Not because I'm a priest player (I'm not (...AT ALL)), or because I think the Razakus Priest decks aren't broken. I just think that Raza isn't the problem in that deck. The DK is.
Before the DK card, Raza was merrily getting on with his life without any worry of being nerfed. Suddenly, the DK card comes along and Raza is public enemy number one. Raza didn't do anything to deserve this! I also think the nerf is too heavy - The Razakus Priest decks will probably dissipate and will be a thing of the past, just like Quest Rogue. A nerf should be to even out the playing field, not flip it altogether.
Imo, the DK card should be nerfed. Something small that gives the opponent a new angle to beat them, like changing the battlecry to something less catastrophic, like "Destroy a random minion that costs 5 or more", meaning the opponent can flood the board with big minions before turn 8 without too much worry. Or, just nerf it to 10 mana, giving the opponent 2 more turns to swing it. Or even change the hero power altogether, maybe to only refresh after casting a spell instead of playing a card.
This way, the main 'essence' of the deck isn't destroyed - It will just be a bit more difficult to pull it off.
Not because I'm a priest player (I'm not (...AT ALL)), or because I think the Razakus Priest decks aren't broken. I just think that Raza isn't the problem in that deck. The DK is.
Before the DK card, Raza was merrily getting on with his life without any worry of being nerfed. Suddenly, the DK card comes along and Raza is public enemy number one. Raza didn't do anything to deserve this! I also think the nerf is too heavy - The Razakus Priest decks will probably dissipate and will be a thing of the past, just like Quest Rogue. A nerf should be to even out the playing field, not flip it altogether.
Imo, the DK card should be nerfed. Something small that gives the opponent a new angle to beat them, like changing the battlecry to something less catastrophic, like "Destroy a random minion that costs 5 or more", meaning the opponent can flood the board with big minions before turn 8 without too much worry. Or, just nerf it to 10 mana, giving the opponent 2 more turns to swing it. Or even change the hero power altogether, maybe to only refresh after casting a spell instead of playing a card.
This way, the main 'essence' of the deck isn't destroyed - It will just be a bit more difficult to pull it off.
The DK by itself is actually quite a fair card, not as good as Gul'dan or Malfurion or arguably Jaina, but probably better than the others.
Both the DK and Raza are balanced on their own, it's only together that they become powerful. And because of this, one of them had to suffer the nerfbat.
You have to look at it this way - you will not play a Highlander deck that has Raza and no DK. You can however, play a non-highlander deck that has the DK (and of course, no Raza) as a balanced card on its own. And that is why it was correct to hit Raza.
Well, if someone still want to use it in wild, there is Thaurissan that can reduce Velen and Mind blast cost
It’s 18tops doesn’t help much.
Yup, they would have to adapt to this card situation, I think the most it would reach is a Tier 3-4, I guess that there are better Reno's decks in wild than Razakuz for priest, for me, I prefer Reno Dragon Priest.
I think this is quite a fair change, and it's actually nice to see Blizzard putting some thought into Wild. Because at this point so close to the rotation, this is basically a Wild balance update.
Razakus will still exist in Wild, although I can't see it remaining Tier 1 immediately after the change. I do think it will still be slightly more powerful than Reno Mage and Reno Warlock decks. However, decks are going to have to be completely overhauled. Rather than playing the OTK Solitaire game with Velen and half a deck of card draw, you will now need to have some actual board presence in the way of deathrattles/N'Zoth or dragon synergy.
Not because I'm a priest player (I'm not (...AT ALL)), or because I think the Razakus Priest decks aren't broken. I just think that Raza isn't the problem in that deck. The DK is.
Before the DK card, Raza was merrily getting on with his life without any worry of being nerfed. Suddenly, the DK card comes along and Raza is public enemy number one. Raza didn't do anything to deserve this! I also think the nerf is too heavy - The Razakus Priest decks will probably dissipate and will be a thing of the past, just like Quest Rogue. A nerf should be to even out the playing field, not flip it altogether.
Imo, the DK card should be nerfed. Something small that gives the opponent a new angle to beat them, like changing the battlecry to something less catastrophic, like "Destroy a random minion that costs 5 or more", meaning the opponent can flood the board with big minions before turn 8 without too much worry. Or, just nerf it to 10 mana, giving the opponent 2 more turns to swing it. Or even change the hero power altogether, maybe to only refresh after casting a spell instead of playing a card.
This way, the main 'essence' of the deck isn't destroyed - It will just be a bit more difficult to pull it off.
So you are claiming Shadowreaper is stronger than Raza? Did i read you correctly? Having a constant gain of mana and tempo advantage over your opponent every single turn (cannot be really played around) is weaker than some shitty single-shot board clear with mediocre hero power?
You might want to refresh your knowledge of this game before you write noob posts like this. Some basic concepts like tempo and value, you know? Just so you know - DK exists outside Razakus as well and it's pretty mediocre there, cause it's not a free hero power.
the OTK potential is gone, but reno priest can still be a thing in wild with this nerf.
yeah because in wild you have reno but in standart this is an overkill because the whole archetype is shaped over this card.
Well your beloved archtype gonna be kicked out Standard in the next two month anyway so it doesnt really matter does it? In Wild, Spawn of shadow do a lot of damage so you still otk there.
I have the deck but it was just an aditional deck I am using 5 archetypes in the ladder right now.
Tho I think highlander never deserved that much hatred especially in standart.
Also I don't want them to make changes in game because of the wild what is the point of playing standart if wild is more fun.
Well the deck that otk ppl from full health, and do it very consistantly vs most decks, deservered to be hated that much. IT is worse than lose to PW turn 4 in the past, because atleast it saved you time.
I don't think it's fair because Priest has never been a strong choice, in fact was probably the class with the fewest appearances before ICC. Now, one expansion and a quarter later it's been destroyed. There is no substitute for this nerf, Raza Priest has just lost its win condition and that is huge. Now Priest can go back to being almost unplayable, as it will have done anyway in a couple of months. The only place this nerf is valid is in the 'wild' format, which is absolutely fine but it has come a little bit early imo. The DK will be garbage come the rotation anyway.
I think I'll disenchant mine. I originally crafted it to heal minions and trigger heal synergies in Reno decks (in the MSG era). It was useful but not spectacular there, so after the nerf I don't expect it to be good for anything but machine gunning. I don't mind though: with the dust I can craft a different legendary to have fun with.
Not because I'm a priest player (I'm not (...AT ALL)), or because I think the Razakus Priest decks aren't broken. I just think that Raza isn't the problem in that deck. The DK is.
Before the DK card, Raza was merrily getting on with his life without any worry of being nerfed. Suddenly, the DK card comes along and Raza is public enemy number one. Raza didn't do anything to deserve this! I also think the nerf is too heavy - The Razakus Priest decks will probably dissipate and will be a thing of the past, just like Quest Rogue. A nerf should be to even out the playing field, not flip it altogether.
Imo, the DK card should be nerfed. Something small that gives the opponent a new angle to beat them, like changing the battlecry to something less catastrophic, like "Destroy a random minion that costs 5 or more", meaning the opponent can flood the board with big minions before turn 8 without too much worry. Or, just nerf it to 10 mana, giving the opponent 2 more turns to swing it. Or even change the hero power altogether, maybe to only refresh after casting a spell instead of playing a card.
This way, the main 'essence' of the deck isn't destroyed - It will just be a bit more difficult to pull it off.
So you are claiming Shadowreaper is stronger than Raza? Did i read you correctly? Having a constant gain of mana and tempo advantage over your opponent every single turn (cannot be really played around) is weaker than some shitty single-shot board clear with mediocre hero power?
You might want to refresh your knowledge of this game before you write noob posts like this. Some basic concepts like tempo and value, you know? Just so you know - DK exists outside Razakus as well and it's pretty mediocre there, cause it's not a free hero power.
You might want to refresh your knowledge of this game yourself before posting like that. You totally seem to forget that Raza has a condition (i.e. can't have duplicates) and therefore a strong effect is justified.
I actually agree with Ch4ce that Raza wasnt the problem, Highlander priest was a good deck before DK but nowhere as strong as it is now with the DK. And Raza was not alone in making Highlander Priest strong, for me Kazakus was of bigger influence for this deck pre-DK.
Decks like tempo rogue would also like to have a word with you about how shitty that DK board clear is.
You might disagree with what he said but before sounding like a dick atleast know what you're talking about.
Best nerf in hearthstones history. People will need to craft decks and “think” about their plays rather than simply board clear 10x and wait for 2 cards.
Corridor got shafted, but that’s fine. Sick of people keeping 2x it in their hand and playing 2 5/5s for free on turn 4-5. 3/5 would have been better, or only your minions.
Best nerf in hearthstones history. People will need to craft decks and “think” about their plays rather than simply board clear 10x and wait for 2 cards.
Corridor got shafted, but that’s fine. Sick of people keeping 2x it in their hand and playing 2 5/5s for free on turn 4-5. 3/5 would have been better, or only your minions.
By "People will need to craft decks and "think" about their plays" you mean cubelock warlock with 7 of 3/9 taunts?
Nah. I love Warlock and all, but I don't want to play Cubelock. I actually use a modified version of The Dark Pact deck recipe in the app, and it gets me almost to rank 5. People expect cube, but it never comes.
That being said, I think warlock deserves his day to shine. Priest needs to chill out for a bit.
I pray they make a Freeze Shaman deck archetype that is viable and bring back warrior in the coming months.
Overnerfed. In standard I don't see why they would nerf Raza but leave Cubelock untouched.
In Wild wich is where this nerf really matters, Cubelock is already topdog by far (turn 5 2x Mal'ganis is a common sight). And this is just Cubelock's first expansion, it can only get stronger and evolve as more cards are released.
Get ready to welcome your new warlock overlords. After nerfing their main counters you are going to wish you were back to facing Razakus Priests and turn 2 Corridor Creepers.
Sorry, but no. Cubelock is quite bad against many decks, that includes all priest decks NOT only Reno-priest. Malygos-druid for example.
Also you can't really tech against both cubelock AND Reno-Priest.
Quite bad? If you look at the matchups for it in any meta report or at it's winrate in HSreplay it's quite the opposite. It's just good overall and strong agaisnt most decks. The only real unfavorable matchup post nerfs will be tempo mage. And if it becomes prevaalent then cube will just tech against it!
And how do you even tech agaisnt cubelock? Silence effects? Weapon removal? Good luck outvaluing them then as well as any deck that have no targets for those.
For example Entomb. And don't forget: we have right now 4 working priest-decks. 1 of them got nerfed. And all 4 of them are strong against cubelock. The biggest issue of hsreplay is that it only shows a fraction of players, mostly the one who is already good at this game.
In the end: we don't know yet what will happen in the meta. Cubelock should be nerfed yes, but it does not mean it's automatically tier 0 in wild. Like said before: there are some decks that are good against cubelock but bad against highlander. With the nerf of raza, other decks might shine. And like said before: Priest is favourable against cubelock with nearly every deck. Big Priest, Spiteful Dragon Priest, Combo (dragon) priest is quite good against it. At least it does have the same winrate against cubelock as highlander had.
Well, if someone still want to use it in wild, there is Thaurissan that can reduce Velen and Mind blast cost
Atleast I get my dust back ¯\_(ツ)_/¯
I voted no.
Not because I'm a priest player (I'm not (...AT ALL)), or because I think the Razakus Priest decks aren't broken. I just think that Raza isn't the problem in that deck. The DK is.
Before the DK card, Raza was merrily getting on with his life without any worry of being nerfed. Suddenly, the DK card comes along and Raza is public enemy number one. Raza didn't do anything to deserve this! I also think the nerf is too heavy - The Razakus Priest decks will probably dissipate and will be a thing of the past, just like Quest Rogue. A nerf should be to even out the playing field, not flip it altogether.
Imo, the DK card should be nerfed. Something small that gives the opponent a new angle to beat them, like changing the battlecry to something less catastrophic, like "Destroy a random minion that costs 5 or more", meaning the opponent can flood the board with big minions before turn 8 without too much worry. Or, just nerf it to 10 mana, giving the opponent 2 more turns to swing it. Or even change the hero power altogether, maybe to only refresh after casting a spell instead of playing a card.
This way, the main 'essence' of the deck isn't destroyed - It will just be a bit more difficult to pull it off.
I think this is quite a fair change, and it's actually nice to see Blizzard putting some thought into Wild. Because at this point so close to the rotation, this is basically a Wild balance update.
Razakus will still exist in Wild, although I can't see it remaining Tier 1 immediately after the change. I do think it will still be slightly more powerful than Reno Mage and Reno Warlock decks. However, decks are going to have to be completely overhauled. Rather than playing the OTK Solitaire game with Velen and half a deck of card draw, you will now need to have some actual board presence in the way of deathrattles/N'Zoth or dragon synergy.
The Agressiveness of Pirate decks hurt poor Fiery War Axe and the OPness of Shadowreaper Anduin hurt poor Raza the Chained
Still going to be completely unbalanced, just not as unbalaned
Fuck cubelock
I don't think it's fair because Priest has never been a strong choice, in fact was probably the class with the fewest appearances before ICC. Now, one expansion and a quarter later it's been destroyed. There is no substitute for this nerf, Raza Priest has just lost its win condition and that is huge. Now Priest can go back to being almost unplayable, as it will have done anyway in a couple of months. The only place this nerf is valid is in the 'wild' format, which is absolutely fine but it has come a little bit early imo. The DK will be garbage come the rotation anyway.
I think I'll disenchant mine. I originally crafted it to heal minions and trigger heal synergies in Reno decks (in the MSG era). It was useful but not spectacular there, so after the nerf I don't expect it to be good for anything but machine gunning. I don't mind though: with the dust I can craft a different legendary to have fun with.
I actually agree with Ch4ce that Raza wasnt the problem, Highlander priest was a good deck before DK but nowhere as strong as it is now with the DK. And Raza was not alone in making Highlander Priest strong, for me Kazakus was of bigger influence for this deck pre-DK.
Decks like tempo rogue would also like to have a word with you about how shitty that DK board clear is.
You might disagree with what he said but before sounding like a dick atleast know what you're talking about.
Best nerf in hearthstones history. People will need to craft decks and “think” about their plays rather than simply board clear 10x and wait for 2 cards.
Corridor got shafted, but that’s fine. Sick of people keeping 2x it in their hand and playing 2 5/5s for free on turn 4-5. 3/5 would have been better, or only your minions.
when go to wild mean street of gadgetzan guys?
It's a GREAT nerf but should have happened 6 months ago!
guess ill d/e my golden one once the patch hits. Back to spiteful priest !
Renounce Darkness