Barnes, while frustrating to play against, is not a consistent win condition. You need to draw it by turn 6 at the latest or you usually lose. Inconsistent win conditions don't need nerfs.
Plus, I really like Big Rogue and fit it a lot more interesting than Big Priest. Not to mention that a high rolling Big Priest counters a high rolling Giant deck.
Barnes is considered a good card. What happens when Barnes gets nerfed? Something not so good takes its place. Then we have a new good card. You want that nerfed too? Seriously, this is a card game. Some RNG is allowed, and it is okay to have good or bad cards, just like there are probably good or bad weapons in WoW (pre Legion). Seriously though stop crying because something is good, post when something is oppressive and dominating multiple archetypes/classes.
this. I don't consider Barnes a DOMINATE card that is the main factor for certain decks. He is a card that is meta but not oppressive.
As for the opinions on Barnes in Wild, if I'm not mistaken, never has there been a nerf on a card in Wild (when it's located in Wild).
He's definitely a strong card that is easy to abuse via proper deck construction. I don't know that I agree he needs a nerf but it certainly is something that should be looked as a problem for "design space" in priest, especially. The resurrect ability is just out of control for priest and an on-curve Barnes is usually a death sentence. In wild it is so much worse....
This I can agree with. I feel as the only 2 nerfs I would approve are as followed:
Barnes is considered a good card. What happens when Barnes gets nerfed? Something not so good takes its place. Then we have a new good card. You want that nerfed too? Seriously, this is a card game. Some RNG is allowed, and it is okay to have good or bad cards, just like there are probably good or bad weapons in WoW (pre Legion). Seriously though stop crying because something is good, post when something is oppressive and dominating multiple archetypes/classes.
this. I don't consider Barnes a DOMINATE card that is the main factor for certain decks. He is a card that is meta but not oppressive.
As for the opinions on Barnes in Wild, if I'm not mistaken, never has there been a nerf on a card in Wild (when it's located in Wild).
He's definitely a strong card that is easy to abuse via proper deck construction. I don't know that I agree he needs a nerf but it certainly is something that should be looked as a problem for "design space" in priest, especially. The resurrect ability is just out of control for priest and an on-curve Barnes is usually a death sentence. In wild it is so much worse....
This I can agree with. I feel as the only 2 nerfs I would approve are as followed:
Barnes is considered a good card. What happens when Barnes gets nerfed? Something not so good takes its place. Then we have a new good card. You want that nerfed too? Seriously, this is a card game. Some RNG is allowed, and it is okay to have good or bad cards, just like there are probably good or bad weapons in WoW (pre Legion). Seriously though stop crying because something is good, post when something is oppressive and dominating multiple archetypes/classes.
this. I don't consider Barnes a DOMINATE card that is the main factor for certain decks. He is a card that is meta but not oppressive.
As for the opinions on Barnes in Wild, if I'm not mistaken, never has there been a nerf on a card in Wild (when it's located in Wild).
He's definitely a strong card that is easy to abuse via proper deck construction. I don't know that I agree he needs a nerf but it certainly is something that should be looked as a problem for "design space" in priest, especially. The resurrect ability is just out of control for priest and an on-curve Barnes is usually a death sentence. In wild it is so much worse....
This I can agree with. I feel as the only 2 nerfs I would approve are as followed:
I feel like it would be so easy to just make it "At the end of your turn, summon a 1/1 copy of a minion in your deck". You get rid of any problems with Y'shaarj, Rag, or other future "end of turn" minions, which seems to be very in line with Blizzard's philosophy of not wanting to limit design space because of a card.
Barnes, while frustrating to play against, is not a consistent win condition. You need to draw it by turn 6 at the latest or you usually lose. Inconsistent win conditions don't need nerfs.
Plus, I really like Big Rogue and fit it a lot more interesting than Big Priest. Not to mention that a high rolling Big Priest counters a high rolling Giant deck.
I feel like it would be so easy to just make it "At the end of your turn, summon a 1/1 copy of a minion in your deck". You get rid of any problems with Y'shaarj, Rag, or other future "end of turn" minions, which seems to be very in line with Blizzard's philosophy of not wanting to limit design space because of a card.
Even with this discussion, I don't see why Barnes would be nerfed EVEN if he weren't to be rotated