So Sap triggered Deathrattle in the following situation, I Coldlight Oracle in order to force the opponent to draw to 10 cards and then Sap a Sludge Belcher, at which point the Sludge Belcher is removed from the board, burnt in the over draw animantion and then leaves an Ooze behind on the board.
Because if their hand is full, it can't go back to it, so it just dies.
(The title of this thread is very misleading)
The game mechanic is misleading because it's not intuitive at all that discarding a card that was returned to your hand from play and dicarding a card that was drawn off the top of your deck are two distinct instances, that's totally unique to hearthstone fwiw.
Because if their hand is full, it can't go back to it, so it just dies.
(The title of this thread is very misleading)
The game mechanic is misleading because it's not intuitive at all that discarding a card that was returned to your hand from play and dicarding a card that was drawn off the top of your deck are two distinct instances, that's totally unique to hearthstone fwiw.
Ah, but in neither of those cases that you mentioned is the player discarding cards. The only times cards are discarded in hearthstone are by soulfire and doomguard.
If a card would be sent to a hand that is full, it never reaches the hand. It is destroyed, not discarded. Things that are destroyed from the deck (when you draw with a full hand) don't activate their deathrattles because they weren't on the field, and their effects were therefore not active. When a minion is sapped back to a full hand, it never reaches the hand, it is destroyed on the field, triggering its deathrattle.
The thing is you aren't discarding a card because when a players hand is full sap doesn't make it get picked up, sap acts as an assasinate (albeit with a different animation) and strait out kills the card.
I understand the "justification" for the death rattle triggering, but as I said it's completely counter intuitive compared to every prior CCG I've played - and that's over a dozen in the past 20 years or so.
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So Sap triggered Deathrattle in the following situation, I Coldlight Oracle in order to force the opponent to draw to 10 cards and then Sap a Sludge Belcher, at which point the Sludge Belcher is removed from the board, burnt in the over draw animantion and then leaves an Ooze behind on the board.
Why exactly does this happen?
Because if their hand is full, it can't go back to it, so it just dies.
(The title of this thread is very misleading)
Sap does indeed trigger deathrattle if their hand is full because in that case sap kills the minion.
The game mechanic is misleading because it's not intuitive at all that discarding a card that was returned to your hand from play and dicarding a card that was drawn off the top of your deck are two distinct instances, that's totally unique to hearthstone fwiw.
Ooooooohh, that explains why, during curse of Naxxramas, sometimes when I used vanish the stupid spectrals would trigger deathrattles.
That's stupid.
That parrot is full of snakes!
Ah, but in neither of those cases that you mentioned is the player discarding cards. The only times cards are discarded in hearthstone are by soulfire and doomguard.
If a card would be sent to a hand that is full, it never reaches the hand. It is destroyed, not discarded. Things that are destroyed from the deck (when you draw with a full hand) don't activate their deathrattles because they weren't on the field, and their effects were therefore not active. When a minion is sapped back to a full hand, it never reaches the hand, it is destroyed on the field, triggering its deathrattle.
The thing is you aren't discarding a card because when a players hand is full sap doesn't make it get picked up, sap acts as an assasinate (albeit with a different animation) and strait out kills the card.
I understand the "justification" for the death rattle triggering, but as I said it's completely counter intuitive compared to every prior CCG I've played - and that's over a dozen in the past 20 years or so.