yeah I have been hoping I get Sonya Shadowdancer for a while because I plan on making a crazy jade deck with her. When you have the dk up, double sonya into jade spirit is kind of scary. you have to use a board clear to deal with both sonyas at once, and if you don't I can do crazy stuff like double sonya into aya because one of the sonyas costs less. And if you don't remove both sonyas in a turn they snowball, and you can get insane numbers of jade cards. It is a dream, but running a minion based deck in rogue, with a crazy late game value engine might be doable now that rogue has defensive secrets. I think kingsbane is bad, but I think the rest of rogue is underhyped.
Yeah maybe kobold illusionist in there too. Also for kicks might try to make one with blood of the ancients in there.
Silver Vanguard is potentially insane for Control type Paladin deck. Paladin has the best 8 drops like Tirion Fordring and Ragnaros, Lightlord. Adding additional cards like Charged Devilsaur bypassing the battlecry, Gruul can be potentially playable now, The Lich King and possibly Violet Wurm. Most of those cards does something with additional 3/3 body. It's insane value for 7 drop! Tirion and Rag the lightlord are already auto include on most Pally control decks.
Edit: I just realized it's deathrattle: 7-cost 3/3 body deathrattle is not a good 7 drop. It occupy currently the best 7 drop Bonemare
Attack face with your one Doomguard, Cube him, Coin, Moat Lurker the Cube to get two Doomguards fresh on the board, BOOM BOOM! Win! Maybe in Wild with mana reduction from the Emperor or something...
You don't need Moat Lurker to kill off your own minions, you can use Dark Pact instead.
Edit: Or go even more crazy by adding Spiritsinger Umbra into the mix as well.
Paladin weapon is extremely slow, doesn't pressure most opponents very well, can be played around by silence/transform. Priest weapon requires a build around to get value off it over multiple turns but you can't really build around a card you're not guaranteed to draw (unless it helps you otk of course, or some variation of insta-win). Rogue weapon won't be that great without oil in standard.
Lesser Jasper Spellstone is gonna be bonkers. Coupled with Arcane Tyrant, it will make for some sick tempo swings. Lesser Ruby Spellstone seems good, 3 cards for 2 mana + discounted with Leyline Manipulator. Scary. Rogue, shaman and warrior spellstones will be unplayable, they're too bad in their 1st form and take long to upgrade.
Many recruit cards have already seen play (Finja, Y'shaarj, Patches) and have proven themselves good in specific decks so I'm expecting some to see play, notably Call to Arms, Master Oakheart and Woecleaver.
I think we haven't given enough love to Lesser Diamond Spellstone..this card can be amazing used in the right deck,but it seems to me like everyone has been ignoring it so far :p
Rollback Post to RevisionRollBack
"I will tell you what Velen never taught me.Whosoever stands before the light...inevitably casts a shadow."
Recruit cards generally will turn out to be sort of insane. Combo shenanigans will pop up all over the place as the meta fills with a million super-patches.
1. Quest Warlock is a competitive deck, not just for memes anymore. 2. Warrior and Shaman are the worst two classes of the next metagame. 3. Non-quest Exodia Mage is a legitimate ladder deck. 4. Warlock will join Priest, Druid, and Rogue in the best classes to play.
People still dont get it ? this will be the worste expansion , not cus its bad or unfun cards. I like them , but it will be OTK in more or less every deck/class. SO the meta will be like , both players draws lots of cards, couple of minions will be played. Then whoever get the OTK combo first , wins.
Not one single viable card was given to interfere with eachother decks/turn.
People still dont get it ? this will be the worste expansion , not cus its bad or unfun cards. I like them , but it will be OTK in more or less every deck/class. SO the meta will be like , both players draws lots of cards, couple of minions will be played. Then whoever get the OTK combo first , wins.
Not one single viable card was given to interfere with eachother decks/turn.
I don't think this card is under the radar completely but I don't see much talk about it.
Leyline Manipulator will completely replace the Quest for the OTK to work moving forward. It requires alot less set up and makes room for more deck slots that could have been better options than the spell generating cards that Quest decks were forced to run. A huge improvement to a deck that was already high tier.
(EDIT) and with that thought in mind, I believe the deck will see alot more play and the devs will take another look at the card and realize they made a mistake with the wording and that spells should only have the reduction as reducing Sorcerer's Apprentice cost to 0 from Simulacrum is just asking to open Mage up to OTK or other disgusting plays in the future, thus nerfing it.
Totally agree on the Mole. Tbh, not sure it is really overlooked.
I am also convinced that Carnivorous Cube will be more annoying than expected. Insane in Wild Eggs, and not so slow.
The Beetle looks also very good to me, and it concurs in the direction of Defensive Hunter (calling it Control would be offensive...heh).
I'm a huge fan of the Cube. I'm definitely going to be trying to make it work early on this expansion. As long as silence isn't too popular I could see it just being too many stats for a lot of decks to handle as long as you hit something decently sized with it.
If only Moat Lurker cost 1 mana less... Say you were playing Warlock on turn 10 and you have one Doomguard on the board at the start of the turn, nothing else. Your opponent is at 15 health with no taunt up. You somehow have The Coin still in hand.
Attack face with your one Doomguard, Cube him, Coin, Moat Lurker the Cube to get two Doomguards fresh on the board, BOOM BOOM! Win! Maybe in Wild with mana reduction from the Emperor or something...
Could this be done in standard instead with 2 cubes in hand?
Yes, and that's actually much better! Someone else pointed out Dark Pact as an option as well. Another being Unwilling Sacrifice! I just wasn't thinking about that option because my mind was mush after studying all night for a final exam.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Molten Blade will be played more for the chance of getting a legendary weapon now.
kingsbane x 3, Cavern shiny fisher x 2, and a few other deathrattles your choice. seems really easy.
I think Unidentified Elixir is underrated.
Elixir of Hope,Elixir of Life,Elixir of Purity and Elixir of Shadows are all great in every version of priest, except for maybe Big Priest. But even Big Priest has synergy with at least two of the tokens.
Silver Vanguard is potentially insane for Control type Paladin deck. Paladin has the best 8 drops like Tirion Fordring and Ragnaros, Lightlord. Adding additional cards like Charged Devilsaur bypassing the battlecry, Gruul can be potentially playable now, The Lich King and possibly Violet Wurm. Most of those cards does something with additional 3/3 body. It's insane value for 7 drop! Tirion and Rag the lightlord are already auto include on most Pally control decks.
Edit: I just realized it's deathrattle: 7-cost 3/3 body deathrattle is not a good 7 drop. It occupy currently the best 7 drop Bonemare
Dragonhatcher will actually see some play either in a Master Oakheart deck, big priest or big druid.
Hunter will finally pull off a control-ish deck that will be good enough for tier 3.
Oakheart Warlock is going to be incredibly frustrating.
Mage is going to be more oppressive than Priest. Combo, Quest, and Tempo all look strong and combo and quest have really good matchups against Priest.
Paladin weapon is extremely slow, doesn't pressure most opponents very well, can be played around by silence/transform. Priest weapon requires a build around to get value off it over multiple turns but you can't really build around a card you're not guaranteed to draw (unless it helps you otk of course, or some variation of insta-win). Rogue weapon won't be that great without oil in standard.
Lesser Jasper Spellstone is gonna be bonkers. Coupled with Arcane Tyrant, it will make for some sick tempo swings. Lesser Ruby Spellstone seems good, 3 cards for 2 mana + discounted with Leyline Manipulator. Scary. Rogue, shaman and warrior spellstones will be unplayable, they're too bad in their 1st form and take long to upgrade.
Many recruit cards have already seen play (Finja, Y'shaarj, Patches) and have proven themselves good in specific decks so I'm expecting some to see play, notably Call to Arms, Master Oakheart and Woecleaver.
I think we haven't given enough love to Lesser Diamond Spellstone..this card can be amazing used in the right deck,but it seems to me like everyone has been ignoring it so far :p
"I will tell you what Velen never taught me.Whosoever stands before the light...inevitably casts a shadow."
Recruit cards generally will turn out to be sort of insane. Combo shenanigans will pop up all over the place as the meta fills with a million super-patches.
Rohk'delar Hunter will actually work.
A few bold predictions:
1. Quest Warlock is a competitive deck, not just for memes anymore.
2. Warrior and Shaman are the worst two classes of the next metagame.
3. Non-quest Exodia Mage is a legitimate ladder deck.
4. Warlock will join Priest, Druid, and Rogue in the best classes to play.
- Overrated :
Lesser Emerald Spellstone (this card itself is ok but i dont thing it will see play popular)
Cave Hydra
Cataclysm
Carnivorous Cube (i feel only hunter can really use this card because play dead,too slow for other class)
-Underrated :
Shroom Brewer
Scorp-o-matic
Master Oakheart
Woecleaver (this + Gather Your Party will be core card of Big Warrior)
Lesser Diamond Spellstone (Big Priest staple)
Wandering Monster (imo this is second best hunter's secret,only below freezing trap)
I feel like most people aren't underrating Diamond Spellstone.
People still dont get it ? this will be the worste expansion , not cus its bad or unfun cards. I like them , but it will be OTK in more or less every deck/class. SO the meta will be like , both players draws lots of cards, couple of minions will be played. Then whoever get the OTK combo first , wins.
Not one single viable card was given to interfere with eachother decks/turn.
I don't think this card is under the radar completely but I don't see much talk about it.
Leyline Manipulator will completely replace the Quest for the OTK to work moving forward. It requires alot less set up and makes room for more deck slots that could have been better options than the spell generating cards that Quest decks were forced to run. A huge improvement to a deck that was already high tier.
(EDIT) and with that thought in mind, I believe the deck will see alot more play and the devs will take another look at the card and realize they made a mistake with the wording and that spells should only have the reduction as reducing Sorcerer's Apprentice cost to 0 from Simulacrum is just asking to open Mage up to OTK or other disgusting plays in the future, thus nerfing it.
I am convinced all the meme cards hunter gets will add up to a pretty good archetype
i knock on the door
its me goku
a tip for every warlock player run at lest one Stonehill Defender
its will help you slow down the bored because there will be allot of aggro or tempo decks and its more likely to fetch you a Void lord