Stream made it look better than it is. In real HS games and not the meme-y 'fun' games like in the stream people play for tempo and actually have a board most of the time. Try playing a 3-3 for 4 mana and see how it works out. The text also doesn't help against a lot of common stuff: Spellbreaker, devolve, vilespine, mass dispell, psychic scream in the future, ... However, it does seem good against mage since they tend to run poly and not Spellbreaker.
might as well be a paladin card. Think it's way too understated, if it were a 4/4 might be decent. Sure you can buff it with steed on 10 and it's tricky to remove but they might still have anduin, deadly shot, psychic scream, or pintsize horror. As a 5/9 it's only a 10 mana soggoth with the 2/6 deathrattle for two cards, won't be too hard to remove with a board.
Like this card is probably less threatening than a vicious fledgeling and you wouldn't play fledgeling for 4 mana.
Wow this looks awful. If your opponent has any board, killing a 4 mana 3/3 is really trivial. If you are holding it for later to combo for buffs, you end up holding onto a lot of cards for a while, and it can still be answered in quite a few ways.
My guess is, this is an experimental mechanic that is purposely understated. But as it stands, a 4 mana 3/3 is way too bad. What buff decks really need to be viable is sticky early drops so they can consistently land buffs on curve, not this garbage.
This card is going to be great... for that tavern brawl we have to play with the decks they imagined making this expansion (yes, A Frozen Recipe was fun). Else... Won't see any play or place in any deck. 4 Mana 3/3 is still too bad.
It would actually be really good if minion based effects couldn't target it either(silence, destroy, etc). But they can so the card will be kept in check.
A fine addition to inner fire priest. Silence is barely used anymore, so only devole/brawl/nether pose a true threat to this once it's buffed with pw:shield and divine spirit.
Omg people. Just stop it with the stupid argument that this sucks on devolve and spellbreaker and vilespine. What a stupid argument. When Lynessa Sunsorrow was revealed everyone was screaming silence and hex etc, and now that they print this card everyone is screaming the possible removals. Then better not play any minions because they will be removed.
The proble with this minion is not removal. Its the stats. If one thing makes it unplayable, it's the stats. Not the fucking removals
I love this card because of the implications it has with build a beast.
Aura hexproof hello
Now we need this
Power level similar to Corpsetaker.
Exceptional on paper, just good in practice.
I am confident Paladin will use 4-6 buffs total in a deck at most.
Buffadin has received support, but i argue it won't reach beyond t3.
Devolve says HELLO!
Stream made it look better than it is. In real HS games and not the meme-y 'fun' games like in the stream people play for tempo and actually have a board most of the time. Try playing a 3-3 for 4 mana and see how it works out. The text also doesn't help against a lot of common stuff: Spellbreaker, devolve, vilespine, mass dispell, psychic scream in the future, ... However, it does seem good against mage since they tend to run poly and not Spellbreaker.
This is a great card!
Poimlok
might as well be a paladin card. Think it's way too understated, if it were a 4/4 might be decent. Sure you can buff it with steed on 10 and it's tricky to remove but they might still have anduin, deadly shot, psychic scream, or pintsize horror. As a 5/9 it's only a 10 mana soggoth with the 2/6 deathrattle for two cards, won't be too hard to remove with a board.
Like this card is probably less threatening than a vicious fledgeling and you wouldn't play fledgeling for 4 mana.
Carpe Diem - Seize the day
Wow this looks awful. If your opponent has any board, killing a 4 mana 3/3 is really trivial. If you are holding it for later to combo for buffs, you end up holding onto a lot of cards for a while, and it can still be answered in quite a few ways.
My guess is, this is an experimental mechanic that is purposely understated. But as it stands, a 4 mana 3/3 is way too bad. What buff decks really need to be viable is sticky early drops so they can consistently land buffs on curve, not this garbage.
Ponyta?
This card is going to be great... for that tavern brawl we have to play with the decks they imagined making this expansion (yes, A Frozen Recipe was fun). Else... Won't see any play or place in any deck. 4 Mana 3/3 is still too bad.
Over two years ago, I made a similar card during one of Hearthpwn's design competitions. There's an uncanny resemblance!
Not exactly the same, but pretty darn close! My competition submission is here.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/56850-weekly-card-design-competition-30-submission-topic?comment=187
Credit me Blizzard! hehe
"Only YOU can stop forest fires"
It would actually be really good if minion based effects couldn't target it either(silence, destroy, etc). But they can so the card will be kept in check.
A fine addition to inner fire priest. Silence is barely used anymore, so only devole/brawl/nether pose a true threat to this once it's buffed with pw:shield and divine spirit.
It's kind of cool, but this effect has never stopped much removal before.
This card has a lot of pontetial.
If your opponent cannot remove it immediately and you have a couple of buffs in your hand it can't get out of hand pretty quickly.
Omg people. Just stop it with the stupid argument that this sucks on devolve and spellbreaker and vilespine. What a stupid argument. When Lynessa Sunsorrow was revealed everyone was screaming silence and hex etc, and now that they print this card everyone is screaming the possible removals. Then better not play any minions because they will be removed.
The proble with this minion is not removal. Its the stats. If one thing makes it unplayable, it's the stats. Not the fucking removals
FOR THE HORDE!
We say this in every single expansion. In the end some decks run a Spellbreaker but most of the time ppl only play one tech card (e.g. Geist)