rogue, I've only been running two 0-cost cards (Shadowstep and Backstab), so unless going second, getting that turn 5 or turn 6 Vilespine Slayer off is often just not possible. Ravencaller can be used to generate combo enablers this way. Two, after you've played DK Valeera, a single Ravencaller can generate up to 8 more weapon charges for Spectral Cutlass, which includes mirror matches. If you've played any amount of Thief Rogue with Spectral Cutlass, you know how frustrating it can be to find additional non Rogue cards so you don't break the Cutlass, and I think Ravencaller again is a card worth experimenting with.
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There's almost double the amount of neutral 1 drops than there are class 1 drops, so the Cutlass synergy is neglectable, imo. That said, i tested around with 1 Ravencaller in a low curve Questing Adventurer Miracle Rogue list as well 1 month ago, cause 1 drops, as you already said, are great in rogue and also for Adventurer. Sadly, after testing it there seems no reason not to just stick with Fire Flies or Hallucinations for that purpose. Even tho i didnt test it in your mage example, i still think, like you mentioned as well, that there simply shouldnt be space in a list, where you already have a great card like Doll, which serves this purpose and more.
Its always a thin red line i encounter in my deckbuilding as well, where you see that following too much down a certain synergy's path makes your deck worse.
Cheers.
True, I've been testing it in Wild, where you have a 43% chance to get a non Rogue non Neutral 1-drop (42 out of 92). I've only been running Ravencaller as a 1-of because I have a flex spot or two in my decks.
Kaladin's RoS Set Review
Join me at Out of Cards!
After many tests the only good use this card is for shaman DK's, but you have to run both for this card be useful, have a nice sinergy with elemental doubling battlecry.