Utterly amazing arena card and a much needed ping for hunter, low mana cost weapons that give you tempo are great for constructed and the fact that it doubles as a late game ping at the cost of no face damage makes hits one of the few actual good cards hunter got this expansion. I'm actually more excited about how versatile and good this card is than the legendaries they revealed. If by my side hunter is ever a thing, this is the card that holds the early game together.
This card will not make Pirate Hunter viable in Standard. In Wild, however, there is another cheap weapon that might help this out, which is of course Glaivezooka. Let's hope this doesn't go too far...(It probably won't; this is just a heads up for all you Wild players reading this.}
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162 ladder wins with Renouncelock and counting! Reno, Zoo, Cube, Even; they all run Renounce Darkness in my lists!
A 1-attack weapon isn't going to kill anything early game in this era. Use with Hunter's Mark? Look I removed something and it only took 4 deckslots - power play!
It is not so bad than you believe.
Kill 2/1 will run in any warlock deck, the 3/1 tutor weapon for rogue, the gnome 2/1 draw a card go in any combo deck and with Mark remove any big taunt in way from your minions.
With pirates you can play a 3/3 in turn 2 bring Patches from the deck and play Captain in turn 3 for massive start and the hero power make the rest, face hunter can back and don't run any 6 manas card in years...
Pirate warrior always run the 1/3 murlock trying to get hunter hero power, here you run this weapon in that slot.
I think they should change this card to Gladiator's Longbow's wording. The way this card is worded, it sounds like the weapon becomes immune, which would stop it from losing durability when attacking... which is obviously not what the card is intended to do.
As for how good the card is, at first I thought it was bad... then I realized it was 1 mana: deal 3 damage divided as you choose... and now I'm not sure. Eaglehorn Bow is still a good card and running this card will get in the way of your other weapons (you definitely don't want to draw two of this card early) and the damage is very delayed, over 3 turns... but 1 mana deal 3 damage is good.
No. Won't see play. Its worst than Light's Justice, a card that no one thinks about playing in their deck. The immune part will most likely heal you some. But it is more important to control the board with a weapon, and not that many minions are left with 1 health to make it consistently a control tool. N'Zoth's First Mate only saw play, because its synergy with other cards, or because it could be buffed. Neither one are options for hunter.
Anyway I don't think this is that good... Light's Justice is not good and health doesn't matter too much in hunter, unless that all spells deck is viable, but I don't think it will, for now at least.
HP matters in Hunter's due to all the aggro/tempo/zoo decks. One of the reasons why the class is lacking is the inability to deal 1 damage and clear the minion. This weapon will overcome both HP loss and lack of 1 HP minion clears.
It's a pretty good weapon. Might be the best weapon in the game. Immunity is underrated, it is a very strong mechanic that's why you don't see it a lot.
You didn't even get to play it, I wouldn't just assume that this is "the best weapon in the game", Spirit Claws was a really good weapon. I don't know, this seem's just a Light's Justice to me, would that be good in hunter? I don't know, maybe... I have 1200 hunter wins in ranked and I would say that this card is not really good, but I could obviously be wrong. I think that's not needed, the 4 mana spell is actually better since it gives hunter what it really lacks, a card with some tempo-swing to come back on board (also a nice play if you can't houndmaster, which hunter kinda never had). I could be completely wrong, but I think that the 1/3 for 1 mana neutral beast will help hunter more than this weapon (again, it's just speculation, none of us can test cards atm and see results...).