Priest is a class that has historically played more deathrattle minions and had Awaken the Makers, a quest that required you to play 7 of them to get a better Reno Jackson as reward. And this quest is not viable in the meta anymore.
This card requires you to play 6 deathrattle minions as Rogue, WHILE IT IS IN YOUR HAND (btw, it's not a guaranteed mulligan like the quest), to get an inconsistent AOE.
Priest is a class that has historically played more deathrattle minions and had Awaken the Makers, a quest that required you to play 7 of them to get a better Reno Jackson as reward. And this quest is not viable in the meta anymore.
This card requires you to play 6 deathrattle minions as Rogue, WHILE IT IS IN YOUR HAND (btw, it's not a guaranteed mulligan like the quest), to get an inconsistent AOE.
Will I try to make it work? Yes, obviously.
Will it work? No, obviously.
it ll only work in wild nzoth mill decks nothing more
people come on this is not used against aggro decks this is for control decks and things like jade. Vilespine is fine but its not always enough
Jade is the only place it fits right now for sure. Even then there are a grand total of 3 deathrattles in there. 2 Jade swarmers and Aya Blackpaw. I suppose you can bolster that number by adding Journey Below or Undercity huckster. Even then though, and this is my biggest issue, swarmers and huckster are cards you want to play early, meanwhile you don't want this late game removal card just sitting in your hand early. Which essentially leaves you with Aya or perhaps something you discovered from Journey Below. On top of that you have to actually "play" the deathrattles. If it was summon then I can see it having some good synergy with N'zoth.
Given all that, Jade isn't good right now, and if some weird jade/token rogue gets good I don't know if it'll run this or not but I doubt it.
Obviously most havn't played with roll the bones. with a deathrattle heavy deck it's an incredibly powerful draw tool , along with the 4/6 deathrattle cube to provide more tempo, I could see this becoming quite the insane deck. Obviously testing will be needed, but deathrattle draw, jade rogue is not that bad. All it needs is a few powerful tools like this one to become bonkers.
Obviously most havn't played with roll the bones. with a deathrattle heavy deck it's an incredibly powerful draw tool , along with the 4/6 deathrattle cube to provide more tempo, I could see this becoming quite the insane deck. Obviously testing will be needed, but deathrattle draw, jade rogue is not that bad. All it needs is a few powerful tools like this one to become bonkers.
FUCK...I forgot about the cube. Too bad the summoned death rattle don't count towards this :( Still the Cube does make a big difference and I forgot about the new deathrattle kobold as well...Hrm I may have to reexamine my opinion.
Edit: Oh shit Elven Minstrel helps too...god this card may actually be decent :)
seeing as how deathrattle rogue in standard isnt a thing, this is bad. i feel like the priest and rogue conditions should have been switched maybe? to fit the priest deathrattle quest theme.... wait that makes so much more sense wtf
I think this card fits more into tempo rogue than miracle rogue.... Miracle rogue isn't going to play much more than 8 deathrattles, even if you reeaaalllly tried. There isn't even really room for Shadowstep these days in Miracle rogue. That deck is already as good as it's gonna get.
Tempo rogue (or hell even some weird sort of quest rogue) could definitely make use of this card, since quest rogue is looking to stall the game until the quest is completed. Pair that with the new rogue legendary, and.... Hmm. As I type this I think Quest Rogue will make a comeback haha.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Oh yeah you are totally right. No idea that this card auto cast Preparation on itself! Kappa.
You have never played Miracle Rogue have you?
Sure I have, you know what I noticed when I did. Not every spell I cast prepped itself first! Come on, this isn't hard. With prep it's cheaper, sure but you can't just assume you're going to have prep available every time. Treating this card like you have prep every time is foolish. More over it's just a bad Assassinate until you actual upgrade it at least once. Tell me, how many deathrattles does miracle rogue run?
CO CO CO COMBO BREAKER!
Nice reply. however I think this card colud fit in old wild mill rogue or a new deathrattle mill in standard.
Oh yeah you are totally right. No idea that this card auto cast Preparation on itself! Kappa.
You have never played Miracle Rogue have you?
Sure I have, you know what I noticed when I did. Not every spell I cast prepped itself first! Come on, this isn't hard. With prep it's cheaper, sure but you can't just assume you're going to have prep available every time. Treating this card like you have prep every time is foolish. More over it's just a bad Assassinate until you actual upgrade it at least once. Tell me, how many deathrattles does miracle rogue run?
CO CO CO COMBO BREAKER!
Nice reply. however I think this card colud fit in old wild mill rogue or a new deathrattle mill in standard.
Yeah I forgot about a few of the new death rattles. Here is the basic outline of my idea.
potentially not bad but i can't quite see where this fits. a deathrattle heavy n'zoth rogue isn't going to need board clears/removal as much as other rogue decks. mill and miracle don't run enough deathrattles to reliably upgrade this (even in wild). . it's great against small strong boards but pretty bad against wide ones, which is where rogue struggles most. i would rather have seen this be a "do 2/4/6 damage to all undamaged enemy minions" or something, and with a slightly easier upgrade condition.
Dark Bargain In the most cases the 1-time upgraded spellstone is a little bit better than other similier already existing cards. This is broken in a Deathrattle Deck
Wow, such polarized comments lol. This card _could_ be insane in deathrattle rogue. At worst, it's a random assassinate. Ok, not great sure. But at max power, this thing is bonkers. The meta right now is smaller numbers of powerful stuff, no one is really going wide. It's really common to see something like bonemare + cobalt scalebane + buffed firefly or something... this will be pay 5 clear their side of the board.
If you're playing deathrattle rogue, you're probably also playing Valeera, and then that's 10 mana destroy 6 random enemy minions.
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Ibn Fahd.
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is nt it must be related with combo cards due to rogue playstyle according to each different type of rog deck ?
Priest is a class that has historically played more deathrattle minions and had Awaken the Makers, a quest that required you to play 7 of them to get a better Reno Jackson as reward. And this quest is not viable in the meta anymore.
This card requires you to play 6 deathrattle minions as Rogue, WHILE IT IS IN YOUR HAND (btw, it's not a guaranteed mulligan like the quest), to get an inconsistent AOE.
Will I try to make it work? Yes, obviously.
Will it work? No, obviously.
The biggest problem is most the deathrattles in this game suck but its still worth playing around with...
Thankfully this says "up to," so you aren't required to have that many in order to cast the spell.
This seems quite good and I'm glad to see Deathrattle Rogue getting support.
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Obviously most havn't played with roll the bones. with a deathrattle heavy deck it's an incredibly powerful draw tool , along with the 4/6 deathrattle cube to provide more tempo, I could see this becoming quite the insane deck. Obviously testing will be needed, but deathrattle draw, jade rogue is not that bad. All it needs is a few powerful tools like this one to become bonkers.
seeing as how deathrattle rogue in standard isnt a thing, this is bad. i feel like the priest and rogue conditions should have been switched maybe? to fit the priest deathrattle quest theme.... wait that makes so much more sense wtf
Deathrattle card. Not minion. Rogue don't have deathrattle weapon yet. So I want to see new legendary weapon:D
I think this card fits more into tempo rogue than miracle rogue.... Miracle rogue isn't going to play much more than 8 deathrattles, even if you reeaaalllly tried. There isn't even really room for Shadowstep these days in Miracle rogue. That deck is already as good as it's gonna get.
Tempo rogue (or hell even some weird sort of quest rogue) could definitely make use of this card, since quest rogue is looking to stall the game until the quest is completed. Pair that with the new rogue legendary, and.... Hmm. As I type this I think Quest Rogue will make a comeback haha.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
one dude, if i use this card with shadow reflection how work? can be good after play valeera the hollow
potentially not bad but i can't quite see where this fits. a deathrattle heavy n'zoth rogue isn't going to need board clears/removal as much as other rogue decks. mill and miracle don't run enough deathrattles to reliably upgrade this (even in wild). . it's great against small strong boards but pretty bad against wide ones, which is where rogue struggles most. i would rather have seen this be a "do 2/4/6 damage to all undamaged enemy minions" or something, and with a slightly easier upgrade condition.
Fun fact: after playing Valeera the Hollow, you can destroy up to 6 enemy minions.
Dark Bargain
In the most cases the 1-time upgraded spellstone is a little bit better than other similier already existing cards. This is broken in a Deathrattle Deck
Wow, such polarized comments lol. This card _could_ be insane in deathrattle rogue. At worst, it's a random assassinate. Ok, not great sure. But at max power, this thing is bonkers. The meta right now is smaller numbers of powerful stuff, no one is really going wide. It's really common to see something like bonemare + cobalt scalebane + buffed firefly or something... this will be pay 5 clear their side of the board.
If you're playing deathrattle rogue, you're probably also playing Valeera, and then that's 10 mana destroy 6 random enemy minions.
Ibn Fahd.