Murmuring Elemental on turn 10 is a great board clear
Oh, wow. I forgot Hero Card effects were battlecries! Good catch. I always loved the Murmuring Elemental + Thrall Deathseer interaction; this one's pretty killer, too.
Anyone who thinks the hero power is weak has already forgotten the lesson from last year's rotation when Lyra the Sunshard defied everyone's expectations. Resource generation in the form of random spells is incredibly valuable, especially when so many of those resources are going to be board clears and burn spells. Shaman also has a number of ways to reduce the cost of minions to make that hero power even more valuable (Fire Plume Harbinger - especially with Murmuring Elemental - and Grumble, Worldshaker are two examples - Far Sight could as well in some situations).
I want to like this card, please someone make me like this card. Please blizzard print a shaman spell that adds tokens to your hand so this can have some self sinergy. Current shaman spells are pretty boring tbh
I don't think the Runespear tells us much about this card.
1) It has significantly less value in a long game being limited to just three spells.
2) You're forced to cast the spell on the turn you discover it rather than being able to hold it for a better opportunity.
3) Random targets.
Yeah, the spells are free. But Hagatha doesn't seem to be about tempo; it's about pure value and on that level it blows the Runespear out of the water.
Well true, I still don't like a lot of shaman spells.. some have a lot of overload, some are quite terrible, and some are really good in some cases.. I agree that hagata is much better than the horrendous weapon shaman got, but I don't like that you can get screwed up too easily, get 2 Totemic Might in a row and you are really really sad.. also shaman got really shitty spells in the last 2 expansions..
will make a small list: (assuming, deck archtype, control shaman)
I know some people are disapointed, heck, even I am. But we can't judge since we don't have actual gameplay perspective... So I think we should give it the benefit of doubt, similar to what happened with lyra in un'goro.
Seems like a hero that will enable combos. Works well with elemental and evolves, maybe will see play in a elemental plus Deathseer deck, since Deathseer becomes useless after it's initial battlecry. This hero can come in later and give Shaman the push it needs to finish off the game. Yes, Shaman has bad spells, but a lot of them are good. Random card generation while you continue with your usual minion drop is not bad at all.
Anyone who thinks the hero power is weak has already forgotten the lesson from last year's rotation when Lyra the Sunshard defied everyone's expectations. Resource generation in the form of random spells is incredibly valuable, especially when so many of those resources are going to be board clears and burn spells. Shaman also has a number of ways to reduce the cost of minions to make that hero power even more valuable (Fire Plume Harbinger - especially with Murmuring Elemental - and Grumble, Worldshaker are two examples - Far Sight could as well in some situations).
Lyra is strong because it can chain with its own effect in combo with radiant elemental, also priest has lots of good cheap spells and card draw to get combo pieces.
In shaman, if you are playing aggro (read lots of cheap minions) you generally lack cards to play turn8, and you probably don't want to wipe your own board. If you are playing control odds are you are gonna play tall minions getting 1 card per turn (which might be good) except control shaman is not really a thing and you have tons of spells that do literally nothing. Also shaman in general lacks card draw.
Hopefully with the new cards this finds a place in some decks, rn im not really seeing it.
Its miles better than the basic shaman hero power in the late game. Could be good for regaining your footing and out valuing other slow decks. Id gladly take a random spell rather than a crappy totem vs a control deck
I definitely do not want to underestimate this card. Random card generation is good as we saw with Lyra and Cabalist's Tome, and with the Echo mechanic it won't be hard to play a lot of minions. The battlecry is certainly very good. I think it's better than just playable, but I'm hesitant on meta defining.
I don’t know why people brought up runespear. It’s a totally different thing. You have to cast the spell right away and with Radom targets. That’s what makes it bad. Because if you can choose when and where to cast those spells, some of them are pretty good. Such as aoes if you had a board or direct damage spells.
Not only is this card mediocre AT BEST its fucking insanely disappointing the main antagonist of the entire expansion and we get this shit? there's a high chance of it being literally worthless the main card of the expansion imagine if fucking Lich King was useless would would have lost their shit this does nothing to fix Shaman's problems its a terrible main villain and a terrible card in general
Disappointing, sure. As far as playability though, this one is quite decent.
This + any echo minion, with only one card you put 3 minions in board and get 3 spells, for value late game is in the same level of Valeera DK costing what Valeera should cost, more than that is warlock DK broken OP auto-include in any warlock deck, level of card.
any idiot that thinks that this is bad should uninstall the game and start some sport or something because they clearly don't have the brain to solve simple math problems, so let me spell for them:" if you play card and ur hand thingie no go down, you have moar cardz to deal with opponent less cardz and eventually opponent no have moar cardz to sthap yah when yous till have cardz to damage opponent".
this is basically Lyra tied to an AoE.
Lyra's generated spells feed the cycle, smh.
and this still replaces cards in your hand as you play them so you're not losing hand advantage with her, in fact this actually increases the tools you have avaliable to deal with opponent's stuff, and contrary to Lyra which will stop giving value the effect doesn't stop when a minion gets killed because this is a PASSIVE from a HERO. plus with a thighter card pool which idiots aren't even considering, cuz lol what's a rotation? this can be like Un'goro Primordial Glyph or Stonehill Defender and let mi remind you, those two consistently discovered Meteor and Paladin legendaries during Un'goro
How many minions do you expect to play after her before the game ends? If she just read 'add 5 random shaman spells to your hand' would she be good? 10? What if you generated one guaranteed every turn? Does any of that make her seem good because they're all likely better then what she is now barring some sleeper shenanigans.
Board clear and card draw - both shaman's biggest weaknesses
Auto-include and auto craft for me
How exactly is this an auto-craft for you? You do realize that many of the current Shaman spells are weak or situational, do you? And as a Control deck I don't want to clog my hand with possibly useless cards. Priest has so many good spells that he can afford running Lyra the Sunshard while generating massive amounts of value. But Shaman?
Why... does it ALWAYS have to be some RNG clown fiesta?????? Curses! (takes on Morgls appearance)
Priest has equally many bad spells. Embrace the Darkness, Shadow Essence (most of the time), Mindgames, Embrace the Shadow, Power Word: Tentacles, Purify. In addition, many priest spells, while not useless, are too clunky and expensive to play in many situations, such as Holy Fire, Mind Control, and Spellstone. One advantage Hagatha will have is that bad Shaman Spells are typically cheap (Totemic Might, Ancenstral Spirit, Cryostasis, Frost Shock) so there wont be bad hand clogging issues.
IMO the battlecry is far superior to the passive hero power.........but then again, why not just play Thalnos + Lightning Stormif you really need to deal 3 AOE?
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yes and you get a fiery war axe 1+ durability and don't have to waste mana + playing a minion to get these spells that are mediocre at best if runespear and this card would have been priest cards they might have been good in certain situations but this shit? ha you waste 8 mana to cast hellfire then you have to play a minion and you get a random spell at least with Runespear you had some kind of choice to at least pick the least shitty one out of the turd pile but this is pure RNG and pure trash ( and i'm not saying runespear is better of course not but just how close it is clearly says allot )
Runespear is bad because you have no control over targets of the spells and you can't setup states where the spell you are about to get can be optimized. Not only that, but a 3 damage AOE is far superior to a 3/3 weapon.
IMO the battlecry is far superior to the passive hero power.........but then again, why not just play Thalnos + Lightning Stormif you really need to deal 3 AOE?
You have to think outside the box. If you play this you will have to build a minion focused shaman deck. So you need the aoe and the spells.
Anyone who thinks the hero power is weak has already forgotten the lesson from last year's rotation when Lyra the Sunshard defied everyone's expectations. Resource generation in the form of random spells is incredibly valuable, especially when so many of those resources are going to be board clears and burn spells. Shaman also has a number of ways to reduce the cost of minions to make that hero power even more valuable (Fire Plume Harbinger - especially with Murmuring Elemental - and Grumble, Worldshaker are two examples - Far Sight could as well in some situations).
I want to like this card, please someone make me like this card. Please blizzard print a shaman spell that adds tokens to your hand so this can have some self sinergy. Current shaman spells are pretty boring tbh
I know some people are disapointed, heck, even I am. But we can't judge since we don't have actual gameplay perspective... So I think we should give it the benefit of doubt, similar to what happened with lyra in un'goro.
This in a Murloc Deck
Seems like a hero that will enable combos. Works well with elemental and evolves, maybe will see play in a elemental plus Deathseer deck, since Deathseer becomes useless after it's initial battlecry. This hero can come in later and give Shaman the push it needs to finish off the game. Yes, Shaman has bad spells, but a lot of them are good. Random card generation while you continue with your usual minion drop is not bad at all.
Control Shaman needs a win condition...quality of spells is to low to call this one. But its a solid board clear and value so still an auto include.
Fun card, just hope it never sees competitive play
Its miles better than the basic shaman hero power in the late game. Could be good for regaining your footing and out valuing other slow decks. Id gladly take a random spell rather than a crappy totem vs a control deck
I definitely do not want to underestimate this card. Random card generation is good as we saw with Lyra and Cabalist's Tome, and with the Echo mechanic it won't be hard to play a lot of minions. The battlecry is certainly very good. I think it's better than just playable, but I'm hesitant on meta defining.
I don’t know why people brought up runespear. It’s a totally different thing. You have to cast the spell right away and with Radom targets. That’s what makes it bad. Because if you can choose when and where to cast those spells, some of them are pretty good. Such as aoes if you had a board or direct damage spells.
This + any echo minion, with only one card you put 3 minions in board and get 3 spells, for value late game is in the same level of Valeera DK costing what Valeera should cost, more than that is warlock DK broken OP auto-include in any warlock deck, level of card.
IMO the battlecry is far superior to the passive hero power.........but then again, why not just play Thalnos + Lightning Storm if you really need to deal 3 AOE?
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