So I've put in about a few dozen practice games vs Undertaker decks, Zoo, Mage, Hunter and Priest, and I'm convinced Undertaker is a serious problem on game balance as his power/health ratio on a +1/1 scale circumvents too much of the early game minion trading and removal. If you just switched Undertaker's power/health to 2/1 and give opponent's the chance to trade a 1 drop into it or a 2 mana removal spell like Wrath or Icebolt if a turn elapsed, would that bring the card back into reason?
I'm just really surprised at how much this card has just destroyed Rogues as a competitive character, Miracles already having to deal with Loatheb and the Leeroy nerf, Undertaker just manages to slip by so much of Rogues removal or require too much of a resource investment to remove. You have to Dagger and Backstab it, Coin and Eviscerate it, you can't Si7 agent it and Deadly Poison is too slow by T3. At least as a 2/1, on the draw you could coin into hero power to keep it from getting out of hand, and on the play you could still use cards like Arcane Shot and Smite or Innervate a Keeper to kill it or Coin and SI7 agent to kill it etc. and Paladin could still Noble Defender it etc.
I think this card is a really good case in point of the design problem the game has with class specific actions in the sense that some classes just can't remove a card that seems practically designed to play around most removal as a 1 drop. It feels about as broken as the old Mana Wyrm, Coin, Mirror Image T1s but you have so many more combinations of cards that enable it.
Anybody else thinks just making the card slightly more aggressive and less durable would do the trick?
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So I've put in about a few dozen practice games vs Undertaker decks, Zoo, Mage, Hunter and Priest, and I'm convinced Undertaker is a serious problem on game balance as his power/health ratio on a +1/1 scale circumvents too much of the early game minion trading and removal. If you just switched Undertaker's power/health to 2/1 and give opponent's the chance to trade a 1 drop into it or a 2 mana removal spell like Wrath or Icebolt if a turn elapsed, would that bring the card back into reason?
I'm just really surprised at how much this card has just destroyed Rogues as a competitive character, Miracles already having to deal with Loatheb and the Leeroy nerf, Undertaker just manages to slip by so much of Rogues removal or require too much of a resource investment to remove. You have to Dagger and Backstab it, Coin and Eviscerate it, you can't Si7 agent it and Deadly Poison is too slow by T3. At least as a 2/1, on the draw you could coin into hero power to keep it from getting out of hand, and on the play you could still use cards like Arcane Shot and Smite or Innervate a Keeper to kill it or Coin and SI7 agent to kill it etc. and Paladin could still Noble Defender it etc.
I think this card is a really good case in point of the design problem the game has with class specific actions in the sense that some classes just can't remove a card that seems practically designed to play around most removal as a 1 drop. It feels about as broken as the old Mana Wyrm, Coin, Mirror Image T1s but you have so many more combinations of cards that enable it.
Anybody else thinks just making the card slightly more aggressive and less durable would do the trick?