Yes, it's a good craft. When you play 2 of these on turn 3 and your opponent concedes you know it's a good card
In what world are you playing where 6 or 7 minions have died in two turns???
edit: I don't think it's actually possible to play two of these on turn 3. Maybe a few situations that would never happen.
edit 2: Priest vs Druid. Druid starts with double Firefly and double Creeper. Priest plays 1/1, Druid plays all 4 minions in two turns, Priest plays Pyromancer and trades, then plays a spell on his turn 3. That leaves 6 to 7 minions dead by the Druid's turn 3. Probably never going to happen this way, but there's an example.
The card is played in almost every single deck no matter the archetype, it's totally bonkers, one of the best cards of the set for sure. Maybe the meta adjusts in the future and it ends up falling a bit out of favor, but it looks like a serious candidate to be nerfed. In that case you are going to get the full dust back, so I'd say you can safely craft it and you won't regret it.
Yeah we know for sure that corridor creeper is super good. If the card doesnt get nerfed it will be a staple in most aggro/token decks. Im pretty sure i can already say what cards are good or not. Top tier decks will stay good till next expansion, meta wont change that much anymore.
No, you don't.
It's old-hat in CCGs or competitive gaming in general, and let's face it, it's basic logic: The first time you put your hands on anything, you do not know how to use it optimally. Just because something seems good does not mean it turns out to be better than alternatives when you learn how to play them properly (and vice-versa). It's very common for cards or entire decks to be good for a time but for the meta to shift as people come to understand that they already have the tools to counter them.
My favorite example is from a different game (in a different genre) but it's easy to understand: When Aatrox came out in League of Legends, everyone complained about him being overpowered. He was essentially this massive damage-dealing character that had lifesteal and healed as he attacked, and he could even revive (with a long cooldown associated with the ability) whenever he died. But there was an ability in the game that any character could use called Ignite, and it was already a common pick-up in most games, which did damage to an enemy over time but also reduced any healing they received during that period. Most people used it to snipe off almost-dead opponents, so no one thought of using it on Aatrox early in a fight to axe his healing... until they did. He has never to my knowledge been a high-tier character.
For what it's worth I actually agree with you that Corridor Creeper is strong. But neither you nor I really can say that for certain. It might be strong against what people are currently playing... but the set just came out, so that's going to change and Corridor Creeper might not be as good against the cards people are playing in the coming months.
let's continue your theory on league, ardent cencer got buffed and tried by everyone all the pros were building it first item on enchsnters for a long time it wad obviously overtuned and didn't have any real counterplay.
well 0 mana 5/5's are similar why would this card which is overtuned not be a safe craft?
It's a safe craft. Might lose some power level over the next few months, but it's extremely easy to reduce the cost on this guy. The only bad thing about him is top decking, which to me is why it doesn't need a nerf. If you play a lot of Standard, you'd be pretty crazy not to craft this. Even control decks can make use of the card with all their board clears. It really is just a pure value card that can fit into anything.
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When pros are throwing 2x of a card into pretty much any deck, it's a safe craft. Like others have said, Corridor Creeper often costs 0-2 mana by turn 3, and is good to keep in any mulligan. A cheap 5/5 is something that your opponent has to deal with. The only downside of this card is that it's a pretty bad top-deck in the late game. The amount of times you'll get one of these in your hand early enough to make a difference is pretty high odds, thus the hype it's getting. Definitely the sleeper card of the set.
When pros are throwing 2x of a card into pretty much any deck, it's a safe craft. Like others have said, Corridor Creeper often costs 0-2 mana by turn 3, and is good to keep in any mulligan. A cheap 5/5 is something that your opponent has to deal with. The only downside of this card is that it's a pretty bad top-deck in the late game. The amount of times you'll get one of these in your hand early enough to make a difference is pretty high odds, thus the hype it's getting. Definitely the sleeper card of the set.
It isn’t a terrible top deck. A 5/5 is probably better than most minions in your deck, especially those that can be play on turn 3 or 4. Sure it isn’t good, but you probably aren’t replacing this with a big huge minion.
Yeah i dont agree. In every expansion in hearthstone the decks which were meta or top tier 10 days in the expansion stayed strong pretty much the whole expansion. Hearthstone is a simple card game there is not that much deckbuilding space compared to other card games. I mean sure there might be one or two undiscovered good decks but you can say for sure that big/raza priest, tempo rogue and so on will stay strong till the next expansion. At max they will move up/down one tier.
If you really cant say by now that corridor creeper will stay strong the whole expansion i dont know how to even argue here. In which case would a 0/1/2/3 mana 5/5 body be not a staple in tempo decks? I dont need a official meta report to state things that are this obvious.
The comparison to League is a joke. Every single champ in LoL is pretty much broken at his release (Zoe, Xin, LB...) The winrates go down because they nerf them fast and people adapt. LoL is patched every 2 weeks with hotfixes in between. Thats why the meta changes so fast. Hearthstone gets balance changes once every year maybe.
Moving up or down one tier is... a significant change in viability. o_0 Anyway if you don't even know how to argue here then I'm not sure why you are. And incidentally even an official meta report would not be conclusive this early in an expansion release (meta reports just give game stats and the like; they are based on players' inherent understanding of the cards and counters to them and can also fluctuate as the ideal top strategies do).
A TRUE 0-mana 5/5 would be run in every deck, but the simple fact is that's not what Corridor Creeper actually is. This isn't even that unique of a card; it's a new one in a long line of initially over costed 5/5s with cost-reduction effects, some of which have been great and others which see little play. The sole determining factor towards these cards viability is how easy the condition is to trigger. Corridor Creeper seems easy to trigger, but it also doesn't do so unless it's in your hand; it's reliant on not only a minion-rich environment but one where those minions are dying quickly. This is going to be the case in an aggro meta, where it's an excellent card, and to a much lesser extent in a balanced or mid-range meta, but in a control meta, where people will be playing fewer minions and the games in general will be slower... this card would be trash. If you believe that we won't go into a control meta then of course Corridor Creeper will be good... but if we do then that is a very simple way it would cease to be so.
I didn't give a general League example; I gave a very specific one. Aatrox did not receive balance changes before his winrate plummeted; he was "OP" solely because people did not understand how to fight him.
let's continue your theory on league, ardent cencer got buffed and tried by everyone all the pros were building it first item on enchsnters for a long time it wad obviously overtuned and didn't have any real counterplay.
well 0 mana 5/5's are similar why would this card which is overtuned not be a safe craft?
Read above. It's only potentially a 0-mana 5/5 in very specific circumstances and its worth as a card is reliant on them being common.
A "safe craft" and a certainty are completely different. Most people in this thread are acting certain about Corridor Creeper's strength. I agree it's a good card... but I don't know for sure and neither do you or anyone else when it's been less than two weeks since the set released.
I like your example, but this might not be the same case. How do you counter a 0mana 5/5? You should stop killing Minions so it doesnt get discounted?
I don't think there's a counter for that card, and it Will fit in almost every deck but those combo/big decks
The card is countered by any hard removal, as nearly all minions are. It also is a BAD card unless it gets discounted, which is reliant on certain conditions. It's not always about countering but instead the environment it's played in; if there are frequent hard removals in most decks... it won't accomplish anything. And if there aren't many cheap minions being played and killed, then it won't get discounted enough. If it gets discounted to 0 but only late-game, then it's too slow and not impactful enough at mana amounts where a 5/5 isn't strong enough.
All of the conditions that make Corridor Creeper good right now are reliant on the current state of popular and successful decks, which can and do shift as a set is better understood (and new cards are experimented more with old ones). All of the above conditions that would make it a bad card are inherent to control metas (fewer minions, more removal, more passed turned, longer games going to higher mana and with more top-decking). But it doesn't need to BE a control meta for one or more of these things to become more common.
I like your argument about creeper beeing solid in the current meta. But forget about meta and think in deck archetypes. Is CC solid on aggro decks? In tempo? In Control?. I think its pretty evident it is. Is solid good enoug to say its a must craf card? Well... its really really solid... so id say yes.
But lets recreate your world and lets imagine a full Control Spell Deck -no summoning minion spells - with 0 removal but able to debuff your oponents minions to 0 attack after silenced them and as last effect giving them invulnerability to hero power - And hoping he is not running something like Twisted 8. Well in that case yes Corridor is bad.
Now seriously craft it! Play evo shaman get two 8 8 (best evo number ever) in turn... well whenever you want thats the point of this absurd tempo card. My Legend Shaman Deck went to 59% w rate to 81% with it. Lucky number id say yes, ill asume it will stabilize on 64-65% so 6% on a card?? Jesus ill close that deal!
One way to tell if a card is very strong is to see how many decks it shows up in that you woulnt normally expect it to. Im seeing CC in almost everything. That says something. Its basically a better "Thing From Below" with a much easier requirement. Its a sure-fire FREE 5/5. Yikes.
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The card is played in almost every single deck no matter the archetype, it's totally bonkers, one of the best cards of the set for sure. Maybe the meta adjusts in the future and it ends up falling a bit out of favor, but it looks like a serious candidate to be nerfed. In that case you are going to get the full dust back, so I'd say you can safely craft it and you won't regret it.
I like your example, but this might not be the same case. How do you counter a 0mana 5/5? You should stop killing Minions so it doesnt get discounted?
I don't think there's a counter for that card, and it Will fit in almost every deck but those combo/big decks
It's a safe craft. Might lose some power level over the next few months, but it's extremely easy to reduce the cost on this guy. The only bad thing about him is top decking, which to me is why it doesn't need a nerf. If you play a lot of Standard, you'd be pretty crazy not to craft this. Even control decks can make use of the card with all their board clears. It really is just a pure value card that can fit into anything.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
It will very likely get nerfed but yeah. It's broken and you should abuse it.
Also a good reason that if you open your third don't dust it. Good chance will be able to get full dust in time as nerf seems highly likely.
.
When pros are throwing 2x of a card into pretty much any deck, it's a safe craft. Like others have said, Corridor Creeper often costs 0-2 mana by turn 3, and is good to keep in any mulligan. A cheap 5/5 is something that your opponent has to deal with. The only downside of this card is that it's a pretty bad top-deck in the late game. The amount of times you'll get one of these in your hand early enough to make a difference is pretty high odds, thus the hype it's getting. Definitely the sleeper card of the set.
I like your argument about creeper beeing solid in the current meta. But forget about meta and think in deck archetypes. Is CC solid on aggro decks? In tempo? In Control?. I think its pretty evident it is. Is solid good enoug to say its a must craf card? Well... its really really solid... so id say yes.
But lets recreate your world and lets imagine a full Control Spell Deck -no summoning minion spells - with 0 removal but able to debuff your oponents minions to 0 attack after silenced them and as last effect giving them invulnerability to hero power - And hoping he is not running something like Twisted 8. Well in that case yes Corridor is bad.
Now seriously craft it! Play evo shaman get two 8 8 (best evo number ever) in turn... well whenever you want thats the point of this absurd tempo card. My Legend Shaman Deck went to 59% w rate to 81% with it. Lucky number id say yes, ill asume it will stabilize on 64-65% so 6% on a card?? Jesus ill close that deal!
One way to tell if a card is very strong is to see how many decks it shows up in that you woulnt normally expect it to. Im seeing CC in almost everything. That says something. Its basically a better "Thing From Below" with a much easier requirement. Its a sure-fire FREE 5/5. Yikes.
I win due to skill and lose due to bad RNG. :D