Kudos for all the work that went into this it was very interesting to read. Upvoted before even reading.
But I think your overlooking 2 big things. Which boost these two cards up in power alot.
Call to Arms is an insane card because of two reasons. 1. It's a draw three cards and play them. You can put in things like Dirty Rat in control decks for a tech choice or insane turn four swings. Obviously in aggro this is very useful to add more fuel and a board presence. And 2. It offers Paladin something they lack immensely which is draw. Paladin can now run small minions and certain tech cards like Dirty Rat since it cost 2 or less and if not needed can be pulled with this card making it more useful. Improving draw in paladin is something that control paladin really needs atm (although there is a few more things it needs to be good).
The Darkness is for some reason overlook by like everyone for how good it is vs druid. They draw a metric ton of cards in almost every deck (expect token druid) which activates the 20/20 very quickly and in standard druid has 0 efficient ways to deal with it. At the very least the druid has to invest several cards to deal with. Which since both druid and priest classes are going to be top tier it seems this card has good applications as a tech card which makes it better than it currently seems.
WTF??? A didn't mark the review as a SPAM, I was indeed praising the reviewer for his amazing work. Sorry brother, i don't know what happened. Once again, Thank you for your thoughts, ratings and time for helping us.
Kudos for all the work that went into this it was very interesting to read. Upvoted before even reading.
But I think your overlooking 2 big things. Which boost these two cards up in power alot.
Call to Arms is an insane card because of two reasons. 1. It's a draw three cards and play them. You can put in things like Dirty Rat in control decks for a tech choice or insane turn four swings. Obviously in aggro this is very useful to add more fuel and a board presence. And 2. It offers Paladin something they lack immensely which is draw. Paladin can now run small minions and certain tech cards like Dirty Rat since it cost 2 or less and if not needed can be pulled with this card making it more useful. Improving draw in paladin is something that control paladin really needs atm (although there is a few more things it needs to be good).
The Darkness is for some reason overlook by like everyone for how good it is vs druid. They draw a metric ton of cards in almost every deck (expect token druid) which activates the 20/20 very quickly and in standard druid has 0 efficient ways to deal with it. At the very least the druid has to invest several cards to deal with. Which since both druid and priest classes are going to be top tier it seems this card has good applications as a tech card which makes it better than it currently seems.
Nice rewiev. Tbh i disagree with few points, but well that's life. I just want tackle one thing. While i agree that Dire Mole would actually see play and even flourish, especially for decks, which already use offensive buffs imo you're missing a point with Alleycat. This cats will still see play because of two things. One - Hunter could actually benefit from sloting both 1 drops in his deck and second - these cats have their advantage in numbers. Mole could still be removed (Like cleric or wyrm.) while it is near impossible to take down both cats in turn 2 which guarantee taget for adaptation. That being said, enjoy T1 Mole into T2 Flametongue hate speech. I already see it coming.
Primal Talismans – One Star – Too random. You’re dream of summoning Al’Akir the Windlord won’t happen in a competitive manner. If you cast this on four minions, the chance of having all four basic totems summoned has a 1 out of 256 chance of happening. Having more than four minions out on the field means you’re already have a decent tempo going. If you’re looking to get more value out of your dying cards, just play Spirit Echo instead.
The probability of summoning 4 different totem is 1x3/4x2/4x1/4 = 3/32. Please do the math right if you are ever going to talk about probability...
While I may disagree with some of your lower rated decisions. I thoroughly appreciated the length in which you went to convey your thoughts on this new expansion. Not sure how you don't work for the site all things considering. It's your positive and personal opinion out here for us to agree, disagree or critique which is truly impressive. If someone had asked me what I thought about the new expansion, my response probably would have been something like due to the fact that I am uninformed to the highest degree of accuracy , I hesitate to articulate , for fear that I may deviate from the true course of rectitude.
Great review. Spent a lot of time reading this. Loads I agree with. I'm hoping Carnivorous Cube beats your 2 stars. I feel it's more flexible than you think. It could be used to kill off some taunt minions and re-summon, damaged minions or death rattle minions. I just feel that there is a lot of opportunities here.
Hello, i'm going to sound like a weirdo and counterpoint a neutral common... Plated Bettle CANNOT be ranked 2 stars when you give 3 to Fungus Enchanter, it makes litteraly no sense whatsoever and calling it two stars because of druid and hunter is just as dumbfounding. Comparing it to Earthen Ring Farseer, the card has 1 less attack for 1 freaking mana difference, as well as being an asset to deathrattle archetypes. For example... Rogue can use to survive until later into the game, feed their Lesser Onyx Spellstone (that you rated one star when it at least deserves 2, but I digress) and take maximum advantage of the Kingsbane you seem to have fallen in love with so much.
Also as said earlier by someone else, you overlooked Call to Arms in a control deck with Dirty Rat and possibly Doomsayer. (Especially in Wild where we still got Solem Vigil.
Nobody in their right mind would give 1 star to the hunter spellstone either, though it's true Hunter might not be played at all this extension, so I still get where you're coming from.
Don't take all of this personaly, I salute the work you've done on this topic, and it's because i've only properly thought about a handful of cards that I can discuss only a few.
*turns on "Awaiting the Debutante" By Helmut Hampton"
Dear, Mr. Pageturner
Thus far, an addition to our cherished ballgame we know as, Stone of Hearth. Existing strong, as another prodigious docket analysis as been released. *Sips Sauvignon Blanc* I do adore that you rated "Hagatha" a 5 star, for it is such a robust ticket in the Shamen meta. We are all indebted that you organized such a fantastic report on our game. Steep prospects Mr. Pageturner. A troubadour for the ages!
I rather sadly had a re-read of this review after reading the latest Witchwood ones. Hindsight is a wonderful thing but those Warlock reviews didn't hit the mark :) Well done for putting your neck on the line - I find them interesting.
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Kudos for all the work that went into this it was very interesting to read. Upvoted before even reading.
But I think your overlooking 2 big things. Which boost these two cards up in power alot.
Call to Arms is an insane card because of two reasons. 1. It's a draw three cards and play them. You can put in things like Dirty Rat in control decks for a tech choice or insane turn four swings. Obviously in aggro this is very useful to add more fuel and a board presence. And 2. It offers Paladin something they lack immensely which is draw. Paladin can now run small minions and certain tech cards like Dirty Rat since it cost 2 or less and if not needed can be pulled with this card making it more useful. Improving draw in paladin is something that control paladin really needs atm (although there is a few more things it needs to be good).
The Darkness is for some reason overlook by like everyone for how good it is vs druid. They draw a metric ton of cards in almost every deck (expect token druid) which activates the 20/20 very quickly and in standard druid has 0 efficient ways to deal with it. At the very least the druid has to invest several cards to deal with. Which since both druid and priest classes are going to be top tier it seems this card has good applications as a tech card which makes it better than it currently seems.
WTF??? A didn't mark the review as a SPAM, I was indeed praising the reviewer for his amazing work. Sorry brother, i don't know what happened. Once again, Thank you for your thoughts, ratings and time for helping us.
Check Out My KaC Review In Over 11,000 words!
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Nice rewiev. Tbh i disagree with few points, but well that's life. I just want tackle one thing. While i agree that Dire Mole would actually see play and even flourish, especially for decks, which already use offensive buffs imo you're missing a point with Alleycat. This cats will still see play because of two things. One - Hunter could actually benefit from sloting both 1 drops in his deck and second - these cats have their advantage in numbers. Mole could still be removed (Like cleric or wyrm.) while it is near impossible to take down both cats in turn 2 which guarantee taget for adaptation. That being said, enjoy T1 Mole into T2 Flametongue hate speech. I already see it coming.
The probability of summoning 4 different totem is 1x3/4x2/4x1/4 = 3/32. Please do the math right if you are ever going to talk about probability...
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I think half of your predictions is very off. very bad review, glad that you took the time and had fun. but I don't agree with 50% of it
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Thanks!
Check Out My KaC Review In Over 11,000 words!
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Check Out My RR Review in Over 36,000 words!
*turns on "Awaiting the Debutante" By Helmut Hampton"
Dear, Mr. Pageturner
Thus far, an addition to our cherished ballgame we know as, Stone of Hearth. Existing strong, as another prodigious docket analysis as been released. *Sips Sauvignon Blanc* I do adore that you rated "Hagatha" a 5 star, for it is such a robust ticket in the Shamen meta. We are all indebted that you organized such a fantastic report on our game. Steep prospects Mr. Pageturner. A troubadour for the ages!
Yours truly, Watson Gainsborough
that's a lot of reading.
Reading back this review makes this a complete joke.
CtA = 2 stars
Skull of the Man'ari = 1 star
Rin = 1 star
Spiteful = 1 star
Lesser Emerald Moonstone = 1 star
...... etc
HAHAHA
I rather sadly had a re-read of this review after reading the latest Witchwood ones. Hindsight is a wonderful thing but those Warlock reviews didn't hit the mark :) Well done for putting your neck on the line - I find them interesting.