Seems like dual Shield Slam packed in one card. The drawback is ofc taking damage but at least this cannot be geisted. If they wanted to make an agreeable type of Fiery Win Axe, i really like their concept.
Terrible in the early game which is what CW always needs to stabilise, overall a really useless card that will be experimented on for a few days and wont see play after i think
Wow, i teorycrafted about control warrior for K&C, and there was 11-12 two-mana cards in deck. So now it should be 13-14? Omg))
However I doubt it will be so playable. CW needs stable early game removal, like bash or 2 mana 3 damage weapon. This one requires to spend mana on armor gain and then loose this armor on attack, and for CW it is better to attack first and loose health, and then play armor for sh:slams or aoe removal.
Maybe with that 3 mana minion which gives you immunity on attack? Dunno, for the late game gorehawl with that minion seems better
I have little doubt this will be good in wild with justicar. In standard I don't think there are enough armor gain cards that do enough besides gaining armor. You can't win just by gaining armor after all.
It's not rare for a warrior to have tons of armour after 8 turns. Being able to kill a big minion for only two mana while using some of that armour may swing the game it's way. And just waiting a few turns for that weapon to do it again is quite likely. I would say very good.
I dont think this card can see play. If you attacking into big things with this weapon you're going to keep having to gain 4-5 armor each time you attack. your hero power only gives 2 armor and 2m 2/2 weapon is pretty mediocre in a control deck.
Good card! nice design! for control warrior its a viable option, Maybe the fact that it can't attack heroes can be a problem with cards, such as Brring it on! you can clear the board. Really nice!
Discuss!
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And people say Malkorok will be viable in standard.
Hahaha
Fiery Win Axe 2.0
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
But seriously I'm not laughing at this card, I don't want to eat my words.
Disguised FWA for control decks, even stronger in some situations
Old school control warrior will adore this card
eh, gives armor more use which is good. We just need some finishers for control warrior
Seems like dual Shield Slam packed in one card. The drawback is ofc taking damage but at least this cannot be geisted.
If they wanted to make an agreeable type of Fiery Win Axe, i really like their concept.
Fiery war axe died for this.
The second attack will almost always be weaker since you'll take a lot of damage when attacking.
Valar Morghulis
Really like the Armor as resource mechanic. Fighting a Control Warrior that just stacks infinite armor just isn't fun.
Terrible in the early game which is what CW always needs to stabilise, overall a really useless card that will be experimented on for a few days and wont see play after i think
Wow, i teorycrafted about control warrior for K&C, and there was 11-12 two-mana cards in deck. So now it should be 13-14? Omg))
However I doubt it will be so playable. CW needs stable early game removal, like bash or 2 mana 3 damage weapon. This one requires to spend mana on armor gain and then loose this armor on attack, and for CW it is better to attack first and loose health, and then play armor for sh:slams or aoe removal.
Maybe with that 3 mana minion which gives you immunity on attack? Dunno, for the late game gorehawl with that minion seems better
I have little doubt this will be good in wild with justicar. In standard I don't think there are enough armor gain cards that do enough besides gaining armor. You can't win just by gaining armor after all.
Decent cheap weapon... playable.
It's not rare for a warrior to have tons of armour after 8 turns. Being able to kill a big minion for only two mana while using some of that armour may swing the game it's way. And just waiting a few turns for that weapon to do it again is quite likely. I would say very good.
Even with only hero power it's 2 mana 2/2 its usable in early board control. And just imagine this with Shield Block or Bring It On!.
flavor its pretty good.
design its pretty good.
cant think of a deck atm that wants to run this card.
has potential to be pretty good.
I dont think this card can see play. If you attacking into big things with this weapon you're going to keep having to gain 4-5 armor each time you attack. your hero power only gives 2 armor and 2m 2/2 weapon is pretty mediocre in a control deck.
Good card! nice design! for control warrior its a viable option, Maybe the fact that it can't attack heroes can be a problem with cards, such as Brring it on! you can clear the board. Really nice!
The new two mana 2/2 armorsmith seems the turn 2 play now. Or if we going to have a Common 1 mana turn 1 battlecry GAIn 3 armor lolz.
the good news is with this epic, Warrior legendary weapon must be value one, that what the class need now.