Mage has the potential to have an infinite turn combo going in wild (if lucky)
Step 1: Complete Time Warp Quest & Get a time rewinder spare part.
Step 2: Check if opponent has only 8 cards. If yes, proceed to Step 3.
Step 3: Play Lore walker Cho First , 2 sorcerer's apprentice, time rewinder, and Time warp.
Step 4: Second turn (From time warp): Play Azalina soulthief which will get you the 2 cards Time Warp and time rewinder (and others). Play Time Warp and time rewinder on Azalina. Attack with Sorcerer's apprentices.
Step 5: Repeat step 4 until you win the game, or fatigue from taking to long in your 20 turns.
If you some how manage to stack your deck to like 60 before this combo goes off you can just steal your opponent's time until they choose to concede, or fall asleep waiting for their turn that will never come.
Just playing a useless turn repeatedly would actually mill yourself as you would still be drawing with each turn, leaving yourself good as dead with no mana to use.
Instead your idea would need the following 4x Sorcerer's Apprentice (using Simulacrum or Molten Reflection ) to make Time Warp 1 mana each time you play it, then you should have Time Rewinder for free, and Azalina Soulthief costs 7 mana. This means you could start this combo by turn 8, and by turn 10 begin Hero Powering your opponent to death? Which you'd really just be racing against the clock from Milling yourself anyway.
This is a meta defining anti big hand tool, and it makes me thinking about stop playing hearthstone.
If you playing any control or otk deck your way to play is to have a good hand, you plan is to survive early game and to strike back later with your powerful hand.
Aggro play versus control is opposite to it - play good cards asap, before it's not to late. And with this card now aggro can stop worry about running out of gas, if you have no cards left - simply drop this and get opponents powerful hand.
Existence of this card makes having a big good hand a bad idea, what kills several most interesting archetypes in favor of smork. And smork isn't fun for me, i love to outsmart opponent.
I think it this will see play in aggro/midrange. Control/combo doesn't ned this since most of the time they have hand full of value. Or if you could find a sneaky way to abuse your opponents deck against them.
The card is not good against combo imo. The opponent has to
1. Have the combo
2. Not kill you the next turn
If you steal half of the combo its propably useless since you are playing a much different deck.
This cannot be compared to Divine Favor seriously Kripp said this is neutral divine favor but he is so fkn wrong.
1.Divine Favor doesn't burn your card at your hand but this does burn it
2. Divine favor is 3 mana after you play divine favor you can continue to play cards you draw
3. Divine favor draws from your deck and it is a huge advantage seriously copying your opponent's had will not give you an advantage at all unless you outwit him/her but at high ranks it is unlikely.
4. After you play this card your opponent will get another card next turn so his chance of outwitting you is more than yours
This card will work on some kind of tempo deck also it might work with some sort of discard deck
Not to mention, that no aggro deck would want to run this card, as this is way too slow and understated and only improves the quality of the cards in your hand, but not in your deck. So if you are facing a control deck, the opponent still has good chances to out-value you.
And the most important part - if you are facing a control deck and their hand consists of defensive cards, then you will treat those as unplayable: 1) since you are playing the aggressor, your main task is to end the game as fast as possible; clearing boards and delaying the pressure just puts you in a bad position; 2) some of those cards can be really expensive and can hurt your own board as well (which leads us to the first point), so you don't benefit from them at all.
I personally see this card being played (for the memes) in a control deck, which tries to counter other greedy decks. Because I wouldn't mind to replace a Defile for an N'Zoth, the Corruptor (in wild). But this depends on how aggressive the current meta really is.
This cannot be compared to Divine Favor seriously Kripp said this is neutral divine favor but he is so fkn wrong.
1.Divine Favor doesn't burn your card at your hand but this does burn it
2. Divine favor is 3 mana after you play divine favor you can continue to play cards you draw
3. Divine favor draws from your deck and it is a huge advantage seriously copying your opponent's had will not give you an advantage at all unless you outwit him/her but at high ranks it is unlikely.
4. After you play this card your opponent will get another card next turn so his chance of outwitting you is more than yours
This card will work on some kind of tempo deck also it might work with some sort of discard deck
This is my thoughts exactly, glad I found this here already so I didn't have to explain it all myself and by the looks of it you've explained it far better than I probably could have. lol, you can't really compare this card with divine favor at all, they both achieve different things, i've seen some people mention about playing this in an aggro deck aswell, but would you really wanna play a card like this in that kind of deck for 7 mana, I don't think so, but ye I agree with everything you said and think kripp is completely wrong about this card. lol
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Rumors are carried by haters, spread by fools, and accepted by idiots.
This card single-handedly won Reese the game in the stream (because of Prince Liam). The sheer amount of value he got from top decking Azalina Soulthief just as he ran out of cards was amazing. It not only kept him in the game, it gave him a huge victory. I think this card is way better than we think it may be, especially for aggressive decks.
This card single-handedly won Reese the game in the stream (because of Prince Liam). The sheer amount of value he got from top decking Azalina Soulthief just as he ran out of cards was amazing. It not only kept him in the game, it gave him a huge victory. I think this card is way better than we think it may be, especially for aggressive decks.
To be fair, that game on stream was badly played, which allowed the Azalina Soulthief to snowball. I'd like to see how it performs when facing something less greedy.
sure, it refills your hand, but it is still a 7 mana 3/3 worth of stats. In aggro you dont want a 7 mana 3/3. In control you still dont want a 7 mana 3/3. and what are you going to do with your opponent's cards? they are probably not going to fit your archetype. you can compare it to divine favor, but you get your opponents cards and it costs 7 mana.
Instead your idea would need the following 4x Sorcerer's Apprentice (using Simulacrum or Molten Reflection ) to make Time Warp 1 mana each time you play it, then you should have Time Rewinder for free, and Azalina Soulthief costs 7 mana. This means you could start this combo by turn 8, and by turn 10 begin Hero Powering your opponent to death? Which you'd really just be racing against the clock from Milling yourself anyway.
This is a meta defining anti big hand tool, and it makes me thinking about stop playing hearthstone.
If you playing any control or otk deck your way to play is to have a good hand, you plan is to survive early game and to strike back later with your powerful hand.
Aggro play versus control is opposite to it - play good cards asap, before it's not to late. And with this card now aggro can stop worry about running out of gas, if you have no cards left - simply drop this and get opponents powerful hand.
Existence of this card makes having a big good hand a bad idea, what kills several most interesting archetypes in favor of smork.
And smork isn't fun for me, i love to outsmart opponent.
I think it this will see play in aggro/midrange. Control/combo doesn't ned this since most of the time they have hand full of value. Or if you could find a sneaky way to abuse your opponents deck against them.
The card is not good against combo imo. The opponent has to
1. Have the combo
2. Not kill you the next turn
If you steal half of the combo its propably useless since you are playing a much different deck.
Me? Gongaga.
Top tier in quest mage decks, possibly. Giving up your current hand could mean getting rid of some key components in your OTK, though.
Edit: Does this count as discarding? If so, I would definitely run it in my quest warlock deck.
This cannot be compared to Divine Favor seriously Kripp said this is neutral divine favor but he is so fkn wrong.
1.Divine Favor doesn't burn your card at your hand but this does burn it
2. Divine favor is 3 mana after you play divine favor you can continue to play cards you draw
3. Divine favor draws from your deck and it is a huge advantage seriously copying your opponent's had will not give you an advantage at all unless you outwit him/her but at high ranks it is unlikely.
4. After you play this card your opponent will get another card next turn so his chance of outwitting you is more than yours
This card will work on some kind of tempo deck also it might work with some sort of discard deck
^ This
Not to mention, that no aggro deck would want to run this card, as this is way too slow and understated and only improves the quality of the cards in your hand, but not in your deck. So if you are facing a control deck, the opponent still has good chances to out-value you.
And the most important part - if you are facing a control deck and their hand consists of defensive cards, then you will treat those as unplayable: 1) since you are playing the aggressor, your main task is to end the game as fast as possible; clearing boards and delaying the pressure just puts you in a bad position; 2) some of those cards can be really expensive and can hurt your own board as well (which leads us to the first point), so you don't benefit from them at all.
I personally see this card being played (for the memes) in a control deck, which tries to counter other greedy decks. Because I wouldn't mind to replace a Defile for an N'Zoth, the Corruptor (in wild). But this depends on how aggressive the current meta really is.
Either needs to cost 2 Less Mana, or have a 5/5 body worth of stats to be actually good.
I'll still play it regardless in my thief deck, looks like a fun card.
Overconfidence is a slow and insidious killer
Wild card. Aviana into Kun refresh mana into toggwagle into Soulthief. U steal the ransom. Meme deck i know but it can work
Or add a frostbolt and send to face once per turn.
Or that guy which makes you immune during your turn. :)
Anyway, what do I know...
This card is going to be better then people think...
Rumors are carried by haters, spread by fools, and accepted by idiots.
This card single-handedly won Reese the game in the stream (because of Prince Liam). The sheer amount of value he got from top decking Azalina Soulthief just as he ran out of cards was amazing. It not only kept him in the game, it gave him a huge victory. I think this card is way better than we think it may be, especially for aggressive decks.
Preparation + Sap + This.
Maybe work? You have feed for your weapon and the legendary...
1. Play Lorewalker Cho, Play Sonya Shadowdancer, play 3 coins, prep , play Azalina Soulthief . Eviscerate your own Azalina.
2. Now you have 1 mana Azalina in your hand + bunch of coins and prep evis. Prep evis opponent's face, play 1 mana Azalina then backstab it.
3. Repeat above step
4. ???
As funny as this combo is, it takes to much time so doesn't work against people (Of course you probably already know that).
Interestingly, there is a wild version of that deck with Mage. I already made a video on that deck which is the Infinite Turn Mage.
1. Play Lorewalker Cho, play 3 Sorcerer's Apprentices, Play Forgotten Torch and Time Rewinder (Spare part) and then Time Warp.
2. Its your turn again, play Azalina Soulthief and play Time Warp again and Time Rewinder Azalina back to your hand. Forgotten Torch your opponent.
3. Repeat above step.
4. You win, or it hits your 60th turn against a control warrior and tie.
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115
sure, it refills your hand, but it is still a 7 mana 3/3 worth of stats. In aggro you dont want a 7 mana 3/3. In control you still dont want a 7 mana 3/3. and what are you going to do with your opponent's cards? they are probably not going to fit your archetype. you can compare it to divine favor, but you get your opponents cards and it costs 7 mana.
anti OTK combo. tech card that will be used to counter those decks that does comboing cards alot like cube lock. shaman OTK etc quest as well.
I have replace skullking geist with this one as a tech slot .
many ppl dont agree with this , but assure you this will be meta defining just like geist did
On a scale of 1 to 10, how fun is this card? It looks like the kind of wacky bullshit I like to win games with.
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