I haven't played since the new expansion. And now that i started to play again i was wondering how do you play with Corridor Creepersince it feels like its in almost every deck.
If seen some players keep the card in their opening hand.
Is that the norm just keep it? Its seems weird keeping an 7 drop.
and in what match ups do you mulligan it?
or do you only mulligan it if you have no early plays?
Also if you were to play evolve shaman how will you Mulligan it then?
I'd say it is usually worth keeping it in your starting hand if you have a solid curve of minions already(this goes for evolve shaman, and aggro/tempo decks). If you are running it in a more reactive deck(yes, people actually do that, the card is broken to that extent) you can keep it alongside an early game board clear like lightning storm.
Remember that the card needs to have minions die in order to be playable, so you need to either clear a large board with an aoe effect or do some trades with your own minions.
Outside of this, you can keep the card in basically any MU, as your opponent will likely either be playing his own swarm of minions, or removing your own in the early game, so minions will die either way.
Corridor Creeper is a great keep in aggro mirrors, I keep it while I play tempo rogue against paladins and other rogues, and it is not so bad against control decks, as they have early board clears almost always. Against control, only keep it if you already have a good early game though.
You should almost always keep it, very rarely it isn't worth it, even if the rest of your hand sucks just mulligan the other cards, only in very specific match-ups were you absolutely need a specific card or you 100% lose, the creepers get worse as the game goes on, if you top-deck a creeper late game it can be really bad for you so keeping 1 gives you an insane tempo play fairly early and also makes your later top decks better.
I personally don't think you should keep creeper in your starting hand if the rest of your hand isn't good, unless the deck you are playing has a very low curve and doesn't run too many spells(ie face hunter, aggro druid). I certainly wouldn't keep it in something like tempo mage for instance.
If you have anything even approximating a decent early game curve, or an early game AoE, I'd keep it. Unless your opening hand is something like Corridor Creeper, Bonemare, Bonemare, I'd keep the creeper.
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I haven't played since the new expansion. And now that i started to play again i was wondering how do you play with Corridor Creeper since it feels like its in almost every deck.
If seen some players keep the card in their opening hand.
Is that the norm just keep it? Its seems weird keeping an 7 drop.
and in what match ups do you mulligan it?
or do you only mulligan it if you have no early plays?
Also if you were to play evolve shaman how will you Mulligan it then?
You can keep it in mulligan if you think that both you and your opponent will be playing and killing minions during the first turns.
For an Aggro or Tempo deck, it is quite safe to keep it in mulligan. Even more if you already have a card for the first turn.
At least, it works as a backup plan against aoe, but it is often more than that.
Yeah, it is weird...
I'd say it is usually worth keeping it in your starting hand if you have a solid curve of minions already(this goes for evolve shaman, and aggro/tempo decks). If you are running it in a more reactive deck(yes, people actually do that, the card is broken to that extent) you can keep it alongside an early game board clear like lightning storm.
Remember that the card needs to have minions die in order to be playable, so you need to either clear a large board with an aoe effect or do some trades with your own minions.
Outside of this, you can keep the card in basically any MU, as your opponent will likely either be playing his own swarm of minions, or removing your own in the early game, so minions will die either way.
Corridor Creeper is a great keep in aggro mirrors, I keep it while I play tempo rogue against paladins and other rogues, and it is not so bad against control decks, as they have early board clears almost always. Against control, only keep it if you already have a good early game though.
Always keep in opening hand, unless you’re curve is abysmal. In some Aggro/tempo decks/matchups i would even keep 2.
It's the opposite of Patches. Always keep it. By turn 3 you will be able to play it.
I play corridor creeper just like everyone else: on turn 4 for zero mana.
Anger is the punishment we give ourselves for someone else's mistake.
You should almost always keep it, very rarely it isn't worth it, even if the rest of your hand sucks just mulligan the other cards, only in very specific match-ups were you absolutely need a specific card or you 100% lose, the creepers get worse as the game goes on, if you top-deck a creeper late game it can be really bad for you so keeping 1 gives you an insane tempo play fairly early and also makes your later top decks better.
I personally don't think you should keep creeper in your starting hand if the rest of your hand isn't good, unless the deck you are playing has a very low curve and doesn't run too many spells(ie face hunter, aggro druid). I certainly wouldn't keep it in something like tempo mage for instance.
It's good in aggro
It's good in zoo
Fuck you Blizzard
This game is poo
Anger is the punishment we give ourselves for someone else's mistake.
If you have anything even approximating a decent early game curve, or an early game AoE, I'd keep it. Unless your opening hand is something like Corridor Creeper, Bonemare, Bonemare, I'd keep the creeper.