some time ago Blizzo nerfed Charge because 1 turn kill was "not fun and not interactive". Yet Inner Fire stands unchanged. Inner Fire needs to be changed the same way Charge was changed, can't attack enem heroes. Plain, simple and balanced, just like Charge
Im so happy blizzard doesnt listen to all these "pls nerf this card i lose to it" threads. Inner fire or divine spirit? Hahha this is getting riddiculous
I'll agree with Divine Spirit being "something" (I prefer sent to the Hall of Fame... I feel like Bliz has been a bit too tame about that...), rather than changes made to Inner Fire. Inner Fire needs a lot of help to make it busted, but is probably mostly fine with just Power Word: Shield and smaller health buffs.
The problem with Charge was there was an uncounterable combo that you can only avoid by playing a taunt minion, or killing the enemy before he can release the combo.
Meanwhile Inner Fire needs a lot of conditions to make it work. Inner Fire is way easier to counter than Charge because you can't finish your opponent in one turn.
I just have the feeling you've lost against Dragon Priest a couple of times and thought it was too powerfull, meanwhile there are a lot of ways to counter this deck, like trading into his healthy dragons instead of going face. Because the deck is currently tier 2 so not completely broken.
just watched stanchifka playing vs priest: his 1/2 acolite of pain got potioned, 2x pw:shield, 3x divine spirit inner fire - face 48dmg (he was at 43)...
i have a feeling that potionof madness and shadow visions were far more potent here:-/ inner fire is/was/has been fine
Yeah, 6 card combo that required a minion on the other side of the board under 2 power. Totally OP.
Combo Priest is currently an excellent deck, and one that has beaten my ass several times.
But I don't think any of the cards in it should be nerfed.
Once Potion of Madness rotates out it will be harder to be "surprised" by combo Priest. That's the really annoying part.
But any time a Priest has a minion on the board you should know to remove it in case they are playing combo. And for every time I've lost to this deck, I've always won games where my opponent ends up casting Inner Fire on one of my minions in act of desperation.
Yeah guys, super easy to counter this combo, jeez.
Just run Geist, that 6 mana 4/6 minion (Priest combo can kill you on turn 2 btw)
Just trade into Priest's healthy dragons guys, it's so simple and easy, trading into those 4/10 Drakes on turn 4. I'm surprised Priests bother using them when they're apparently so easy to trade into :^D
Also guys, make sure to kill all of your own minions with 4 or more Health. I mean, otherwise you're just asking to get Madness'd and combo'd. And especially no playing Doomsayers to try and control the board either, nonono, that's a death sentence remember :)
Oh and the most imprtant reason not to complain about a broken card. Some of the support cards are rotating out soon :O I'm certain Blizzard wouldn't continue to print even better combo priest support cards (like they have been for the past 4 expansions)...
I have the Perfect Nerf! Give to inner fire "if your deck has only odd cards" and hive to divine spirit "if your deck has only even cards", so you can t run both!
Kappa
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Yeah guys, super easy to counter this combo, jeez.
Just run Geist, that 6 mana 4/6 minion (Priest combo can kill you on turn 2 btw)
Just trade into Priest's healthy dragons guys, it's so simple and easy, trading into those 4/10 Drakes on turn 4. I'm surprised Priests bother using them when they're apparently so easy to trade into :^D
Also guys, make sure to kill all of your own minions with 4 or more Health. I mean, otherwise you're just asking to get Madness'd and combo'd. And especially no playing Doomsayers to try and control the board either, nonono, that's a death sentence remember :)
Do you realize how rare it is to draw the actual perfect hand and have lethal on turn 2?
Also, complaining about 4/10 Twilight Drakes as if Spellbreaker doesn't exist or something.
Lastly, what crazy world do you live in where Taunt minions don't exist?
some time ago Blizzo nerfed Charge because 1 turn kill was "not fun and not interactive". Yet Inner Fire stands unchanged. Inner Fire needs to be changed the same way Charge was changed, can't attack enem heroes. Plain, simple and balanced, just like Charge
Inner Fire requires other cards to work and is easily countered by Geist
Divine Spirit is the card with the dangerous word double in it and would be the card to focus on for balancing.
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Maybe... nah nah nah nah
Meh. Combo priest is actually not that good and it will get worse as Potion of Madness and Kabal Talonpriest rotate
Im so happy blizzard doesnt listen to all these "pls nerf this card i lose to it" threads. Inner fire or divine spirit? Hahha this is getting riddiculous
I'll agree with Divine Spirit being "something" (I prefer sent to the Hall of Fame... I feel like Bliz has been a bit too tame about that...), rather than changes made to Inner Fire. Inner Fire needs a lot of help to make it busted, but is probably mostly fine with just Power Word: Shield and smaller health buffs.
Heh...totally off subject but they should rename Charge to Rush and re-do the text. :P.
Meanwhile Inner Fire needs a lot of conditions to make it work. Inner Fire is way easier to counter than Charge because you can't finish your opponent in one turn.
I just have the feeling you've lost against Dragon Priest a couple of times and thought it was too powerfull, meanwhile there are a lot of ways to counter this deck, like trading into his healthy dragons instead of going face. Because the deck is currently tier 2 so not completely broken.
Skulking Geist
That's probably the stupidest reason and way to nerf a card i've ever seen
Don't mind me just passing by
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Sorry, guys, waiting for turn 6 for Skulking Geist to be useful is already too late, almost all the time.
Combo Priest is currently an excellent deck, and one that has beaten my ass several times.
But I don't think any of the cards in it should be nerfed.
Once Potion of Madness rotates out it will be harder to be "surprised" by combo Priest. That's the really annoying part.
But any time a Priest has a minion on the board you should know to remove it in case they are playing combo. And for every time I've lost to this deck, I've always won games where my opponent ends up casting Inner Fire on one of my minions in act of desperation.
Yeah guys, super easy to counter this combo, jeez.
Just run Geist, that 6 mana 4/6 minion (Priest combo can kill you on turn 2 btw)
Just trade into Priest's healthy dragons guys, it's so simple and easy, trading into those 4/10 Drakes on turn 4. I'm surprised Priests bother using them when they're apparently so easy to trade into :^D
Also guys, make sure to kill all of your own minions with 4 or more Health. I mean, otherwise you're just asking to get Madness'd and combo'd. And especially no playing Doomsayers to try and control the board either, nonono, that's a death sentence remember :)
Oh and the most imprtant reason not to complain about a broken card. Some of the support cards are rotating out soon :O I'm certain Blizzard wouldn't continue to print even better combo priest support cards (like they have been for the past 4 expansions)...
I have the Perfect Nerf! Give to inner fire "if your deck has only odd cards" and hive to divine spirit "if your deck has only even cards", so you can t run both!
Kappa
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Kaladin's RoS Set Review
Join me at Out of Cards!
No