1) Who cares about constructed hunters?? They blight the game with their hero power. Anytime we've had a meta where hunters are decent the just rely on 1 and 2 drops to do some chip damage then it's all about putting you on the clock with their hero power and kill command. They've been poorly designed from the start.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
If it lets you choose the two companions, it could have been a fun card to experiment with. Unfortunately the card is an epic. Not enough people will have it, and those that do, will probably dust it. Too bad :(
Would a deck like this really be that bad? Probably, and I hate that we can't include Yogg, but I'll be trying this for the hell of it if I crack the hunter epics.
Would a deck like this really be that bad? Probably, and I hate that we can't include Yogg, but I'll be trying this for the hell of it if I crack the hunter epics.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
We're not looking at the card in isolation, we're looking at it in the context of the rest of the game, which is the very nature of evaluating cards. You're on the other hand are looking at it from an imaginary viewpoint, which makes any evaluation point less.
Yes, >if< there were some incredibly overpowered cards, which would benefit a minionless hunter deck, this could be playable. If there was a card that let you win the came if you had an 1/4 beast, silverback patriarch would be amazing...
But there aren't any cards like that. Even a possible - and probably bad - recruit hunter needs to run enough minions to make this useless. The legendary doesn't even theoretically synergise with this, because it's 8 mana.
So yes, we can say that this is garbage and bad design, because it's not only unplayable, because you wouldn't build a deck that meets the condition, it's even bad when you meet it.
Notice I said 'gap-bridger', my point being, even in the deck its intended to work in, this card is still, when compared to other cards in more regualr decks, still terrible for 6 mana. This doesn't mean the deck overall is bad though - We'll have to wait and see. You don't seem to understand this or you wouldn't be bringing up eamples like silverback.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
We're not looking at the card in isolation, we're looking at it in the context of the rest of the game, which is the very nature of evaluating cards. You're on the other hand are looking at it from an imaginary viewpoint, which makes any evaluation point less.
Yes, >if< there were some incredibly overpowered cards, which would benefit a minionless hunter deck, this could be playable. If there was a card that let you win the came if you had an 1/4 beast, silverback patriarch would be amazing...
But there aren't any cards like that. Even a possible - and probably bad - recruit hunter needs to run enough minions to make this useless. The legendary doesn't even theoretically synergise with this, because it's 8 mana.
So yes, we can say that this is garbage and bad design, because it's not only unplayable, because you wouldn't build a deck that meets the condition, it's even bad when you meet it.
Notice I said 'gap-bridger', my point being, even in the deck its intended to work in, this card is still, when compared to other cards in more regualr decks, still terrible for 6 mana. This doesn't mean the deck overall is bad though - We'll have to wait and see. You don't seem to understand this or you wouldn't be bringing up eamples like silverback.
So basically this has the possibility of being a poor-to-average space-filler in a niche deck that doesn't exist yet?
If the deck comes to exist its a poor to average necessity for the deck, but overall the deck might be ok. Yup that's about it.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
We're not looking at the card in isolation, we're looking at it in the context of the rest of the game, which is the very nature of evaluating cards. You're on the other hand are looking at it from an imaginary viewpoint, which makes any evaluation point less.
Yes, >if< there were some incredibly overpowered cards, which would benefit a minionless hunter deck, this could be playable. If there was a card that let you win the came if you had an 1/4 beast, silverback patriarch would be amazing...
But there aren't any cards like that. Even a possible - and probably bad - recruit hunter needs to run enough minions to make this useless. The legendary doesn't even theoretically synergise with this, because it's 8 mana.
So yes, we can say that this is garbage and bad design, because it's not only unplayable, because you wouldn't build a deck that meets the condition, it's even bad when you meet it.
Notice I said 'gap-bridger', my point being, even in the deck its intended to work in, this card is still, when compared to other cards in more regualr decks, still terrible for 6 mana. This doesn't mean the deck overall is bad though - We'll have to wait and see. You don't seem to understand this or you wouldn't be bringing up eamples like silverback.
Just how is this still terrible when you trigger the double? Animal Companion is a played card at 3 mana. This is obviously better than animal companion since you can chose the companion you want so without condition this would be costed 4 mana. Now if condition fullfilled this draws and plays a 4 mana card which would be costed around 5 mana since it has combined effekt. So the basic card without drawback should be costed around 8 mana. So the card itsself is verry good when its played in the right deck. Problem is there is propably not enough synergie to do so.
But in a void were you net all cards optimized powerlvl, this is actually a decent card.
Haters gonna hate, dusters gonna dust, hunters gonna hunt you down ;)
That's...actually, that looks pretty good.
Thank you, hope that helps people be a little bit more open minded about this card and card reveals in general.
Blizzard generally don't make shit cards aside from obvious pack fillers. There are no shit cards, only shit deck builders, shit incomplete packages (quest hunter, freeze shaman) and shit meta preventing a ton of card from being played. (not just this meta, all metas)
I like it Tictac. Though I gotta ask, why not the new hunter trap?
Just theory crafting here: Even if they released a card that read re-summon every animal companion that died this game it would still be hard to make it work. I guess the only reason for this card is to be the low roll for any sort of discover a hunter spell card. It would be cool if they made some kind of voltron card for animal companion that would summon a super minion if you have control all 3. We might not see a use for this until a few sets from now, who knows.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
We're not looking at the card in isolation, we're looking at it in the context of the rest of the game, which is the very nature of evaluating cards. You're on the other hand are looking at it from an imaginary viewpoint, which makes any evaluation point less.
Yes, >if< there were some incredibly overpowered cards, which would benefit a minionless hunter deck, this could be playable. If there was a card that let you win the came if you had an 1/4 beast, silverback patriarch would be amazing...
But there aren't any cards like that. Even a possible - and probably bad - recruit hunter needs to run enough minions to make this useless. The legendary doesn't even theoretically synergise with this, because it's 8 mana.
So yes, we can say that this is garbage and bad design, because it's not only unplayable, because you wouldn't build a deck that meets the condition, it's even bad when you meet it.
Notice I said 'gap-bridger', my point being, even in the deck its intended to work in, this card is still, when compared to other cards in more regualr decks, still terrible for 6 mana. This doesn't mean the deck overall is bad though - We'll have to wait and see. You don't seem to understand this or you wouldn't be bringing up eamples like silverback.
Just how is this still terrible when you trigger the double? Animal Companion is a played card at 3 mana. This is obviously better than animal companion since you can chose the companion you want so without condition this would be costed 4 mana. Now if condition fullfilled this draws and plays a 4 mana card which would be costed around 5 mana since it has combined effekt. So the basic card without drawback should be costed around 8 mana. So the card itsself is verry good when its played in the right deck. Problem is there is propably not enough synergie to do so.
But in a void were you net all cards optimized powerlvl, this is actually a decent card.
I guess this is debatable but I would say it's below average constructed power level for 6 mana, especially given that this sort of hunter deck will not be based on tempo. Compared to highmane, or something like spike-ridge steed it seems weak - but as I said I'm open minded about the potential in the deck overall - it could be pretty good.
Scoring classes based on cards released and likely hood i would play any specific class after release based on cards revealed. The value i see in this new set ranks hunter dead last like litterly the 2 best cards the class got were the spell stone and katrina so far which the spell stone i think is one of the best released. However based on cards released hunter is signifacntly worst off than every other class this expansion thinking how likely will these cards see play from the class cards only ... The amount of varients on existing hunter decks based on whats released I see trying maybe 1-2 decks running varients of Katrina and emerald spell stone and thats about it.
Scoring each card in the set - maximum possible score of 100 minimum possible score of 10
This is just based on what i think the population will do with existing cards average value per card the likely hood the card will see play with some slight favortism towards a couple of cards i think are sleepers however it basically says hunter got garbage and the community probably would agree that they got the shaft overall on cards.
it's great card. We can dust it.
1) Who cares about constructed hunters?? They blight the game with their hero power. Anytime we've had a meta where hunters are decent the just rely on 1 and 2 drops to do some chip damage then it's all about putting you on the clock with their hero power and kill command. They've been poorly designed from the start.
2) You can't look at cards like this is isolation and judge how good or bad it is. You just make yourself look stupid. Maybe there will be some kind of deck that works where hunters play no minions and this card is a necessary gap-bridger. It's not designed to be good, it just serves a function to make the overall deck workable on some level.
If it lets you choose the two companions, it could have been a fun card to experiment with. Unfortunately the card is an epic. Not enough people will have it, and those that do, will probably dust it. Too bad :(
Would a deck like this really be that bad? Probably, and I hate that we can't include Yogg, but I'll be trying this for the hell of it if I crack the hunter epics.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
The Hunted card foreshadowed this archetype all along lol.
This card is kinda silly with the hunter spellstone aeound in the same set.
This may be the weakest card ever issued by Blizzard. Pathetic.
Fun > Meta
Fun > Meta
They should offer refunds on packs that contain this card.
like the only way this could be played is agaisn't the lich king boss, but even then it's mediocre
If that's what it is gonna be, blizzard made a big mistake with this one, it's so sh*t!
Just theory crafting here: Even if they released a card that read re-summon every animal companion that died this game it would still be hard to make it work. I guess the only reason for this card is to be the low roll for any sort of discover a hunter spell card. It would be cool if they made some kind of voltron card for animal companion that would summon a super minion if you have control all 3. We might not see a use for this until a few sets from now, who knows.
OMG this card is meta defining!
Spell and weapon hunter is the new meta!
Nah, just kidding, absolutely piece of shit! Probably the worst card in the entire game even
Scoring classes based on cards released and likely hood i would play any specific class after release based on cards revealed. The value i see in this new set ranks hunter dead last like litterly the 2 best cards the class got were the spell stone and katrina so far which the spell stone i think is one of the best released. However based on cards released hunter is signifacntly worst off than every other class this expansion thinking how likely will these cards see play from the class cards only ... The amount of varients on existing hunter decks based on whats released I see trying maybe 1-2 decks running varients of Katrina and emerald spell stone and thats about it.
Scoring each card in the set - maximum possible score of 100 minimum possible score of 10
Class Score Remain Min Max Avg
Rogue 53/90 pts 1 card 54 63 60
Mage 50/90 pts 1 card 51 60 57
Warlock 48/80 pts 2 cards 50 68 61
Druid 46/80 pts 2 cards 48 66 58
Shaman 45/80 pts 2 cards 47 65 55
Paladin 43/80 pts 2 cards 45 63 55
Priest 46/70 pts 3 cards 49 76 64
Warrior 46/70 pts 3 cards 49 76 65
Hunter 29/60 pts 4 cards 33 69 49
This is just based on what i think the population will do with existing cards average value per card the likely hood the card will see play with some slight favortism towards a couple of cards i think are sleepers however it basically says hunter got garbage and the community probably would agree that they got the shaft overall on cards.