The Bonemare nerf is fine in my opinion. I really hate it when blizzard completely kills cards, specially when other cards released later made them broken in the first place (I'm looking at you, Shadowreaper Anduin) but honestly, if they wanted to nerf these cards specifically these are the changes I find most reasonable. I know I'm not the one that came up with these nerf ideas but I just wanted to make this post to have a friendly discussion about them.
I was actually thinking of the patches one you made. Turns out it's a sucky wisp if you play it from hand. Would have been smarter to make it ok from hand, but blizzard screwed up that nerf.
Patches is fine as it is, it should have some downside to it (especially now after 14 months of having endure this card I'm pretty sure no sane person wants to patches in his full glory ever again). Corridor creeper, while they nerfed it pretty hard, I also don't mind it going away. It's not a fun card. It's just an aggressive pile of stats that can be played for little to no mana. Let it die. I do agree that Raza was nerfed way too hard, and your nerf is smart and elegant.
I definitely agree with your corridor creeper suggestion because that's the exact same thoughts I had when thinking of ways to nerf it, blizzard had other ideas.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
I think it's good that patches becomes extremely fringe, seeing as he's been ubiquitous for more than a year. So many people are so fed up with him.
He'll become what he always should have been, a small bonus for decks that would run pirates anyway, instead of a reason for every deck to squeeze in whatever pirates they can fit.
Patches is fine as it is, it should have some downside to it (especially now after 14 months of having endure this card I'm pretty sure no sane person wants to patches in his full glory ever again). Corridor creeper, while they nerfed it pretty hard, I also don't mind it going away. It's not a fun card. It's just an aggressive pile of stats that can be played for little to no mana. Let it die. I do agree that Raza was nerfed way too hard, and your nerf is smart and elegant.
In the case of patches I know it should have some downside, but it shouldn't be worse than a wisp if you draw it. The card shouldn't change its power level that much depending on a random factor like that and I just find it stupid that it won't say "I'm in charge now!"
Corridor creeper did have some interesting interactions with Jungle Giants and Tundra Rhino and making it only trigger with your minions should prevent it from getting its way into decks that are not minion heavy. Again, blizzard's nerf increases the power level of the card depending on when you draw it. You get it turn 1? You probably get a 0 mana 2/5 on turn 4; you topdeck it and you get a 7 mana 2/5 which is horrible.
The only card that's destroyed is corridor creeper, and really, why even care? That's just two fewer must have KaC epics, fine by me!!
Patches should be a fringe card just for pirate decks, and he will still go into those.
I think i agree with your opinion on raza butbI guess they wanted to maintain the kabal theme and i think its ok that its restricted to reno priest, that deck will likely come up in future wild metas.
I think Raza would just then become a pretty much auto include in most priest decks if it didn't have any requirement. It is a shame that they're choosing to ignore cubelock like they did with raza priest a couple months ago. We're just gonna be in a control/cubelock for the next couple of months.
Patches I think is pretty dead in non full pirate decks, it may be ok with captain still but thats it. Drawing it is like game over lol
Creeper simply needed to be killed, maybe not as harsh, however even a minor change such as only being reduced by friendly minion deaths would put it into Volcanic Drake territory.
I think Raza would just then become a pretty much auto include in most priest decks if it didn't have any requirement. It is a shame that they're choosing to ignore cubelock like they did with raza priest a couple months ago. We're just gonna be in a control/cubelock for the next couple of months.
Patches I think is pretty dead in non full pirate decks, it may be ok with captain still but thats it. Drawing it is like game over lol
Creeper simply needed to be killed, maybe not as harsh, however even a minor change such as only being reduced by friendly minion deaths would put it into Volcanic Drake territory.
Raza does still have the requirement. A no requirement version would indeed be overpowered.
I for one don't think Creeper needs to die, but it shouldn't be a staple in every aggro-midrange deck.
I'm happy with the nerfs, and Blizzard has proven they care about the ongoing state of wild. Genuinely quite impressed.
I think that one of the goals of wild is to be able to play the decks of the past, something that becomes impossible with these nerfs. All the cards nerfed except raza were indeed overpowered but if you are nerfing them you should try to do minimal changes that retain the spirit of the card. Patches not having charge in any way is just a joke.
Without Raza, the deck wouldn’t be nearly as good. Raza enables new hero power interactions to be potentially overpowered. Because of that, they nerfed Raza, which, though you’re all probably sick and tired of hearing, limits design space.
The problem is that Cubelock is untouched. And this is a big issue.
There are tons of decks that counter Cubelock besides Razakus Priest. Be happy that Blizzard addressed some of their biggest problems ever and actually gave some consideration to Wild.
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The Bonemare nerf is fine in my opinion. I really hate it when blizzard completely kills cards, specially when other cards released later made them broken in the first place (I'm looking at you, Shadowreaper Anduin) but honestly, if they wanted to nerf these cards specifically these are the changes I find most reasonable. I know I'm not the one that came up with these nerf ideas but I just wanted to make this post to have a friendly discussion about them.
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Even cleaner, I think.
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I was actually thinking of the patches one you made. Turns out it's a sucky wisp if you play it from hand. Would have been smarter to make it ok from hand, but blizzard screwed up that nerf.
Blizzard said they didn't want to use the recruit mechanic outside of Kobolds and Catacombs so that's why I didn't change that.
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Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Patches is fine as it is, it should have some downside to it (especially now after 14 months of having endure this card I'm pretty sure no sane person wants to patches in his full glory ever again). Corridor creeper, while they nerfed it pretty hard, I also don't mind it going away. It's not a fun card. It's just an aggressive pile of stats that can be played for little to no mana. Let it die. I do agree that Raza was nerfed way too hard, and your nerf is smart and elegant.
I definitely agree with your corridor creeper suggestion because that's the exact same thoughts I had when thinking of ways to nerf it, blizzard had other ideas.
Rumors are carried by haters, spread by fools, and accepted by idiots.
I think it's good that patches becomes extremely fringe, seeing as he's been ubiquitous for more than a year. So many people are so fed up with him.
He'll become what he always should have been, a small bonus for decks that would run pirates anyway, instead of a reason for every deck to squeeze in whatever pirates they can fit.
The Raza change you mention is actually great. The sweet taste of Razakus Priest tears :)
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The only card that's destroyed is corridor creeper, and really, why even care? That's just two fewer must have KaC epics, fine by me!!
Patches should be a fringe card just for pirate decks, and he will still go into those.
I think i agree with your opinion on raza butbI guess they wanted to maintain the kabal theme and i think its ok that its restricted to reno priest, that deck will likely come up in future wild metas.
Check out my Hearthstone expansion: The Shifting Sands
I think Raza would just then become a pretty much auto include in most priest decks if it didn't have any requirement. It is a shame that they're choosing to ignore cubelock like they did with raza priest a couple months ago. We're just gonna be in a control/cubelock for the next couple of months.
Patches I think is pretty dead in non full pirate decks, it may be ok with captain still but thats it. Drawing it is like game over lol
Creeper simply needed to be killed, maybe not as harsh, however even a minor change such as only being reduced by friendly minion deaths would put it into Volcanic Drake territory.
I'm happy with the nerfs, and Blizzard has proven they care about the ongoing state of wild. Genuinely quite impressed.
Check out my Hearthstone expansion: The Shifting Sands
Check out my Hearthstone expansion: The Shifting Sands
I like your nerf idea on other cards but change in Raza just going to delay when he will be played. It is still allowing machine gun OTK by priests
Raza isn't killed by this nerf at all. Wait until it goes live and you will see.
As for the others, why are you sad that they are deleting cards from the game that should have never existed in the first place?
Without Raza, the deck wouldn’t be nearly as good. Raza enables new hero power interactions to be potentially overpowered. Because of that, they nerfed Raza, which, though you’re all probably sick and tired of hearing, limits design space.