The problem is that dark pact doomguard Cube voidlord and lackey are all odd cost. You can keep DK in the deck, at least you mulligan it. Shit that s terrible.
You have it reversed. This card cares for odd-costed.
With the upgraded Hero Power being the same as Justicar Trueheart that could bring back Control Warrior. Let's see if the odd-only cards can be worth it. This also have the advantage of upgrading the HP right at the start of the match instead of need to wait until you draw the card and play it.
To get an idea if it will be a stable card in the meta, we need to wait the rest of the set to see what tool with odd-cost will be printed.
In the end of the rotation of TGT the only classes that used justicar were warrior, paladin and priest.
Upgrading the hero power makes your turn 2 quite ok, you will need a lot of 1 drops to support this card to fill the odd turns like turn 4.
A very important point: the stats of the card are ABSOLUTE GARBAGE you are basically playing a deck with a dead card.
I think this card will probably see play in warrior if it will since it's mostly the only one that can afford dead cards, but it loses on Execute, Dead Man's Hand and Blood Razor
depending on new tools for CW.. it might work there sicne justicar was insane in control warrior and you played a garbage stated minion for that effect, which is similar to this minion.. although I think this minion has even worse stats.
I predict warrior will play it but we might get a surprise, surely not dismissing it.
Initially I love this card. I don't know if it will work but cards like are going to see ALOT of experimenting and someone, somewhere is going to make a T2 or T3 deck that works. This card style will really encourage deck experimenting, which is just good for the game... Very Good- could easily be trash... but very good trash :)
Upgraded hero powers make missing your 2nd turn less painful. This is similar to how Keleseth fit best in rogue. When a HP on 2 is good enough, you can make those sacrifices for the long term improvement of your game.
Priest would lose all the cards that make their healing effects deal damage, negating a lot of the upgraded hero power potential, Control priests would lose the death knight, and big priest would lose just about every useful card in the deck.
Warlock's upgrade isn't worth going for (and they'd lose their cubes and death knight as well)
Shaman's upgrade also isn't worth going for (and losing devolve + Hex would kill their removal options)
Rogue's upgrade is also awful (plus they'd lose all their bounce cards, auctioneer, & arcane giants...)
Hunter's upgrade is only 50% more damage, and they'd lose all secrets, Houndmaster, Savanah Highmane... Maybe quest hunter? =/
Warrior might lose the least, although the reason warrior ran justicar was largely for anti-fatigue, and running this card would mean no Dead man's Hand...
It can be rough to have only odd or even cards. You would need to skip some turns with only hero power.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
When i think of the classes most likely to use this card, i go back to when Justicar Trueheart was played. Back then the two classes that played her were Priest and Warrior. This was with no deck restrictions, so the classes that didn't play Trueheart back then are even less likely to play this card.
It will be interesting to see how Warrior does in Standard with Tank Up! and nerfed Fiery War Axe. The two together were pretty oppressive, but this might be a good balance.
Face Hunter has you on a 5-6 turn clock now. About half 1 drops, a third 3 drops, 1 Leeroy and a couple tools to remove taunts and the deck is done.
I don't see how this is good for the game. The face hunter reign was one of my least favorite right after midrange Shaman. Not only will this be incredibly strong, it's braindead. I expect fact hunter bots to multiply.
Turn 9 is not when I want to be upgrading my Hero Power.
Also, I wonder how this will work when your Hero Power is already upgrade via the Deathknight. Justicar's text read "replace your starting Hero Power" so it was clear how it worked. Although it was confirmed that this card works like Justicar, the text is different and I'd like some clarification
For now, voted unplayable, but cool and I'll play around with it.
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Life before death. Strength before weakness. Journey before destination.
Upgraded hero powers make missing your 2nd turn less painful. This is similar to how Keleseth fit best in rogue. When a HP on 2 is good enough, you can make those sacrifices for the long term improvement of your game.
Well it's less painful but except the rogue one, none of the upgraded hero powers actually is worth 2 mana, and I doubt rogue will play it.
with the current cards the only class I see playign this card is warrior, and it's just cuase the justicar hero power of warrior is SO GOOD. (still worth less than 1 mana to gain 4 armor in warrior Iron Hide
Since it is a start effect and odd numbers I go with control warrior why because you will play 1.3.5.7 mana cards therefore it encourages you to play hero power
MY question is this card is not odd so if this card is in your deck at begining hand effect will not trigger ? wtf.
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Maybe can be used and synergizes with Phantom Militia. At 6 mana, you can use 2 of it to make use of 6 mana although u don't have even-cost cards.
With the upgraded Hero Power being the same as Justicar Trueheart that could bring back Control Warrior. Let's see if the odd-only cards can be worth it. This also have the advantage of upgrading the HP right at the start of the match instead of need to wait until you draw the card and play it.
To get an idea if it will be a stable card in the meta, we need to wait the rest of the set to see what tool with odd-cost will be printed.
For what profit is it to a man, if he gains the world and loses his own soul?
In the end of the rotation of TGT the only classes that used justicar were warrior, paladin and priest.
Upgrading the hero power makes your turn 2 quite ok, you will need a lot of 1 drops to support this card to fill the odd turns like turn 4.
A very important point: the stats of the card are ABSOLUTE GARBAGE you are basically playing a deck with a dead card.
I think this card will probably see play in warrior if it will since it's mostly the only one that can afford dead cards, but it loses on Execute, Dead Man's Hand and Blood Razor
depending on new tools for CW.. it might work there sicne justicar was insane in control warrior and you played a garbage stated minion for that effect, which is similar to this minion.. although I think this minion has even worse stats.
I predict warrior will play it but we might get a surprise, surely not dismissing it.
This is one of those cards that you HAVE to wait for the whole set to evaluate. Fantastic potential.
Though you are adding a really bad minion to your deck for a great hero power.
Initially I love this card. I don't know if it will work but cards like are going to see ALOT of experimenting and someone, somewhere is going to make a T2 or T3 deck that works. This card style will really encourage deck experimenting, which is just good for the game... Very Good- could easily be trash... but very good trash :)
Here is an important part no one is mentioning:
Upgraded hero powers make missing your 2nd turn less painful. This is similar to how Keleseth fit best in rogue. When a HP on 2 is good enough, you can make those sacrifices for the long term improvement of your game.
It's going to be hard to have this see play with the cards that are currently in the meta.
Paladin has one of the best upgrades, but losing Call to Arms is horrible for aggro, and control losing Equality is equally horrible. Won't happen.
Druid wouldn't be able to play Ultimate Infestation.
Priest would lose all the cards that make their healing effects deal damage, negating a lot of the upgraded hero power potential, Control priests would lose the death knight, and big priest would lose just about every useful card in the deck.
Warlock's upgrade isn't worth going for (and they'd lose their cubes and death knight as well)
Shaman's upgrade also isn't worth going for (and losing devolve + Hex would kill their removal options)
Rogue's upgrade is also awful (plus they'd lose all their bounce cards, auctioneer, & arcane giants...)
Hunter's upgrade is only 50% more damage, and they'd lose all secrets, Houndmaster, Savanah Highmane... Maybe quest hunter? =/
Mage has a decent upgrade and keeps all their secrets... but lose their best secret synergy in Arcanologist and Medivh's Vallet, lose their best burn in Frostbolt, Fireball, lose Aluneth, lose Primordial Glyph... ugh, so many solid cards lost.
Warrior might lose the least, although the reason warrior ran justicar was largely for anti-fatigue, and running this card would mean no Dead man's Hand...
No, I can't honestly see this seeing play.
It can be rough to have only odd or even cards. You would need to skip some turns with only hero power.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
When i think of the classes most likely to use this card, i go back to when Justicar Trueheart was played. Back then the two classes that played her were Priest and Warrior. This was with no deck restrictions, so the classes that didn't play Trueheart back then are even less likely to play this card.
It will be interesting to see how Warrior does in Standard with Tank Up! and nerfed Fiery War Axe. The two together were pretty oppressive, but this might be a good balance.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hopefully, a thoughtful midrange/control Quest hunter emerges out of this, but I'm not holding my breath.
Face Hunter has you on a 5-6 turn clock now. About half 1 drops, a third 3 drops, 1 Leeroy and a couple tools to remove taunts and the deck is done.
I don't see how this is good for the game. The face hunter reign was one of my least favorite right after midrange Shaman. Not only will this be incredibly strong, it's braindead. I expect fact hunter bots to multiply.
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The most interesting of currently revealed, requirement is really heavy, but depending on the rest of the set could work.
It's gonna suck to see this show up and screw your arena picks. I hope the changes prevent that in some way.
It has to be snakes.
Turn 9 is not when I want to be upgrading my Hero Power.
Also, I wonder how this will work when your Hero Power is already upgrade via the Deathknight. Justicar's text read "replace your starting Hero Power" so it was clear how it worked. Although it was confirmed that this card works like Justicar, the text is different and I'd like some clarification
For now, voted unplayable, but cool and I'll play around with it.
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Too bad u can’t include prince taldaram with this card
Since it is a start effect and odd numbers I go with control warrior why because you will play 1.3.5.7 mana cards therefore it encourages you to play hero power
MY question is this card is not odd so if this card is in your deck at begining hand effect will not trigger ? wtf.