Bad. Next. You can specullate about possible enrage decks all you want, but I'm confident enough to call it bad
I have to thoroughly disagree. This is basically a 3rd and 4th Execute for Control Warrior, which hits most minions in the early and mid-game (as well as several later in the game.) Drop this, play Whirlwind, hit with Redband for a total of 5 damage, which is the most common breakpoint for minions.
Do you think control warrior wants to play 5 damage removal for 3 mana and 2 cards? I get where you're coming from but I just don't see this having a spot. Warrior has execute, sleep with the fishes, shield slam, brawl, weapons... all more efficient than this
Bad. Next. You can specullate about possible enrage decks all you want, but I'm confident enough to call it bad
I have to thoroughly disagree. This is basically a 3rd and 4th Execute for Control Warrior, which hits most minions in the early and mid-game (as well as several later in the game.) Drop this, play Whirlwind, hit with Redband for a total of 5 damage, which is the most common breakpoint for minions.
Do you think control warrior wants to play 5 damage removal for 3 mana and 2 cards? I get where you're coming from but I just don't see this having a spot. Warrior has execute, sleep with the fishes, shield slam, brawl, weapons... all more efficient than this
Dont talk too much so ppl can not know you dont know shit about CW. 1: Sleep rotate 2: These are removal spell, this one is both minion and a psedo removal spell. 3. Warrior minions benefit from self damage and warrior also have free ww like in bloodrazor charge or Dk hero power. So you dont have to build your deck around it or doing some crazy combo, because your deck operate that way anyway. Deal 5 damage for 2-4 mana is always good as it can kill most mid game minion, so you can save execute or slam for other big target
Why does no one compare this to Eviscerate? Rogue has to combo it, warrior needs a whirlwind/inner rage effect with it - seems fair
- cant go face instantly, cant pass taunts
+ sometimes is an awesome turn 2 play, does have a minion body if no removal needed, gets to 6 damage (fireball) with inner rage effect, so its more versatile and thats always good (look @branching paths)
amani is much slower than this card, it has a direct impact on the board, and if it survives it contibues to pose a threat, a 4/2 on board contests 2/3 and 2/2s can easily 2 for 1, also has synergy with WW effects.
if you are using tank up you can't use this card anyway cause it's an even costed card.
dictating the trades is very strong rush is underestimated af. amani can to removal or value traded, without having impact, on this you do have impact, amani is better on empty board though , won't deny that.
Pretty weak early on, doesn't trade well with most 2-drops, though it's way better than most 2-drops later on if you have easy access to a ping effect. Very hard to judge by itself since a deck to support it doesn't currently exist.
Doesn't have to run into a 1-health minion, even; it can go into an unbuffed Mana Wyrm or a Vilefin Inquisitor and contest it the next turn.
It's also not a completely dead card later on as it's a 4-damage rush minion when paired with a whirlwind effect (just a 2nd swing of the Blood Razor, for instance). I don't think it works as a tempo card, but control Warrior has nothing to do on turn 2 as it is, so we'll see.
I don't know about this card. Has the potential to be really strong in the right meta and with the right support. Both of those things do seem to line up, but you never know.
One thing I DO know for sure is that one of my favourite wild decks is getting a boost! Hobgoblin warrior for the win!!!
Fuck cubelock
Wha
great card sadly the community have no idea how to evaluate cards, control or tempo warrior could use it.
it's not like warrior currently got any good turn 2 plays
Why does no one compare this to Eviscerate? Rogue has to combo it, warrior needs a whirlwind/inner rage effect with it - seems fair
- cant go face instantly, cant pass taunts
+ sometimes is an awesome turn 2 play, does have a minion body if no removal needed, gets to 6 damage (fireball) with inner rage effect, so its more versatile and thats always good (look @branching paths)
amani is much slower than this card, it has a direct impact on the board, and if it survives it contibues to pose a threat, a 4/2 on board contests 2/3 and 2/2s can easily 2 for 1, also has synergy with WW effects.
if you are using tank up you can't use this card anyway cause it's an even costed card.
dictating the trades is very strong rush is underestimated af. amani can to removal or value traded, without having impact, on this you do have impact, amani is better on empty board though , won't deny that.
Pretty weak early on, doesn't trade well with most 2-drops, though it's way better than most 2-drops later on if you have easy access to a ping effect. Very hard to judge by itself since a deck to support it doesn't currently exist.
In this meta infested with warlock and paladin, finding a 1 health minion in turn 2 is quite easy
no longer fluffy FeelsBadMan
Doesn't have to run into a 1-health minion, even; it can go into an unbuffed Mana Wyrm or a Vilefin Inquisitor and contest it the next turn.
It's also not a completely dead card later on as it's a 4-damage rush minion when paired with a whirlwind effect (just a 2nd swing of the Blood Razor, for instance). I don't think it works as a tempo card, but control Warrior has nothing to do on turn 2 as it is, so we'll see.
Another sick Warrior card with Rampage
I don't know about this card. Has the potential to be really strong in the right meta and with the right support. Both of those things do seem to line up, but you never know.
One thing I DO know for sure is that one of my favourite wild decks is getting a boost! Hobgoblin warrior for the win!!!
rampage will love it
imho it should be when damaged; that would make it play like the bezerkers: Frothing Berserker & Gurubashi Berserker