It definitely seems like a pretty weak Tomb Pillager or Flanking Strike to me. If Conceal was Standard legal, I think this could be pretty decent in a deck with Questing Adventurer, but it just doesn't hold up a match to Pillager or Strike.
I just don't like how specific it is. Flavor wise I just absolutely love it. But requiring you to target just a minion, deal only 3, and get a coin only if it dies, for a whopping 4 mana, just doesn't seem that usable. If you think of just the amount of mana it would cost if it dies as 3, paying 3 mana to deal 3 to a minion seems super weak when there's a card that does 2 damage to an undamaged one for 0. There's room for the card but it seems pretty slim. Again, maybe a Miracle deck could play this, I'm just pretty disappointed with this at Epic.
You know, in speculation, I think this is Blizzard making sure Rogue has a new coin in Standard that isn't too strong. Problem is, Hearthstone's expansion card pools are generally so small and restrictive for each class that classes getting prematurely nerfed cards means those classes will probably just be bad. I can see liking the card as support for a Wild miracle list, maybe as a one of. Preparation usually makes any card good but I can't help but see this as Backstab's ugly cousin.
Not sure how I feel either … It’s basically 3 mana deal 3 damage to a minion, and the coin can be used to cast more cheap Rogue spells but still. Meh. Not a big fan.
But imo too expensive to actually see play. There are multiple far better options to deal 3 or more damage. And the coin isn't powerful enough to justify the Mana.
so best case its a 3 mana deal 3 dmg to minion on turn 4 (3 if u use a coin for it) or 4 mana deal 3 dmg to minion in the worst case. I don't think its worth it for the potiential coin so meh not good but hopefully it isn't unplayable.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
imagine a hammer of wrath that always draws you a coin. that is worse than what hammer of wrath is now. and this is even worse than that as it has an added restriction.
Sad to see an epic for Rogue withe these stats... Should have costed 3. The condition of killing the minion is what should trigger the coin instead of paying 1 mana for the potential os a 1 manareturn
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I'm beginning to think they are never going to rotate Gadgetzan Auctioneer
It's pretty odd to me though, they say they want new decks in standard but they keep printing miracle support.
Outside of that, cool card flavorwise. Not very strong
Thank you blizzard, now please print a Auctioneer for rogue *Amen*
It definitely seems like a pretty weak Tomb Pillager or Flanking Strike to me. If Conceal was Standard legal, I think this could be pretty decent in a deck with Questing Adventurer, but it just doesn't hold up a match to Pillager or Strike.
I just don't like how specific it is. Flavor wise I just absolutely love it. But requiring you to target just a minion, deal only 3, and get a coin only if it dies, for a whopping 4 mana, just doesn't seem that usable. If you think of just the amount of mana it would cost if it dies as 3, paying 3 mana to deal 3 to a minion seems super weak when there's a card that does 2 damage to an undamaged one for 0. There's room for the card but it seems pretty slim. Again, maybe a Miracle deck could play this, I'm just pretty disappointed with this at Epic.
You know, in speculation, I think this is Blizzard making sure Rogue has a new coin in Standard that isn't too strong. Problem is, Hearthstone's expansion card pools are generally so small and restrictive for each class that classes getting prematurely nerfed cards means those classes will probably just be bad. I can see liking the card as support for a Wild miracle list, maybe as a one of. Preparation usually makes any card good but I can't help but see this as Backstab's ugly cousin.
Not sure how I feel either … It’s basically 3 mana deal 3 damage to a minion, and the coin can be used to cast more cheap Rogue spells but still. Meh. Not a big fan.
In principle a nice idea for combo-rogues.
But imo too expensive to actually see play. There are multiple far better options to deal 3 or more damage. And the coin isn't powerful enough to justify the Mana.
(and epic?? Are you kidding??)
P.S. flavor is nice, though
so best case its a 3 mana deal 3 dmg to minion on turn 4 (3 if u use a coin for it) or 4 mana deal 3 dmg to minion in the worst case. I don't think its worth it for the potiential coin so meh not good but hopefully it isn't unplayable.
On pair with the never use 4 mana paladin spell. Thats great
For 3 mana this card whould be ok or even good. For 4 mana it's definitely 1 mana too much and because of that bad.
Bad , just bad.
Seems like only warlock can get good cards
Yawn
This is maybe for combo Malygos? You play twice with Valeera DK and get 2 coins to Malygos turn?
I really don't understand the 4 cost, 3 manas is enough.
Blizzard please HoF Preparation and you can stop this bullshit release overcosted spells for rogue.
imagine a hammer of wrath that always draws you a coin. that is worse than what hammer of wrath is now. and this is even worse than that as it has an added restriction.
bad.
Sad to see an epic for Rogue withe these stats...
Should have costed 3. The condition of killing the minion is what should trigger the coin instead of paying 1 mana for the potential os a 1 manareturn
That flavor is perfection.
I'm just gonna put this one down under the "??????" category of cards.
I really like the concept behind this, but itself it's a rather bad tradeoff. It needs to cost either 3 Mana, or give out two Coins as a reward.
I mean, if you use Preparation, then its kind of like ramping; an insane Wild Growth, only, with a two-card combo.
Though not as good as I hoped, I'm glad to see Miracle is still playable in the new year!