I voted for very good. reason is miracle rogue wants some kind of fetch, so when you go inti miracle turn and you have to lead with prep, you are more likely to draw spells. I like it !
I like it. It's as close as Hearthstone will get to MtG cards like Mulldrifter. The fact that this guy can also draw the other copy of himself is pretty good.
I actually don't think this is all that strong - at least in most rogue decks. It's +1 card draw over Polluted Hoarder but has +1 attack, is a neutral, doesn't require combo and doesn't limit the draws to minions. That doesn't seem actually all that amazing. In decks that run out of steam it's way too clunky and low-impacting and in decks that could use it, it's often worse than generic card draw like Auctioneer or Sprint and the like.
Blizzard continues its habit of giving the already-most-oppressive decks even better cards.
How? The only good rogue right now is tempo rogue, probably won't run this simply because it's...well, not a tempo play.
I can see running at least one of these. Tempo Rogue can have card draw problems. And it's tempo, not aggro - it doesn't need to make the absolute strongest hand dump every turn.
The fact that it draws you only minons is actally an upside in miracle rogue and combo decks in general, where you play so few minons that you're almost always guaranteed to draw your auctioneer/key combo minion. Maybe you can even play malygos rogue with this, since you have tons of draw with auctioneer and this to fetch it. Damn this is so good, probably too good.
It's playable... ya... maybe good. Its a combo card draw, sounds like the stuff Rogue wants to do. Body is way understated but you play this for the card draw. So... ya... its alright.
Its an arcane intellect for minions and a 1 mana 3/2 on top of it. This is a strong card. It may not have an immediate impact on the board like vilespine (which some players actually said was a bad card because it was a 5 mana 3/4 completely ignoring the combo effect), but card draw is such an underrated powerful effect in hearthstone and the fact that it draws two cards for 4 mana on top of a 3/2 body should not be underestimated. Also I don't buy the argument that at 4 mana this thing will be hard to combo because Rogues have lots of cheap spells and are able to combo stuff like vilespine at 5 mana just fine.
I think when it comes to card reviews people put way too much emphasis on stats. Yes stats are important but you cannot ignore how powerful this card's effect is. At 3 mana this card would be broken.
IMHO, there at least 2 factors that make this card slightly underwhelming ; 1- Poor stat line for mana cost 2- Combo restriction for effect to be beneficial
Will see some play, but I don't think it will be meta defining, far from it!
So lets see... - Most (if not all) mages play Arcane intellect, that draws two random cards and costs 3, no board presence. - This costs 1 more and has a 3/2 body - vanilla 3/2 minions costs 2 mana (to be considered effective stats) - So you basically pay 2 more mana to draw two cards? yeah they are only minions but in a utility minion based class? and it can be returned to hand? Yes please!!! Trust me this will be played. Not sure it fits the aggro rogue type but maybe son tempo/control rogue deck.
What I find interesting is the selective card draw: get minions now and (possibly, depending on the deck) have a higher chance to get spells afterwards.
Some good combo potential. May be a bit expensive to combo for a pull-out effect, unlike Vilespine Slayer which has an instant effect on board and 3/4 body, so you don't feel the 5-mana cost that much. But the next turn tempo swing is a real possibility.
I like it. Sits firmly in the 3 to 4 star area for most rogue decks. I don't like seeing cards with stats that are so good you feel like every deck needs to include them. This is very reasonably priced. Mana cost is high enough that aggro will not over-abuse it but is still a tempting choice.
Rollback Post to RevisionRollBack
Look at this thing and let me know what you think!
Very good card for ensuring you get your tempo cards out in Kelseth Rogue, really helps to increase the odds of a Scalebane or Vilespine coming out on turn 5.
I voted for very good. reason is miracle rogue wants some kind of fetch, so when you go inti miracle turn and you have to lead with prep, you are more likely to draw spells. I like it !
I like it. It's as close as Hearthstone will get to MtG cards like Mulldrifter. The fact that this guy can also draw the other copy of himself is pretty good.
I actually don't think this is all that strong - at least in most rogue decks. It's +1 card draw over Polluted Hoarder but has +1 attack, is a neutral, doesn't require combo and doesn't limit the draws to minions. That doesn't seem actually all that amazing. In decks that run out of steam it's way too clunky and low-impacting and in decks that could use it, it's often worse than generic card draw like Auctioneer or Sprint and the like.
WOW a good card that isnt for priest nice blizz
This card isn't meta defining but it is class defining. This is ancient of lore. This is arcane intellect.
Rogue should be able to draw every card in it's deck easily. It has survival tools now.
Rogue 2018.
The fact that it draws you only minons is actally an upside in miracle rogue and combo decks in general, where you play so few minons that you're almost always guaranteed to draw your auctioneer/key combo minion. Maybe you can even play malygos rogue with this, since you have tons of draw with auctioneer and this to fetch it. Damn this is so good, probably too good.
It's playable... ya... maybe good. Its a combo card draw, sounds like the stuff Rogue wants to do. Body is way understated but you play this for the card draw. So... ya... its alright.
Its an arcane intellect for minions and a 1 mana 3/2 on top of it. This is a strong card. It may not have an immediate impact on the board like vilespine (which some players actually said was a bad card because it was a 5 mana 3/4 completely ignoring the combo effect), but card draw is such an underrated powerful effect in hearthstone and the fact that it draws two cards for 4 mana on top of a 3/2 body should not be underestimated. Also I don't buy the argument that at 4 mana this thing will be hard to combo because Rogues have lots of cheap spells and are able to combo stuff like vilespine at 5 mana just fine.
I think when it comes to card reviews people put way too much emphasis on stats. Yes stats are important but you cannot ignore how powerful this card's effect is. At 3 mana this card would be broken.
draw is better than recruit for rogue
Another card that makes recruit kind of meh.
IMHO, there at least 2 factors that make this card slightly underwhelming ;
1- Poor stat line for mana cost
2- Combo restriction for effect to be beneficial
Will see some play, but I don't think it will be meta defining, far from it!
"What have you got there,
PinocchioMalygos?"So lets see...
- Most (if not all) mages play Arcane intellect, that draws two random cards and costs 3, no board presence.
- This costs 1 more and has a 3/2 body
- vanilla 3/2 minions costs 2 mana (to be considered effective stats)
- So you basically pay 2 more mana to draw two cards? yeah they are only minions but in a utility minion based class? and it can be returned to hand? Yes please!!!
Trust me this will be played. Not sure it fits the aggro rogue type but maybe son tempo/control rogue deck.
Interesting how Leyline Manipulator (4 cost 4-5, Battle Cry - outside of deck cards reduce cost by 2) has so much stronger of a body than this.
I'm no rogue expert, but looks playable.
What I find interesting is the selective card draw: get minions now and (possibly, depending on the deck) have a higher chance to get spells afterwards.
Some good combo potential. May be a bit expensive to combo for a pull-out effect, unlike Vilespine Slayer which has an instant effect on board and 3/4 body, so you don't feel the 5-mana cost that much. But the next turn tempo swing is a real possibility.
I like it. Sits firmly in the 3 to 4 star area for most rogue decks. I don't like seeing cards with stats that are so good you feel like every deck needs to include them. This is very reasonably priced. Mana cost is high enough that aggro will not over-abuse it but is still a tempting choice.
Look at this thing and let me know what you think!
Very good card for ensuring you get your tempo cards out in Kelseth Rogue, really helps to increase the odds of a Scalebane or Vilespine coming out on turn 5.
yeah this is just plain good. can fit into many rogue archetypes. very excited to try it in miracle malygos.
I may even play this in my token rogue to pull some of my minion synergies :)