Seems like a pretty strong card. It’s got crazy synergy with Echo. If there’s any strong 1 or 2 mana echo minions then you can use them to refill your hand.
Well unless in this expansion Shaman will receive a lot of good spell cards, otherwise I think this card sucks
First of all, it's too slow. 8 mana cost is higher than every playable Shaman card. Only to deal 3 damage to every minion is not enough because Shaman is a tempo class and if it comes to the point when you have to use this to clear board, I don't see why it's not a concede. And you almost cannot play any other thing that turn. Not to mention if you draw this at the bottom of your deck, i think it has absolutely no value
Second of all, the Shaman spell cards sucks. Honestly only a few of them are playable. The RNG for picking let say totem might or windfury or any other craps is too high for 1600 dusts
This card has interesting synergy/anti-synergy with Unite the Murlocs. Complete the quest, refill your hand with Megafin, then blow up your board with Hagatha, but refill your hand with juicy spells while you're rebuilding the board.
I don't think this card looks OP by itself, but I bet there will be another card or two that will make it strong. How many other times has the community been wrong about a 'bad' card that ended up being meta-defining? Keleseth, Dr. Boom, everything in Cubelock, etc. I'll wait and see, I think it has potential.
That being said, I like what this Hero card is a sign of. I love cards that have fun effects but I hate it when they're instantly killed next turn before I can use them. Between cards like this (similar to Lyra) or Medivh (similar to Summoning Stone) we're finally getting ways to have fun effects on the board that aren't so easy to remove.
if shaman receive a big good spells,i can see spiteful shaman become a thing.This is perfect addition for heavy minion deck (like spiteful) so dont laugh too early
I've voted just "playable", because it would be very difficult to build an effective deck on Hagatha the Witch. You need a lot of minions to get a lot of spells, but if you have a lot of minions, Hagatha's effect may be more harmful to you than to the opponent. Of course, you control when to play her, but still.
Hagatha means card advantage, but, unfortunately, to use her effectively you need extra sources of card advantage. She isn't going to do much unless you draw extra minions to get a lot of spells, and unfortunately, Shamans aren't very good at drawing extra cards. They have Mana Tide Totem, but, unfortunately, Hagatha kills it!
Grumble, Worldshaker is absolutely great with Hagatha, but a combo of two Legendaries has too slim chances to happen.
IDK... It just seems like The Runespear 2.0... I give it a try and want to play it but it just seems slow, low impact (3 damage to the board is solid in the early game but by turn 8 its underwhelming)... just this side of bad. Here's hoping it finds a place and become playable.
In terms of power level, its obviously worse than Guldan DK. But is it better than Jaina DK?
Warlock DK is the best and you cant compare this hero and warlocks DK xd it cost 10 mana and you can play DK and you have only hope that you wont die haha only 10 mana DK deserve to be the strongest one.. Compare it with anduin and i think its better then him :) you have passive spell filler for your hand and you can destroy all enemy minions if you have your own, and as shaman im 100% sure you will have at least 3+ minons on your side of board :) and with new echo mechanic you have insane value of passive hero power. This is very good card just hope it wont be a shamanstone once again xD
Think about hagatha in this way. This card is a good 5 mana board clear (excavated evil), plus playable 1 mana card of gaining 5 armour(iron hide) and a spell that gives u a practical unlimited amount of spells ,for only 8 mana
That's pretty good value in my opinion and is the missing piece that many of control shaman lacked
IDK... It just seems like The Runespear 2.0... I give it a try and want to play it but it just seems slow, low impact (3 damage to the board is solid in the early game but by turn 8 its underwhelming)... just this side of bad. Here's hoping it finds a place and become playable.
Aggro paladin is not going anywhere and if rebuke sees play in it, this is one of non-spell clears that can answer a tarim plus rebuke turn.
Strong card but control shaman needs a lot more than this to be playable in standard. This card might be okay in wild though
Guys, this is a hero card ,right? We will be able to pick it on arena?
Hagatha the Disappointment.
Seems like a pretty strong card. It’s got crazy synergy with Echo. If there’s any strong 1 or 2 mana echo minions then you can use them to refill your hand.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Well unless in this expansion Shaman will receive a lot of good spell cards, otherwise I think this card sucks
First of all, it's too slow. 8 mana cost is higher than every playable Shaman card. Only to deal 3 damage to every minion is not enough because Shaman is a tempo class and if it comes to the point when you have to use this to clear board, I don't see why it's not a concede. And you almost cannot play any other thing that turn. Not to mention if you draw this at the bottom of your deck, i think it has absolutely no value
Second of all, the Shaman spell cards sucks. Honestly only a few of them are playable. The RNG for picking let say totem might or windfury or any other craps is too high for 1600 dusts
This card has interesting synergy/anti-synergy with Unite the Murlocs. Complete the quest, refill your hand with Megafin, then blow up your board with Hagatha, but refill your hand with juicy spells while you're rebuilding the board.
Fantastic card. Don’t know if shaman will be playable enough to support it.
casino shaman
I don't think this card looks OP by itself, but I bet there will be another card or two that will make it strong. How many other times has the community been wrong about a 'bad' card that ended up being meta-defining? Keleseth, Dr. Boom, everything in Cubelock, etc. I'll wait and see, I think it has potential.
That being said, I like what this Hero card is a sign of. I love cards that have fun effects but I hate it when they're instantly killed next turn before I can use them. Between cards like this (similar to Lyra) or Medivh (similar to Summoning Stone) we're finally getting ways to have fun effects on the board that aren't so easy to remove.
if shaman receive a big good spells,i can see spiteful shaman become a thing.This is perfect addition for heavy minion deck (like spiteful) so dont laugh too early
I've voted just "playable", because it would be very difficult to build an effective deck on Hagatha the Witch. You need a lot of minions to get a lot of spells, but if you have a lot of minions, Hagatha's effect may be more harmful to you than to the opponent. Of course, you control when to play her, but still.
Hagatha means card advantage, but, unfortunately, to use her effectively you need extra sources of card advantage. She isn't going to do much unless you draw extra minions to get a lot of spells, and unfortunately, Shamans aren't very good at drawing extra cards. They have Mana Tide Totem, but, unfortunately, Hagatha kills it!
Grumble, Worldshaker is absolutely great with Hagatha, but a combo of two Legendaries has too slim chances to happen.
This card is so dumb. Poorly designed, RNG RNG and they spent a whole minute to hype it up in promotion video.
IDK... It just seems like The Runespear 2.0... I give it a try and want to play it but it just seems slow, low impact (3 damage to the board is solid in the early game but by turn 8 its underwhelming)... just this side of bad. Here's hoping it finds a place and become playable.
Too many garbage shaman's spells to be consistent but it looks funny. Can be very powerfull with echo mecanic.
I will crush you!
Think about hagatha in this way. This card is a good 5 mana board clear (excavated evil), plus playable 1 mana card of gaining 5 armour(iron hide) and a spell that gives u a practical unlimited amount of spells ,for only 8 mana
That's pretty good value in my opinion and is the missing piece that many of control shaman lacked
Ancestral Healing for each minion incoming :(
the end is coming
If this was "whenever you [b]summon[/b] a minion", or "play a minion" but discover a spell it would be cool. Like this, i don't know...