Also it bothers me that Blizzard claims to want to keep a classic/base set, but they keep nerfing/retiring cards from it. Where will it end? The game needs a new system for classic/basic, random rotation or something.
I think they are coming to realize that it was either (a) a mistake to keep a classic/basic set or (b) that the classic/basic set they kept was flawed.
There are a lot of passionate but flawed arguments in favor of Ice Block. It is a perfect example of a card that should be rotated.
As you say, it's class defining because it's so far above the power curve. Ideally, basic/classic cards really shouldn't be so unique and over the top. Basic/Classic cards should introduce ideas and themes and provide a core, but not define them.
MOVE COUNTERSPELL TO HALL OF FAME INSTEAD OF ICE BLOCK end of period.
That because mage is a spell orianted class it requires iceblock to survive huge board presence so if you take it away mage will lose class identity.
That's a terrible argument. "Mage is a spell class. It needs a card that makes you have to kill them 3+ times because...reasons?"
Look Mage is spell orianted right each time they print more spell than minion for mage but spells are for only can be used once unlike minions when you have minion on board you can use it for 2 or even more turns so if you want mage to keep its identity you have to give them something to extent their chance to use more spells instead of building a board presence.
So it is only matter of identity if you take it away Mage will start to rely on minions instead of spells and than what is the point of calling mage if they don't rely on spell at all.
Imagine it like a fantasy game what is the point of creating a mage character if you are going to use sword instead of throwing fireballs around.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
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There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
You can't play around it. Putting the mage at 1 HP and then triggering it is not playing around it.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
Also people tends to forget that they are able to gain lethal damage because mage allows it by depending on iceblock.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
You can't play around it. Putting the mage at 1 HP and then triggering it is not playing around it.
"Mage has Block up. I need to make sure I still have resources after the Block is triggered in case he full clears."
"Mage has Block up, but he fatigues in two turns. I need to make sure to break the Block or set him/her to 1 health just before fatigue starts."
"I've been running into a lot of Mages, so I'll tech in Eater."
Mage decks have plenty of survival tools. Even if it DOES relocate to the Hall of Fame, the ability to generate board freezes will go a massive way to compensate. I've just lost a game where my entire board was frozen for six turns in a row. And this isn't for the first time. A glass cannon is supposed to be exactly that.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
You can't play around it. Putting the mage at 1 HP and then triggering it is not playing around it.
"Mage has Block up. I need to make sure I still have resources after the Block is triggered in case he full clears."
"Mage has Block up, but he fatigues in two turns. I need to make sure to break the Block or set him/her to 1 health just before fatigue starts."
That's not playing around it, it's playing into it because it's your only option. This whole conversation is fucking stupid.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
You can't play around it. Putting the mage at 1 HP and then triggering it is not playing around it.
"Mage has Block up. I need to make sure I still have resources after the Block is triggered in case he full clears."
"Mage has Block up, but he fatigues in two turns. I need to make sure to break the Block or set him/her to 1 health just before fatigue starts."
That's not playing around it, it's playing into it because it's your only option. This whole conversation is fucking stupid.
Semantics aside, I still see no reason it needs to be HOF'd.
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"Mage has Block up. I need to make sure I still have resources after the Block is triggered in case he full clears."
"Mage has Block up, but he fatigues in two turns. I need to make sure to break the Block or set him/her to 1 health just before fatigue starts."
"I've been running into a lot of Mages, so I'll tech in Eater."
You can totally play around it.
Eater is countering it, not playing around it. Eater is also one of the worst designed counter-cards in HS, next to Hemingway. It's terrible in all matchups and even against secret mage, you can play better cards more often than not. It also rotates out soon.
Playing around it, means "lessen its impact". The impact Ice Block has is "full immunity for a turn" and you can't lessen that. The value stays always the same. If the mage has 1 hp or 30 doesn't matter for Ice Block's effect and can't be contributed as a weakness of it. Firstly, you can just play another Ice Block, and secondly if "killing your opponent" is your idea of playing around Ice Block and mean that it's interactive, then that is also a valid interactivity and counter for instant OTK priest, quest mage, Malygos, Patches, Raza and literally every goddamn card in this game. Don't get me wrong, Ice Block isn't OP or anything, but it's the embodiment of non-interactivity and everyone who claims otherwise argues disingenuously for the sake of making a point in its favor. It really, really, really isn't. Just like the whole concept of freeze mage is non-interactive. People are comparing it to solitaire for a reason.
Putting Ice Block in the HoF just solves all issues, instead of nerfing all other cards that make it a problem: Being able to discover it, getting it randomly, face damage from hand, other freeze and stall effects etc. It had its time as a highly specialized card in standard for 5 years now, let's give some other playstyles some breathing room.
IDK but I kind of think improving your game solves the problem of losing better than moving Ice Block to HOF.
Yes, I just told you to 'get gud.'
Freeze Mage is uninteractive, I won't try to argue against that. I am generally opposed to OTK decks existing. But this isn't a reason to blame Ice Block or move it to HOF. Ice Block is a very versatile card that fits a lot of archetypes and all but guarantees Mage an extra turn. True story one time I lost a game despite playing multiple Ice Blocks.
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Life before death. Strength before weakness. Journey before destination.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
You can't play around it. Putting the mage at 1 HP and then triggering it is not playing around it.
"Mage has Block up. I need to make sure I still have resources after the Block is triggered in case he full clears."
"Mage has Block up, but he fatigues in two turns. I need to make sure to break the Block or set him/her to 1 health just before fatigue starts."
That's not playing around it, it's playing into it because it's your only option. This whole conversation is fucking stupid.
Semantics aside, I still see no reason it needs to be HOF'd.
I'll preface this by saying that there are A LOT of cards I would put in the HOF. I think in a year or two, Blizzard is simply going to have to design an actual core set that actually does the things that core sets are supposed to do. Basic/Classic are just ridiculously out of balance.
That said, Ideally, basic/classic cards really shouldn't be as unique and over the top as Ice Block is. Basic/Classic cards should introduce ideas and themes and provide a core, but not define them. Ice Block has largely defined at least 1 Mage deck since the beginning of HS because of how blatantly above the power curve it is.
There are different ways to give Mage some sustain that isn't "you have to kill mage 3+ times." Ice Barrier, for example. Immunity is not a Mage mechanic or theme.
He mentioned both of them, also he explained why exodia mage isn't that cancerous for him.
Or she.
Agree with the OP with one condition:
BRING LOATHEB BACK! Problem solved.
Otherwise this annoying card needs to go. It has ruined the game experience in enough METAs already.
IMO, the only problem arises when the mage ends up playing 3 or 4 ice blocks after getting them from random effects.
MOVE COUNTERSPELL TO HALL OF FAME INSTEAD OF ICE BLOCK end of period.
There is no reason to move Ice Block to HOF and every reason to keep it in Classic. It's a card you can play around, tech against, and is actually a pretty good counter to Secret Mage. I don't know how you guys can say it's not interactive. It's like being exactly 1 off lethal and and then complaining the starting hero life total is too high. Just play around it. It's pretty obvious when Mage has Block in play.
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Mage decks have plenty of survival tools. Even if it DOES relocate to the Hall of Fame, the ability to generate board freezes will go a massive way to compensate. I've just lost a game where my entire board was frozen for six turns in a row. And this isn't for the first time. A glass cannon is supposed to be exactly that.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Leave yourself some board space and play a couple charge minions.
Kaladin's RoS Set Review
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IDK but I kind of think improving your game solves the problem of losing better than moving Ice Block to HOF.
Yes, I just told you to 'get gud.'
Freeze Mage is uninteractive, I won't try to argue against that. I am generally opposed to OTK decks existing. But this isn't a reason to blame Ice Block or move it to HOF. Ice Block is a very versatile card that fits a lot of archetypes and all but guarantees Mage an extra turn. True story one time I lost a game despite playing multiple Ice Blocks.
Kaladin's RoS Set Review
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