Shaman need cost 0 mana spell freeze a minion draw a card and even if get something like that the deck probably don't work.
The spells and minions to freeze things are terrible.
For comparison, mage have a 2/1 minion for 1 mana and you can play a cost 3 secret for free, you can play in turn 1 and get far ahead than your opponent, freeze shaman have a neutral minion 2/1 for 1 mana freeze, nothing more, in turn 1 you can't play if you start or the opponent don't play a minion, for 2 manas mage have a 2/3 minion DRAW a secret, card advantage for 0 stats loss, shaman have a murlock only freeze a minion, it is just terrible how one deck receive absolutely broken support and other is just trash.
No. It's a terrible trap archetype that doesn't stand a chance. It relies way too much on literally doing nothing. No matter what win condition you have in mind for Shaman, there are far more efficient ways of getting there.
That said, I wouldn't dust it unless you are 100 percent sure you will never open another pack from the set.
I disagree; a Totem with "At the end of your turn, Freeze a random enemy" would absolutely push it into viability. Not as a main archetype, but definitely as a subtype for a Control deck. Just being able to clear out the weaker minions and getting a good chance of not only preventing an attack from a minion but also getting a copy of it would be great. It's just that..... all of the support sucks.
Moorabi could use a small stat increase, tbh. Why we keep getting 6 mana 4/4 legendary minions......
I'm still holding onto mine because I still have some hope for it in the future.
If they gave Shamans a low-cost aoe freeze spell; even if it froze both enemy and friendly minions, it would be a potential start.
That would flood your hand with a bunch of minions you wouldn't want, and the mana cost would be prohibitive with Moorabi even if it was cheap. You'd have to be able to set it up the turn before in order to make it work. Voodoo Hexxer is a good start, even if it's weak.
The problem is that Blizzard should have given Shaman support for it on cards that do other things, and THEN made the archetype. Freeze isn't Discard, Freeze is a mechanic that can actually find a place in decks that aren't Freeze Shaman. Brrrloc, Cryostasis, Ice Breaker should have never been made (Since we already have Glacial Shard, Crystasis is just a bad idea, and Ice Breaker is too weak). Avalanche should have been like Meteor (8 damage to target, freeze the sides), Voodoo Hexxer is fine, and Moorabi should have been something else. And we should have gotten the afformentioned Totem.
Shaman need cost 0 mana spell freeze a minion draw a card and even if get something like that the deck probably don't work.
The spells and minions to freeze things are terrible.
For comparison, mage have a 2/1 minion for 1 mana and you can play a cost 3 secret for free, you can play in turn 1 and get far ahead than your opponent, freeze shaman have a neutral minion 2/1 for 1 mana freeze, nothing more, in turn 1 you can't play if you start or the opponent don't play a minion, for 2 manas mage have a 2/3 minion DRAW a secret, card advantage for 0 stats loss, shaman have a murlock only freeze a minion, it is just terrible how one deck receive absolutely broken support and other is just trash.
what? did somebody say something?
Blizzard is a lie for money lul
If the murloc can freeze allied minion then can be good infinite loop but no only enemy